Alliance Bank
- Twitchy
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Re: Alliance Bank
but as clarkey said you cant withsraw so then is not a bank its more like a gathering of naq that then becomes usles
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- ramen07
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Re: Alliance Bank
Twitchy wrote:but as clarkey said you cant withsraw so then is not a bank its more like a gathering of naq that then becomes usles
what if you could withdraw that naq only in wartimes? then it would become more useful than if it was out in the open
- VeNoM56k
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Re: Alliance Bank
ramen07 wrote:Twitchy wrote:but as clarkey said you cant withsraw so then is not a bank its more like a gathering of naq that then becomes usles
what if you could withdraw that naq only in wartimes? then it would become more useful than if it was out in the open
or why not let the commander and the 2IC only be able to take out the naq.
- Iƒrit
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Re: Alliance Bank
In other games Ive played only the treasure could use the bank functions. He was the only one that could purchase upgrades and withdraw funds to distibute the funds if needed, however my suggestions will change that aspect a bit.
Also in this game members of their alliance/clan could only deposit a max of 25% of their income on hand every 24 hours. It was done like this because just like clarkey suggestions alliances had to upgrade their alliance bank size and their alliance member total. As each upgrade was purchased it got more expesive and a expontenial rate. Having a limit set a balance for the game. I suggest that it should be 25% of daily income max allowed for deposits.
Another neat feature was that the alliance/clan bank in the other game I played had the option to recruit guards for the bank because other alliances could do a mission to plunder the bank and steal resources from it. This would really be a neat aspect. Because of this one reason, NO alliance should be allowed to withdraw funds and should make alliances depend more on the Alliance Bank as a feature to develop their alliance to become stronger.
One thing I would like to see, is if the bank is used to purchase ATs and UU then the bank itself should be able to hold those as well for the alliance and should also have limits, with upgrades to them. These resources should be able to be distributed to alliance members when needed. However, NAQ held should be non-transferable funds.
Anyway there is a few thoughts.
Also in this game members of their alliance/clan could only deposit a max of 25% of their income on hand every 24 hours. It was done like this because just like clarkey suggestions alliances had to upgrade their alliance bank size and their alliance member total. As each upgrade was purchased it got more expesive and a expontenial rate. Having a limit set a balance for the game. I suggest that it should be 25% of daily income max allowed for deposits.
Another neat feature was that the alliance/clan bank in the other game I played had the option to recruit guards for the bank because other alliances could do a mission to plunder the bank and steal resources from it. This would really be a neat aspect. Because of this one reason, NO alliance should be allowed to withdraw funds and should make alliances depend more on the Alliance Bank as a feature to develop their alliance to become stronger.
One thing I would like to see, is if the bank is used to purchase ATs and UU then the bank itself should be able to hold those as well for the alliance and should also have limits, with upgrades to them. These resources should be able to be distributed to alliance members when needed. However, NAQ held should be non-transferable funds.
Anyway there is a few thoughts.
Last edited by Iƒrit on Fri Jun 06, 2008 5:21 pm, edited 1 time in total.
- VeNoM56k
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Re: Alliance Bank
Ifrit wrote:In other games Ive played only the treasure could use the bank functions. He was the only one that could purchase upgrades and withdraw funds to distibute the funds if needed, however my suggestions will change that aspect a bit.
Also in this game members of their alliance/clan could only deposit a max of 25% of their income on hand every 24 hours. It was done like this because just like clarkey suggestions alliances had to upgrade their alliance bank size and their alliance member total. As each upgrade was purchased it got more expesive and a expontenial rate. Having a limit set a balance for the game. I suggest that it should be 25% of daily income max allowed for deposits.
Another neat feature was that the alliance/clan bank in the other game I played had the option to recruit guards for the bank because other alliances could do a mission to plunder the bank and steal resources from it. This would really be a neat aspect. Because of this one reason, NO alliance should be allowed to withdraw funds and should make alliances depend more on the Alliance Bank as a feature to develop their alliance to become stronger.
One thing I would like to see, is if the bank is used to purchase ATs and UU then the bank itself should be able to hold those as well for the alliance and should also have limits, with upgrades to them. These resources should be able to be distributed to alliance members when needed. NAQ held should be non-transferable funds.
Anyway there is a few thoughts.
I really like the part about the alliances being able to take naq from other alliances banks. What would be a good idea is if that got implemented into the new alliance wars.
- Iƒrit
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Re: Alliance Bank
VeNoM56k wrote:Ifrit wrote:In other games Ive played only the treasure could use the bank functions. He was the only one that could purchase upgrades and withdraw funds to distibute the funds if needed, however my suggestions will change that aspect a bit.
