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Re: changes to ascension
Posted: Mon Sep 10, 2007 7:00 pm
by Corsair
OK heres a radical idea, make ascension a bit like main in the fact that once you reach a certain level, eg. 800 mill planets, a max life force level of 150 and 30 mill life force, you start generating some thing like GnR points lets call it essence for arguments sake once you have reached say 10K essence your ascended account gets automatically reset like in main but with the bonus being with every re-ascension one level of main bonus becomes protected from de-ascension and you restart ascension with all APP that you have accumulated through out all your ascensions minus the main bonus percentage.
So lets say you have accumulated 10 mill APP through out all your ascensions in main with your first re-ascension you would only have 9.5 mill APP and 5% main bonus protected, the second reascension 10% main bonus is protected and the APP would be 9 mill until you reach 30% protection.
Bonus 2 once you have ascended main to AG+1 and have re-ascended your ascended account 11 times you would then receive a plus 1% bonus in main giving you a 35% bonus in main at AG+1. etc all the way up to AG+10. So once you have reached AG+10 and re-ascended your ascended account 20 times you would have 30% bonus in main if descended and a 44% bonus in main if undescended.
With something like this in place there doesnt need to be any caps in ascension it would revive the ascended server as it would give members some thing to strive for and would also kick start people ascending in main for the additional main bonuses. Its already been pointed out that there is no point in ascending again in main because of the lose in resources where people could trade a fraction of those resources for DMU. It would also stop the exponential growth problem that is currently occurring in the ascended server and stop the arguments about players starting in ascended 2 years before everyone else.
Re: changes to ascension
Posted: Mon Sep 10, 2007 7:18 pm
by High Empty
The % bonus don't make ascension worth while, it's your weather you want to play you ascended account..
As for revoltion, Ofcourse it hurts! It's supposed too!
but honest, why on earth would i want it, if you guys remove it I'll be protected FOR EVER!
Bugs in Descension, At the moment we aren't getting any protection from descension due to stats.
Dead_Horse ruthlessly and relentlessly assult the worlds, fleets and populations of Infected Systems [DD], inflicting 1 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
17,290 of S T I's worlds were completely destroyed!
S T I's forces of Infected Systems [DD] retaliated, inflincting 13,591,186,828,800 physical damage on Dead_Horse, which results in personal energy damage of 718,664 to Dead_Horse
Dead_Horse elongated the fleets of S T I, thier petty physical war machines bested on this plane
The fleets of S T I retreat quickly once defeat was secured!
Having beat the physical defences, with some life force still remaining, Dead_Horse moves to meet S T I in a one on one Ascended Battle!
Starting with 16,349,600 weildable life force, with 8,388,607 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,Dead_Horse meets S T I - with 6,684,449 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
Dead_Horse impales S T I with 8,388,607 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 0 to 8,388,607 total damage taken, thereby reducing their life force and reserves by this amount.
S T I, at the same time, hits Dead_Horse with 8,388,607 total power, while also repulsing 8,388,607 of Dead_Horse's own attack back at them, for a total of 8,388,607 potential damage! This, though, by the energy absorbing power and skill of Dead_Horse, and their own constitution, reduces by 0 resulting in 8,388,607 total damage inflicted by S T I on Dead_Horse!
Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.
Frist off there the ( fact i when over your limit 1) lol
Second, there a
This, though, by the energy absorbing power and skill of Dead_Horse, and their own constitution, reduces by 0 resulting in 8,388,607 total damage inflicted by S T I on Dead_Horse!
Which got to be wrong.
If your a small account you don't live on your own income, and if you are well there a reason your a small account!
Re: changes to ascension
Posted: Mon Sep 10, 2007 7:49 pm
by Munchy
I do have one slight concern...
Convert physical currency (DMU) into Life Force
Since the currency is energy based, you can convert the currency of the physical realm into Ascended Life Force. The process is not clean, and you note you get less converting one way, than the other...You also note that as your capacity for Life Force grows substantially, it costs more to get the same Life Force returns.
times 13,300,000 Dark Matter Units into 1,000 Ascended Life Force
Okay, so lifeforce gets more expensive over time, I can live with that, if it was fair.
The people who are now over 700 mil army had that entire growth period before their rates jumped. If you make people's rates gradually go up now you will essentially be adding another barrier.
To put it in perspective, remember how when the price was raised to go above a certain number of fleets, and people complained because 1-3 people were already over that limit and didn't have to deal with the added costs that got them to that point? Well, essentially, it is the same thing now, except 95% of the server is put at a large disadvantage. I don't know how quickly the rates go up, but given my current size and how it has already gone up 30%, I can only imagine the problems it would create.
I don't like to nag, but I have a feeling that this should be addressed.

