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Re: non-transferrable attack turns

Posted: Sun Jan 13, 2008 1:34 pm
by Munchy
Liquidfoxx wrote:Supposedly, one of the members of my alliance has gone on PPT and still received the bank increase...

Actually, 3 lots of 10% is 33% :D



The 10% you get, and got, is from natural bank size. So one 10% does not compound upon the other. If you get a 50 bil increase from one 10% increase, and if you don't add any miners or change your income in anyway, then the next 10% increase will be 50 bil once again.

Re: non-transferrable attack turns

Posted: Thu Jan 17, 2008 1:10 am
by D E M I
I have a question about these Non-Transferable Attack Turns.

--Do they disappear when you ascend? By the looks of it, no because the Non-transferable AT's do not appear on my Ascension Details. I just wanted to clear this up!

Thanks guys!

Re: non-transferrable attack turns

Posted: Thu Jan 17, 2008 10:12 am
by Naminef
well this update makes more sense since the pergatory limit came down. this should allow the small guys to not get fed on quite as badly

Re: non-transferrable attack turns

Posted: Fri Jan 18, 2008 3:28 am
by TheRook
Wolf359 wrote:Well, since I hate the fact there are too many AT in the game anyway - including an endless supply from the market, then I don't really like (and fail to see the point of) this update.........

.......... unless of course it is a prelude to removing auto-generated AT from the market - in which case, I love it! :-D



easy solution is to halve the AT you get from your standard Market Trades

so instead of

4,620,000,000 Naquadah for 184 Turns for 9,600 Mining Bot/Lifers

4,620,000,000 Naquadah for 92 Turns for 9,600 Mining Bot/Lifers

So 3MT's at x5 = 1,380 AT from the market which you can trade/sell

OR

Use ALL market turns (3 quantities) in exchange for 1,840 non-transferrable turns...

making it so you get more AT using all 3 MT's for those who actually want them to raid/farm as those are non transferrable

this will solve the unlimited turn situation as more people who use the AT's will get the non transferrable turns and use their own generated turns...

but you can still trade your AT you generate/buy from the market at a lower rate...


This will also stop people being so keen to mass for no reason other than they hit their officer once...


lets make the game more of a challenge and more of a reason to mass efficiently than just throw thousands and thousands of turns at someone until they are massed...


anyhow thats my addition to this topic :)


TheRook

Re: non-transferrable attack turns

Posted: Sat Jan 19, 2008 8:29 am
by Liquidfoxx
1.1*1.1*1.1=1.331...

A 33.1% increase over the week :P

Re: non-transferrable attack turns

Posted: Sat Jan 19, 2008 8:33 am
by Sphinx42
Liquidfoxx wrote:1.1*1.1*1.1=1.331...

A 33.1% increase over the week :P

Wrong. Expected better maths from you :P Read Munchy's post ;)

Re: non-transferrable attack turns

Posted: Sat Jan 19, 2008 1:02 pm
by Zeratul
each gives 10%...

it is 10% + 10% + 10% bonus, not 10% * 10% * 10% bonus...

10 ppts give 100% bonus total, not 259.4% (10*10%, not 10%^10)