Page 3 of 7

Re: Reconsidering lifer suicide mision

Posted: Thu Mar 13, 2008 5:05 pm
by Iƒrit
well these all seem like neat options and I would certainly like to cast my vote but would like to read more. Are you guys considering the effects theis would have on the game? Dont misunderstand me Im not nearly as experianced as the rest of you. But when I think that someone who has 80m+ or more lifers, can make them into UU over time. It seems like it would make it harder for players to reach G&R range with that many UU available, not to mention other advantages this would create for these players. Maybe Im wrong, but certainly seems like it would create an unbalancing effect.

Re: Reconsidering lifer suicide mision

Posted: Thu Mar 13, 2008 7:43 pm
by ~Massin4Christ~
Different ratio needed...

I can see HE being ticked off for using his lifers if rate changes! :P

Re: Reconsidering lifer suicide mision

Posted: Thu Mar 13, 2008 10:54 pm
by nobodyhere
General Orion wrote:well these all seem like neat options and I would certainly like to cast my vote but would like to read more. Are you guys considering the effects theis would have on the game? Dont misunderstand me Im not nearly as experianced as the rest of you. But when I think that someone who has 80m+ or more lifers, can make them into UU over time. It seems like it would make it harder for players to reach G&R range with that many UU available, not to mention other advantages this would create for these players. Maybe Im wrong, but certainly seems like it would create an unbalancing effect.


don't worry yourself to much, the universe wont implode :lol:



~PullinForChrist~ wrote:Different ratio needed...


talk about stating the obvious :smt021


~PullinForChrist~ wrote:I can see HE being ticked off for using his lifers if rate changes! :P


your point? :?

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 1:01 am
by unification
I don't really like the new option.
I think a 5:1 ratio is good, 4:1 is also fine.

Now the weaker alliance has the possibility to keep some power (AC), not that it means much because only AC isn't very usefull.

But If AC is easy killable then the weaker alliance must train them into minersm, meaning they have more income and get farmed more. (and get more lifers)
It should be possible to train AC to keep your income as low as possible.


This new option is only good for the stronger alliance.

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 2:21 am
by blahh
unification wrote:I don't really like the new option.
I think a 5:1 ratio is good, 4:1 is also fine.

Now the weaker alliance has the possibility to keep some power (AC), not that it means much because only AC isn't very usefull.

But If AC is easy killable then the weaker alliance must train them into minersm, meaning they have more income and get farmed more. (and get more lifers)
It should be possible to train AC to keep your income as low as possible.


This new option is only good for the stronger alliance.



you can train them for normal strikers... if thats what you want..

and where is all this ... lets have less miners so we dont get farmed.. idea spwning up..
you have more income, you keep more income... yes you might get farmed along the way.. but the time youre active.. you can easly bank.. thus still keep more.. if getting farmed once, than by having less miners...

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 2:42 am
by nobodyhere
blahh wrote:
unification wrote:I don't really like the new option.
I think a 5:1 ratio is good, 4:1 is also fine.

Now the weaker alliance has the possibility to keep some power (AC), not that it means much because only AC isn't very usefull.

But If AC is easy killable then the weaker alliance must train them into minersm, meaning they have more income and get farmed more. (and get more lifers)
It should be possible to train AC to keep your income as low as possible.


This new option is only good for the stronger alliance.



you can train them for normal strikers... if thats what you want..

and where is all this ... lets have less miners so we dont get farmed.. idea spwning up..
you have more income, you keep more income... yes you might get farmed along the way.. but the time youre active.. you can easly bank.. thus still keep more.. if getting farmed once, than by having less miners...


what do you expect from people who don't know what they talking about and how to play the game? :?

i'd really love to hear from admin regarding my idea 8)

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 3:05 am
by Wolf359
I'm dead set against any rehabilitation of lifers suggestions - doesn't it defeat the point?

You get increased naq production with the introduction of miners - the penalty was that some of these miners become lifers - ACCEPT IT!!!

The trouble is that people continually want things made easier!!

Either leave the suicide mission as it is, change the ratio, or scrap it altogether (I don't really care which) - but NO to rehabilitating lifers!

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 5:03 am
by nobodyhere
Wolf359 wrote:I'm dead set against any rehabilitation of lifers suggestions - doesn't it defeat the point?

You get increased naq production with the introduction of miners - the penalty was that some of these miners become lifers - ACCEPT IT!!!



correct me if i'm wrong but, wasn't the introduction of "lifers" brought in to penalize people and to make them think before shifting (for obvious reasons) there UU around?

since i made the post about my idea i was thinking to amend it so there is a cap on how many lifers you can actually rehab, and if you take into consideration the rehab loss i don't think its such a bad idea as it will "cost" you to rehab them, there is cost and loss involved with mine or indeed anyone else's idea.
no ones gonna get anything for free mate :wink:

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 5:37 am
by Iƒrit
I agree that this rehab center is an absolute NO!! Its far to benefitial to the larger players, and seems very game unbalancing. As far for the ratio it thing Im not sure that it a good thing to change at the moment I would like to hear more of peoples opinions.