Re: changes to ascension
Posted: Mon Sep 10, 2007 8:08 pm
by Robe
Munchy wrote:I do have one slight concern...
Okay, so lifeforce gets more expensive over time, I can live with that, if it was fair.
The people who are now over 700 mil army had that entire growth period before their rates jumped. If you make people's rates gradually go up now you will essentially be adding another barrier.
To put it in perspective, remember how when the price was raised to go above a certain number of fleets, and people complained because 1-3 people were already over that limit and didn't have to deal with the added costs that got them to that point? Well, essentially, it is the same thing now, except 95% of the server is put at a large disadvantage. I don't know how quickly the rates go up, but given my current size and how it has already gone up 30%, I can only imagine the problems it would create.
I don't like to nag, but I have a feeling that this should be addressed.

Caps and increased costs should only apply to the 20 or so...
Untouchable accounts - a dynamic cap.
Re: changes to ascension
Posted: Mon Sep 10, 2007 8:13 pm
by Munchy
Robe wrote:Munchy wrote:I do have one slight concern...
Okay, so lifeforce gets more expensive over time, I can live with that, if it was fair.
The people who are now over 700 mil army had that entire growth period before their rates jumped. If you make people's rates gradually go up now you will essentially be adding another barrier.
To put it in perspective, remember how when the price was raised to go above a certain number of fleets, and people complained because 1-3 people were already over that limit and didn't have to deal with the added costs that got them to that point? Well, essentially, it is the same thing now, except 95% of the server is put at a large disadvantage. I don't know how quickly the rates go up, but given my current size and how it has already gone up 30%, I can only imagine the problems it would create.
I don't like to nag, but I have a feeling that this should be addressed.

Caps and increased costs should only apply to the 20 or so...
Untouchable accounts - a dynamic cap.
I honestly am not looking for that extreme. My only opinion is that to give set backs to people when others didn't have to deal with it, that isn't fair.
Re: changes to ascension
Posted: Mon Sep 10, 2007 8:25 pm
by Hensenshi
Forum wrote:the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)
How exactly is this anyway shape or form fair? I see no reason why I would invest anything into my max lifeforce level now if that's the case. Honestly, I would profit millions of planets from this, as those around me are far higher in max LF level. Most did not invest in LF levels as there's no point. The only reason mine is 100 instead of 30 is that I was descending someone so I threw whatever DMU I had me at the time into it.
Re: changes to ascension
Posted: Mon Sep 10, 2007 8:52 pm
by Manetheren
Munchy wrote:Robe wrote:Munchy wrote:I do have one slight concern...
Okay, so lifeforce gets more expensive over time, I can live with that, if it was fair.
The people who are now over 700 mil army had that entire growth period before their rates jumped. If you make people's rates gradually go up now you will essentially be adding another barrier.
To put it in perspective, remember how when the price was raised to go above a certain number of fleets, and people complained because 1-3 people were already over that limit and didn't have to deal with the added costs that got them to that point? Well, essentially, it is the same thing now, except 95% of the server is put at a large disadvantage. I don't know how quickly the rates go up, but given my current size and how it has already gone up 30%, I can only imagine the problems it would create.
I don't like to nag, but I have a feeling that this should be addressed.