Also in this game members of their alliance/clan could only deposit a max of 25% of their income on hand every 24 hours. It was done like this because just like clarkey suggestions alliances had to upgrade their alliance bank size and their alliance member total. As each upgrade was purchased it got more expesive and a expontenial rate. Having a limit set a balance for the game. I suggest that it should be 25% of daily income max allowed for deposits.
Another neat feature was that the alliance/clan bank in the other game I played had the option to recruit guards for the bank because other alliances could do a mission to plunder the bank and steal resources from it. This would really be a neat aspect. Because of this one reason, NO alliance should be allowed to withdraw funds and should make alliances depend more on the Alliance Bank as a feature to develop their alliance to become stronger.
One thing I would like to see, is if the bank is used to purchase ATs and UU then the bank itself should be able to hold those as well for the alliance and should also have limits, with upgrades to them. These resources should be able to be distributed to alliance members when needed. NAQ held should be non-transferable funds.
Anyway there is a few thoughts.
I really like the part about the alliances being able to take naq from other alliances banks. What would be a good idea is if that got implemented into the new alliance wars.
I dont think you read what I wrote the beyond the first paragraph, were I said how it worked in the game I am comparing it to, Id write the name of the game down, but its would break the rules. but let me quote myself to show you how I thought it should work, for withdrawing funds depostited.
One thing I would like to see, is if the bank is used to purchase ATs and UU then the bank itself should be able to hold those as well for the alliance and should also have limits, with upgrades to them. These resources should be able to be distributed to alliance members when needed. However NAQ held should be non-transferable funds.
- VeNoM56k
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Re: Alliance Bank
ah. lol. i must have skipped the end. Its 2.22am here. lol.
Really good idea though. I really like it. It would make a great addition to alliances and then alliances would have more to do ingame plus it would be a good way to help them grow as a team.
Really good idea though. I really like it. It would make a great addition to alliances and then alliances would have more to do ingame plus it would be a good way to help them grow as a team.
- Iƒrit
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Re: Alliance Bank
VeNoM56k wrote:ah. lol. i must have skipped the end. Its 2.22am here. lol.
Really good idea though. I really like it. It would make a great addition to alliances and then alliances would have more to do ingame plus it would be a good way to help them grow as a team.
yea I thought it worked great in the other game I play for awhile. I stopped playing it cause of time that I had available to play. I probably wont be going back to it, cause if my schedule frees up time to spend on other games I'll probably be joining Quantum.
- Twitchy
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Re: Alliance Bank
yesh all good ideas but as clarcky said the naq can not be taken out so then we get back to the idea of the naq being useless elnease you could buy like say as many of you have said uu or AT or these upgrades be like what they used to be in chaos like alliance super weapons and alliance attacks ect but then agian it wold favour the alliances with the big incomes
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Mystake
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Re: Alliance Bank
how about, to keep the costs fair, an alliance has to do some sort of weekly dues to maintain the upgrades?
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- Mentuhotep II
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Re: Alliance Bank
to be honest i dont really like the sound of this update, i know its only a 1% loss on in, come but hey.. thats my income lol the only benifits i could see are that u could use it to help the whole alliance ie
every member comits 1% over a week, then the next week that naq is divided by the number of alliance members(benifits the smaller memebers more than the big players who`d get less back than they paid in) an when i member hits ppt then they get there share of the income from the previous weeks takings.
some alliances do a similar thing but this would be a good way of evening eveything out and making it a bit simpler to manage.
also as not all players go on ppt every week maybe u could(by not going on ppt) save ur share for up to 4weeks, if its not claimed in that period then it goes into the bank for that week and is distributed evenly with the next weeks income.
other that that i dont think i`d like it, large alliances would have huge amounts for whatever the upgrades are, whereas a small alliance looking to build up to compete wouldnt benifit at all
just my humble opinion
Bliss
formerly known as
ur 1 true god (lol am not a big prince fan, thats just a coincidence)
every member comits 1% over a week, then the next week that naq is divided by the number of alliance members(benifits the smaller memebers more than the big players who`d get less back than they paid in) an when i member hits ppt then they get there share of the income from the previous weeks takings.
some alliances do a similar thing but this would be a good way of evening eveything out and making it a bit simpler to manage.
also as not all players go on ppt every week maybe u could(by not going on ppt) save ur share for up to 4weeks, if its not claimed in that period then it goes into the bank for that week and is distributed evenly with the next weeks income.
other that that i dont think i`d like it, large alliances would have huge amounts for whatever the upgrades are, whereas a small alliance looking to build up to compete wouldnt benifit at all
just my humble opinion
Bliss
formerly known as
ur 1 true god (lol am not a big prince fan, thats just a coincidence)



- PSICOLIX
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Re: Alliance Bank
lets get back to topic...
