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Re: Dear Admin,
Posted: Sat Aug 16, 2008 8:44 am
by High Empty
As suggested you would have 48 hours of ppt divided in 2 parts, so that if you only really need 24 hours 1 day, like thursday cause well it's pay day.
and than you need one sunday so you can get a good night sleep for work, things like that. but make it a choice of Turns or ppt.
And bring back Raiding but keep" almost the same UP system" Might i suggest a 1% daily grow of up based on the top account, i know this could lead to HUGE numbers but, it would make freeders much less useful, as than Every account becomes a great farm feeder.
Re: Dear Admin,
Posted: Sat Aug 16, 2008 4:36 pm
by EnVy!
maybe just deal away with inactives... we have almost 3000 accounts in Q but near that many active. thats what vacation mode is for. also i understand many from the beginning has lots of glory andgood accounts and it wouldn't be right to delete. but if an account has no glory than not a big deal to delete since they can start again with exactly what they have.
just suggestions so dont start criticizing
Re: Dear Admin,
Posted: Sat Aug 16, 2008 6:34 pm
by High Empty
lol, it's been suggested, however the odd thing is, is that the inactives make it so some people don't have to worry about annoying people and they can still farm. Infact farming inactives is more profitable than normal people expect for about 1-2% of the actives. Everyone else just banks more , sets crit, and untrain their miners, just to avoid being farmed.
Re: Dear Admin,
Posted: Sat Aug 16, 2008 6:39 pm
by EnVy!
makes sense but don't it seem better to end up having to farm the actives. some bad apples also is whats get the wars going. if not its just a UP race and kinda boring in my mind. but it will be difficult to plse everyone anyways.
Re: Dear Admin,
Posted: Tue Aug 19, 2008 6:08 pm
by HippyFool
donjuan - it really wouldnt be very good without the innactives. It gives a really good strategy to some players who want to be more peaceful. It also makes turns more useful, and (if the wave is constructed right) can give people an advantage for actually putting in TIME rather than feeders.
Re: Dear Admin,
Posted: Tue Aug 19, 2008 11:18 pm
by EnVy!
donjuan - it really wouldnt be very good without the innactives. It gives a really good strategy to some players who want to be more peaceful. It also makes turns more useful, and (if the wave is constructed right) can give people an advantage for actually putting in TIME rather than feeders.
ok hippy ....... i approve this message lol
Re: Dear Admin,
Posted: Wed Aug 20, 2008 8:42 pm
by HippyFool
bump - hopefully admin reads this

Re: Dear Admin,
Posted: Thu Aug 21, 2008 2:51 am
by Apogryph
idk how much help i can be seeing how this is my first wave, but aside from $40 i used all my AT everyday, mostly farming inactives cos there just arent enough active accounts that leave alot of naq out. I ddnt know about the crit bug and i ddnt have any feeders and still managed to get to rank 11 even though i started late... so removing the inactives would make it impossible for someone like me to compete without spending alot of $$
Re: Dear Admin,
Posted: Thu Aug 21, 2008 4:28 am
by High Empty
i believe the suggestion has been to make it so that the inactives are even more profitable to farm by having daily/ weekly Full training to miners.
Re: Dear Admin,
Posted: Thu Aug 21, 2008 11:32 am
by Apogryph
if only

Re: Dear Admin,
Posted: Thu Aug 21, 2008 10:10 pm
by HippyFool
High Empty wrote:i believe the suggestion has been to make it so that the inactives are even more profitable to farm by having daily/ weekly Full training to miners.
yes i believe most people agree this would be a useful to everybody and make hard work a bit more prominent

Re: Dear Admin,
Posted: Fri Aug 22, 2008 12:41 am
by Mercury Rising
So has Admin read your post yet hippy?