Caps and increased costs should only apply to the 20 or so...
Untouchable accounts - a dynamic cap.
I honestly am not looking for that extreme. My only opinion is that to give set backs to people when others didn't have to deal with it, that isn't fair.
Thats a good point but the thing is many people dont bother with max lf upgrades anymore because its cheaper/faster to convert dmu to lf. There should be a point where they even out. But as you say the cat is already out of the bag.. Whatever adjustment is made now does disadvantage newly ascended players unless the dmu to lf ratio increases steeply with size.
I also share the concern about being able to descend someone easily with the new update.
Oh forum is it possible to produce some more attack turns in the dev server.. im running low.
Re: changes to ascension
Posted: Mon Sep 10, 2007 9:58 pm
by Timmy
Hensenshi wrote:Forum wrote:the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)
How exactly is this anyway shape or form fair? I see no reason why I would invest anything into my max lifeforce level now if that's the case. Honestly, I would profit millions of planets from this, as those around me are far higher in max LF level. Most did not invest in LF levels as there's no point. The only reason mine is 100 instead of 30 is that I was descending someone so I threw whatever DMU I had me at the time into it.
if the rates are going to be changed i think there is a better method than max life force as then no one will ever upgrade that. It would better if it was based on influence or something or anther level more important like production or charisma.
And maybe have it only introduced at certain point to not make it harder for the smaller people to catch up
Re: changes to ascension
Posted: Mon Sep 10, 2007 11:30 pm
by TheRook
Timmy wrote:Hensenshi wrote:Forum wrote:the DMU-> LF is 10,000,000 * 1+maxlifeforce level /100 (i am thinking of squaring the last part)
How exactly is this anyway shape or form fair? I see no reason why I would invest anything into my max lifeforce level now if that's the case. Honestly, I would profit millions of planets from this, as those around me are far higher in max LF level. Most did not invest in LF levels as there's no point. The only reason mine is 100 instead of 30 is that I was descending someone so I threw whatever DMU I had me at the time into it.
if the rates are going to be changed i think there is a better method than max life force as then no one will ever upgrade that. It would better if it was based on influence or something or anther level more important like production or charisma.
And maybe have it only introduced at certain point to not make it harder for the smaller people to catch up
people will need to upgrade that as it stops descension...
I think it will level the playing field if more people put points in there

Re: changes to ascension
Posted: Tue Sep 11, 2007 1:10 am
by Brdavs
Let me get one thing straight... It will no longer be possible to buy LF for ascended battles with DMU? Only what your levels generate? I sure hope so... If you`re gonna make descending easier atleast take away the possibility of the top brass descending 1/3 of the server with 3truns income... That`s just obscene lol...
Re: changes to ascension
Posted: Tue Sep 11, 2007 1:24 am
by Tekki
Forum wrote:ok - going at it again...i slept in

i am seriuosly thinking of making resource planets 'safe'... the arguements for are so much better when viewed from the perspective of 'how to get the most players playing and enjoying the game'....
with that goal in mind - anyone honestly see it differently?
YES make them safe. That's been one of the biggest problems FOREVER in the game. I know Ascension isn't meant to be like Main and that you are meant to be completely and utterly destroyable there but face it, there are accounts NO ONE can touch and you need something that is safe.
Re: changes to ascension
Posted: Tue Sep 11, 2007 1:51 am
by TheRook
Brdavs wrote:Let me get one thing straight... It will no longer be possible to buy LF for ascended battles with DMU? Only what your levels generate? I sure hope so... If you`re gonna make descending easier atleast take away the possibility of the top brass descending 1/3 of the server with 3truns income... That`s just obscene lol...
Thats basically the plan
After the update
Your Life Force Reserves will be whats used for ascended battles.
When you exchange DMU for Life Force it goes into the Life Force Cache (so people cant hide behind 50million Life Force and be undescendable) The Cache is basically a bank for Life Force
The plan is for your Life Force Reserves to be multiplied by 3 which will also increase the amount of Life force you get per turn and also the amount of Life force you get when your Life Force is full.
To make Ascended Assaults more painful the Ascended Attack will also be tripled so more damage is done.
These changes are what are currently on dev.
Also the ability to convert turns to DMU - last I checked the rate was 100,000 DMU for 1 AT which the general feeling was its too low.
1,000,000 DMU for 1AT is more reasonable then you get 2 bill DMU for 2k AT.
I still think thats a little low but then your not meant to grow tremendously by selling your AT you grow more by using them so its probably very fair.
Hope that clears things up