POSIBLE ALLIANCE UPGRADES:
1- Strike boost, add 1% strike bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
2- Defence boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
3- Inteligence boost, add 1% covet and anti-covert bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
4- MS boost, add 1% MS bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
5- Up boost, add 1% up bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
6- Income boost, add 1% income bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
7- Bank Bost, Add 10% more bank for the members.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
8- Size Bost, Add 10 more members capacity.(start: 30 Max: 100)
cost: 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
9- Cap Reduction, increase the cap limit in 1%
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
10- Planet Defence Boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
POSIBLE ALLIANCE UPGRADES:
1- Strike boost, add 1% strike bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
2- Defence boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
3- Inteligence boost, add 1% covet and anti-covert bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
4- MS boost, add 1% MS bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
5- Up boost, add 1% up bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
6- Income boost, add 1% income bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
7- Bank Bost, Add 10% more bank for the members.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
8- Size Bost, Add 10 more members capacity.(start: 30 Max: 100)
cost: 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
9- Cap Reduction, increase the cap limit in 1%
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
10- Planet Defence Boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
new Sing soon.
- Iƒrit
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Re: Alliance Bank
PSICOLIX wrote:lets get back to topic...
POSIBLE ALLIANCE UPGRADES:
1- Strike boost, add 1% strike bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
2- Defence boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
3- Inteligence boost, add 1% covet and anti-covert bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
4- MS boost, add 1% MS bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
5- Up boost, add 1% up bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
6- Income boost, add 1% income bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
7- Bank Bost, Add 10% more bank for the members.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
8- Size Bost, Add 10 more members capacity.(start: 30 Max: 100)
cost: 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
9- Cap Reduction, increase the cap limit in 1%
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
10- Planet Defence Boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
wow those are some amazing suggestions...Im all for those types of updates
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Naminef
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Re: Alliance Bank
all of the drawbacks for these types of things and implementation problems have already been addressed in various threads. besides there is nothing on beta to suggest that there is any type system for spending that 1%. so far it seems to just vanish on us.

- Mentuhotep II
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Re: Alliance Bank
PSICOLIX wrote:lets get back to topic...
POSIBLE ALLIANCE UPGRADES:
1- Strike boost, add 1% strike bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
2- Defence boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
3- Inteligence boost, add 1% covet and anti-covert bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
4- MS boost, add 1% MS bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
5- Up boost, add 1% up bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
6- Income boost, add 1% income bonus.
cost: 5 Trill, 10 Trill, 20 Trill, 40 Trill, 80 Trill, 160 Trill...
7- Bank Bost, Add 10% more bank for the members.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
8- Size Bost, Add 10 more members capacity.(start: 30 Max: 100)
cost: 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
9- Cap Reduction, increase the cap limit in 1%
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
10- Planet Defence Boost, add 1% defence bonus.
cost: 1 Trill, 2 Trill, 4 Trill, 8 Trill, 16 Trill, 32 Trill...
I guess this applies to the whole alliance, what happens if u leave and go to another alliance, do u lose the benifits uve gained and automatically catch up to the level ur new alliance is at?(if this is what gets implemented)
hmmm.. this is gettin a bit out of hand seein as no-one even knows what the update will be as yet, but i feel i have to voice my ideas as player, so here goes.
i like my previous suggestion(but hey.. i would, it was mine lol)
but i think another idea would be that there where no alliance upgrades, as prev stated as fact `no-one` can withdraw funds from the alliance bank, so in my opinion the best use for the alliance bank is that it paints a target on the bigger alliances, if the naq held in the bank was say the `spoils of war` the bigger alliances would be a target as the reward for beating them in an all out alliance war would be great, whereas the benifits of hitting a small alliance( unless it where by a similar sized alliance) would be minimal, tho the naq would need to be used somewhere or there would just be a huge amount of naq been taken from the game. maybe if u cant touch ur own bank, but when the contents of a bank are won the winning alliance(or even both are put on ppt for 48hrs once the end of the war is declared) and the naq obtained from the losing alliance is distributed to the winning alliance based on, damged done, turns used etc then there is a valid winner to the war with more than just bragging rights, u get an actual benefit to fighting the war( just like the us an its oil lol)
anyway as i say this is just my thoughts on what would be good, its been interesting reading everyone elses opinions, and i think that`ll be the end of it for me untill the details of the update are released and we can talk about FACT instead of SPECULATING on how good/bad the update will be when we dont even know what the update will be.
thanks for reading





