Page 2 of 5

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 3:55 pm
by Caprila
23:08:17 Support - Alright, delayed alliance attack logs should be up on Dev, delayed by 1 minute. Later Paul. :)
23:09:15 caprila - Ok :) Does the delay also apply to co/officer logs?
23:10:11Support - No, alliance only. :)
23:10:27 caprila - Is that intentional, leaving alone co/officer?
23:10:32 caprila - or just a wip ;)
23:13:09 Support - Hmm. Attacks on you directly you notice directly, because well.. they are on you.. makes sense you would notice attacks on your officers 'sooner' than attacks on random member worlds in your loose confederations.
23:13:35 Support - Going to stick with only Alliance logs though. :)
...
23:14:21 caprila - will this be a part of the evaluation when glory rebalance comes to main? Or would you like us to test it further on dev
23:16:33 Support - Ideally the two come together, seeing how they are tied together as an idea (limit Glory OP)..
23:17:03 caprila - True, true :)
23:17:11 caprila - Thanks for that
23:17:15 Support - So that would be the case, yes. Both go in together, both up for tweaking. :)

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 4:04 pm
by Norbe
I'm speechless. Just speechless.

at least I don't have to build a defence or play gatewars in a decent manner anymore

sniper time!

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 4:11 pm
by DeathIncarnator
No point in saving G and R anymore then if you are done ascending.

This impacts small alliances as it limits their ability to respond to the server massings we have had recently.

Sad day for SGW imho

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 5:18 pm
by harchester
what if the logs were delayed for say 3mins

but the leader 2ic and 3ic of the alliance could see the logs in real time?

or is that stupid idea - i just thought that keeps up teamwork and activity within alliance?? :-k

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 6:04 pm
by KOS
great idea if you want the free loading accounts to stomp your paying customers out of the game... also you can kiss onliners goodbye if this crap happens...

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 6:05 pm
by Guild
worst idea since double strike [-X

Re: Delaying Alliance Attack Logs? :o

Posted: Fri Dec 27, 2013 6:15 pm
by KOS
how about this... update the beta server and then just let it roll. those that dislike how it is can move there! were you guys can all change and modify whatever you want daily... lol

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 4:57 am
by IFLuX
haters gonna hate :D gotta love delays :-D

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 6:00 am
by Loki™
DeathIncarnator wrote:No point in saving G and R anymore then if you are done ascending.

This impacts small alliances as it limits their ability to respond to the server massings we have had recently.

Sad day for SGW imho
This impacts TAF not small alliances.

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 9:23 am
by Tetrismonkey
Loki™ wrote:
DeathIncarnator wrote:No point in saving G and R anymore then if you are done ascending.

This impacts small alliances as it limits their ability to respond to the server massings we have had recently.

Sad day for SGW imho
This impacts TAF not small alliances.
^

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 11:07 am
by ~Dä Vinci~
KOS wrote:great idea if you want the free loading accounts to stomp your paying customers out of the game... also you can kiss onliners goodbye if this crap happens...
how does this effect on liners? all it does it give a small gap to start massing without being piled on.

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 11:12 am
by Tetrismonkey
~Dä Vinci~ wrote:
KOS wrote:great idea if you want the free loading accounts to stomp your paying customers out of the game... also you can kiss onliners goodbye if this crap happens...
how does this effect on liners? all it does it give a small gap to start massing without being piled on.
Not just that, but 1 minute is not that big of a chance to be unseen, more so if they have Nox on. I think the delay is a great thing, even if its only a minute. At least now theres a chance to wreck some havoc before getting sat on by 10 people.

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 11:14 am
by ~Dä Vinci~
Tetrismonkey wrote:
~Dä Vinci~ wrote:
KOS wrote:great idea if you want the free loading accounts to stomp your paying customers out of the game... also you can kiss onliners goodbye if this crap happens...
how does this effect on liners? all it does it give a small gap to start massing without being piled on.
Not just that, but 1 minute is not that big of a chance to be unseen, more so if they have Nox on. I think the delay is a great thing, even if its only a minute. At least now theres a chance to wreck some havoc before getting sat on by 10 people.
yh i mean 1 min barley make a difference it only effects people without nox, and if no nox in war than gg anyway lol/

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 12:11 pm
by caesar2
Didnt read all posts, saw cowards praying for no change.
Log watching is lame.
30 minutes delay gives alliances oportunity to save members defences and massers to mass. Its equal chance for both sides.

Yes, do the change. 30 minutes delayd logs is the minimum to return fun to the game.

Re: Delaying Alliance Attack Logs? :o

Posted: Sat Dec 28, 2013 7:16 pm
by doc holliday
Poor ideas IMHO. Small delays will just lead to more delays later. Leave it live because we play live. War is live and every second counts. Adding delays punishes effective teamwork. It makes no sense to punish teamwork and fast reaction in an alliance based game.