TheRook
Re: changes to ascension
Posted: Tue Sep 11, 2007 2:06 am
by Brdavs
aha tnx...
I`d prefer no "Convert Your LF Cache into usable LF for battle." heh... Nothing really changed, just 1 more click requred. Every1 (well not every1 lol) can get drowned in cheap bought LF/stockpile it... It`d make sense to me to put a bit more emphasis on the personal stats by severinmg the limitless battleLF supply... Have your ascended being stand on its own more with its levels and not just as a physical realm resource "funnel"... Physical can mass physical but ascended being is another thing entirely ;P...
You cant say that`d hurt the big guys, they have 200ish levels and DMU to upgrade them to ay caramba levels... but they`d still be "limited" to their 25milish ife force max rechargable only by chanelling...
Re: changes to ascension
Posted: Tue Sep 11, 2007 3:23 am
by TheRook
Brdavs wrote:aha tnx...
I`d prefer no "Convert Your LF Cache into usable LF for battle." heh... Nothing really changed, just 1 more click requred. Every1 (well not every1 lol) can get drowned in cheap bought LF/stockpile it... It`d make sense to me to put a bit more emphasis on the personal stats by severinmg the limitless battleLF supply... Have your ascended being stand on its own more with its levels and not just as a physical realm resource "funnel"... Physical can mass physical but ascended being is another thing entirely ;P...
You cant say that`d hurt the big guys, they have 200ish levels and DMU to upgrade them to ay caramba levels... but they`d still be "limited" to their 25milish ife force max rechargable only by chanelling...
of course big players like STI, HE, Sinister etc will have obscenely high life force max but to be honest they have put the time and effort in... so deserve to have people working hard to descend them... but what I dislike is those who put NO effort into their ascended account and buying 1 trill DMU and being undescendable...
this is what the using the Life Force Reserves purely for ascended battling will stop... people with no effort being undescendable
I realise the big accounts will be able to descend me easily... if they wanted to descend me easily they could still do it now...
they could probably descend anyone fairly easily now except those who have trillions of DMU into life force to purely stop being descended...
from my point of view its just currently unfair for big an small players...
When I first ascended I did it mostly for main bonuses thinking hey this is great 30% now I'm getting more and more into the ascended server I realise that that server takes a lot of work just like main but I want people who put the effort in on ascended to be rewarded by the effort not punished by someone who spent lots of main naq/UU in buying DMU to be undescendable.
Descension is part of the game and I personally cant wait for this update to come out so those who are hiding behind stupid amounts of LF can get a good whomping

TheRook
p.s. Slovenian Command members if you read this post my ascended account will be all over yours when this update comes out... hiding behind 10mill + LF you should be ashamed :p
Re: changes to ascension
Posted: Tue Sep 11, 2007 3:59 am
by Lord_Zeus
The dmu that created these massive amounts of life force seems to have been forgotten... it doesnt come out of nowhere, people who have done this have looked at the game and what is important, investing in something that can't be easily wiped out... this update kills everyone who used this strategy and I think that a number of people will be going on vacation after this update, especially anyone who ends up at war with Omega or DD.
If you want to make people catch up quickly make the conversion rate for turns somewhere around 100 mil per turn, or even more, will give people a kickstart to catch up. When taken in context of the larger players that isnt a great deal of resources, (miniscule really) its only 300 mil dmu a turn.