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 6:21 am
by nobodyhere
General Orion wrote:I agree that this rehab center is an absolute NO!! Its far to beneficial to the larger players, and seems very game unbalancing.


1) in what way is the rehab a bad idea?
2) how does it benefit ONLY the larger players?
3) how will it unbalance the game?

please don't just throw things out there without any reasoning behind it. give us the reasons and explain WHY it is "X" and not "Y"

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 9:29 am
by Iƒrit
Well I think that it gives players with larger armysizes a larger advantage cause the ability to untran 60m++ slaves over time into trainable units would give them a much large advantage in wars, and in general. I think having this population available for training would not only make it harder for other players to reach G&R range. It also takes away the blanace of the game when someone being able to mass these players, and those players not having as great of an ability to return from that state, then if they could change slavers into UU. Thus generating a more balanced feature to all players. And besides players with only a few or several million slaves wouldnt benefit from this nearly as much, for obvious reasons, thus giving older and much more developed accounts a bigger advantage and making it harder for new player to reach there armysize, then it already is. Again I iterate that I am not nearly as experienced in this game as many of you and maybe Im wrong about my thoughts. But it diffently seems as though only a select population of members would benefit from this update if it was applied. I am trying to have the point of view that would cause an equal benefit to all players.

Also what are your point of views that makes you think it wouldnt be unbalancing?

How do you think that smaller players would have an equal advantage?

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 9:44 am
by nobodyhere
look at it like this...those with massive army's have a secure place to put there army's thus keeping them safe for all time, UNLESS, they could untrain them!

yes they can boost there fighting force a great deal but they would also have allot more to lose in a fight than a smaller player.
besides, why would a larger player rehab his lifers and suffer a 30% loss (as well as costs) just to take on someone 10X times smaller than themselves?

as for GnR, well lifers don't help in any way shape or form, and if you cant defend yourself against the odd attack or are in a war then you don't belong in GnR :wink:

PS, even lifers get a chance to go home, unless their crime was that great or are to weakened, well thats covered by the 30% loss.

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 10:45 am
by Iƒrit
yes they can boost there fighting force a great deal but they would also have allot more to lose in a fight than a smaller player.
besides, why would a larger player rehab his lifers and suffer a 30% loss (as well as costs) just to take on someone 10X times smaller than themselves?


They do it without this ability, what makes you think that having this ability will stop them...

as for GnR, well lifers don't help in any way shape or form, and if you cant defend yourself against the odd attack or are in a war then you don't belong in GnR


I know lifers dont count for power or rank, what I was saying is it seems like with more UU availble that would create a difficult time for others to achive rank high enough to get G&R. Cause more then likely they will be using these UU for more power. again maybe this example is wrong, but Im just throwing around ideas.

PS, even lifers get a chance to go home, unless their crime was that great or are to weakened, well thats covered by the 30% loss.


Is there any other meaning to the word LIFER then what it acually means?

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 11:19 am
by Wolf359
nobodyhere wrote:
Wolf359 wrote:I'm dead set against any rehabilitation of lifers suggestions - doesn't it defeat the point?

You get increased naq production with the introduction of miners - the penalty was that some of these miners become lifers - ACCEPT IT!!!



correct me if i'm wrong but, wasn't the introduction of "lifers" brought in to penalize people and to make them think before shifting (for obvious reasons) there UU around?

since i made the post about my idea i was thinking to amend it so there is a cap on how many lifers you can actually rehab, and if you take into consideration the rehab loss i don't think its such a bad idea as it will "cost" you to rehab them, there is cost and loss involved with mine or indeed anyone else's idea.
no ones gonna get anything for free mate :wink:


Unless the losses are something like 50,000:1, then it won't make much difference to those top players with massive UPs, as any lifers they lose in the rehab process will be replaced by a couple of days worth of UP (that's how it benefits the larger players).

Re: Reconsidering lifer suicide mision

Posted: Fri Mar 14, 2008 11:32 am
by Mystake
SVaRuN wrote:I suggested and am still sticking to the:

A new Technology:

The Technology on rehabilitating lifers would work as the one with mercs...you would have levels and I would go with as far as 6 levels each giving you 15% lifers recovered so when you buy them all you are able to successfuly rehabilitate 90% of lifers
Each Tech upgrade would cost you 1 trill in naq giving it some actual value unlike the other Techs...and could only be reached later on in the game...meaning only bigger players older palyer would get to buy the tech, which does seem normal seeing how they are the ones who would actually need lifers converted into miners...

- Also lets face it the tech tree is old and hasnt recieved an addition in ages...


How about you buy the tech based on how many lifers you have and you can only buy the tech after you hit LG in ascensions?