To all Artist, show us your creations for your race!

For the RolePlaying of the various races found in GateWars.
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Tadz
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Re: To all Artist, show us your creations for your race!

i can maybe, it depends on how details it is.. lol They take a very long time. Well for me anyway
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Demon Lord Razgriz
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Re: To all Artist, show us your creations for your race!

Tadz wrote:i can maybe, it depends on how details it is.. lol They take a very long time. Well for me anyway


It's not that detailed, at least compared to your masterpiece. Here it is...

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The circles on the hull are domes which are the Shield Generators, the marking on the pyrimids are the indents that you see on Ha'taks, & the paths connecting the Shield Generators are raised off the hull.

Also, here's my first release of the replacement for the Death Glider, the Death Dart.
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Razgriz<-Goa'uld
DEsTrOy!!<-Keizer Ghidorah
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Tadz
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Re: To all Artist, show us your creations for your race!

need more angels to make it, and if i do it will only be pretty basic, i can make the Ship but not ALL the details. Then i can convert it to Googlesketch if you like ( well one of my mates can not me tho )
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Zeratul
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Re: To all Artist, show us your creations for your race!

Tadz wrote:
Zeratul wrote:Length 225 meters
Width 95 meters
Height/depth 75 meters

thats the Daedalus dimensions...

As far as i know thats incorrect ( no offence ). A 302 is near 30metres as is lol R/l, i know some1 who visited thr Studio and yes they do have a Fake 302... The info most modelers use is a Daedalus is 450metres Long, This is the accepted measurement For us. it may not be right but thats what we use. so this ship would be roughly 900M long

Also a good link http://forum.gateworld.net/showthread.php?t=27438


no offense taken... we just quoted this page...

oh, and that same wiki says 302's are 30m long too...

either that wiki is wrong, or most modelers think its twice the size it is... (not that we care either way...
____________

we now added parts of the fighter load on our ship...
upper and lower fighter bays added
power systems are operational
partial crew stasis pods added
auxiliary control rooms added
internal ship corridors added


so current stats on ship are:
[spoiler]approximate dimensions:
1700m long
692m high
692m wide

crew/passengers:
can be controlled by single telepath
is able to be manned by 4 telepaths
command core has 1 pilot, 8 passengers
600 stasis pods for passengers

weaponry:
currently only weaponry is a core focused laser cannon, capable of exhausting most shields in little time...
no alternate weapons; other defense is taken care of by shield and fighters

engines:
sub-light drives capable of any velocity below light-speed
hyperdrive capable of quick intergalactic travel
wormhole drive for instant travel (requires huge amounts of power, so rarely used, especially due to occasionally unstable power cores)

hull/shielding:
ultra-strong, self-repairing hull (due to occasional inwards pull of power cores)
shields absorb energy, thus only get stronger if attacked repeatedly


command core:
80m long and 20m wide
shielded but unarmed
control chair similar to alteran chair platforms, except for pure telepathic interface, no physical controls
8 passenger chairs (incapable of controlling core)
can leave ship at any time




power generation:
command core:
4 contained micro-singularity gravity power generators (each 4m in diameter)
core ship:
16 contained singularity gravity generators (each 32m in diameter)

hangar bays:
8 lower bays, 4 large (2x 160x73x65m 2x 160x115x65m), 4 small (2x 115x45x42m, 2x 27x73x42m)
2 interconnected upper bays (3,300,000 meters² x 21m)

fighter load: currently 700 fighters in upper bays.


fighter specifications:
length: 4.2m
width: 1.3m
height: 1.5m
weapons: dual beam emitters
engines: 8 aft thrusters with varying size
crew: 1 telepath
protective systems: designed to engage stasis if crippled, keeping crew alive, but preventing fighter from fighting. Fighters in stasis picked up after battle.[/spoiler]
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Eternal Usul
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Re: To all Artist, show us your creations for your race!

I've got a few more spore models, if it inspires anyone...I really like using spore for this, it's fairly easy to manipulate, and if you play around with it you can get some interesting stuff...


I don't use them for rp, so the stats aren't as detailed as the ones I posted earlier:

Ulysses Class - Designed as a long range scout/scientific vessel of the Kirhean Empire. About the same size, capabilities as a Runabout from Star Trek.
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Explorer One - Just a fun design
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Rhiannon - Created by the Kirhean Empire as a one man vessel intended for first contact scenarios. It had all of the most advanced tech available at the time, in order to impress the superiority of the Empire upon the natives. It is no longer the most advanced, but is still favored as the personal transports for the Elites in service to the Emperor.
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Intrepid - Deeprun Scientific vessel for the Kirhean Empire. One of the few vessels not equipped with weaponry. It is intended for extended scientific, and exploratory missions. Crew complement, 12 maximum.
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Interdictor - A Kirhean vessel designed, unsuprisingly, to function as an interdictor within the fleet. It is a cruiser class vessel somewhat larger than the Elohim class of old. While it is armed, it's primary role is to jump in with the fleet and jam enemy sensors and communications, as well as creating random gravity wells to interfere with navigation.
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Hermes - A two to three man vessel intended for general use, standard weaponry and capabilities. Built by a race the Kirheans conquered long ago.
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Hellspawn - Kirhean one man fighter, design hearkens back to concepts used in the Elohim class of old.
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Dawn - Heavy Dreadnaught of the Kirhean Empire, designed to be imposing for maximum psychological effect.
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Maelstrom Class - Experimental ship design, meant to explore integration of biotech into Kirhean warship design. Never reached full production, with only one example being built, but it has heavy influences on current design philosphies.
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