TheRook wrote:now I see your point with making a defence above 10 trill... thats a great idea...
now I have 200mill network defenders... (1/3rd of my 3 bill total planets)
I've got my defence level to 800 (a long and slow process)
I'm at about half of your recommended defence to stop farming/sniping
now tell me this how am I supposed to stop Nightmare (possibly spelt Knightmare) from TLE with his 12 quint strike?
Do you recommend I throw another 1/3rd of my planets into defence?
I know thats rediculous... I'm upset about having 1/3rd in there... I have no way of upping my defence futher without obscene amounts of DMU...
I'm in no way small I'm about average armysize on ascended but for me to stop certain people with 1100 attack and 100mill network strike troops is near as damnit impossible...
That is the problem... in main if someone builds a massive strike and masses you you can sab their weapons... on ascended you can destroy military but when they make 150mill+ planets a day compared to my 30 mill for being over 2 bill what am I supposed to do about that?
the cap needs to go... entirely... the 5x's armysize attacking limit can stay for all I care... and the 130% strike bonus also needs to go...
the strike bonus and growth cap is whats causing 90% of most problems in my opinion...
if I could grow at my full rate I'd have no problem "wasting" more planets in defence as I'll be able to recover them/grow quicker...
right now its just the sniper accounts recover/grow 4-5x's quicker than those that play ascended "full time"
TheRook
You do have some valid points and i agree to a certain lvl that some things need a change.
But regarding to Couzens [Knightmare] hes farming with a big strike but he cant afford that strike continuesly, whenever he gets assasinated hes outta the running for a while.
An even easier method of dealing with couzens is join Delta they seem to accept just about everyone these days so that shouldnt be a problem








