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Re: Unit Production Increases

Posted: Tue Feb 10, 2009 4:16 pm
by adminGary
Created a new topic for this fix.

viewtopic.php?f=176&t=136894

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 11:54 am
by RepliMagni
Did UP change to going up by 2 per click? Because I swear my last click boosted me by two (but it hasn't back-dated to give me two for previous clicks)....either that or I'm going crazy....? Probably going crazy?....

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 12:00 pm
by Epyon {recruiting}
RepliMagni wrote:Did UP change to going up by 2 per click? Because I swear my last click boosted me by two (but it hasn't back-dated to give me two for previous clicks)....either that or I'm going crazy....? Probably going crazy?....


eh hem ..... :? going crazyy......man your already there with the rest of us :lol:

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 12:06 pm
by RepliMagni
Can you definitely confirm its only one? Cos I could swear blind it went up by two.....

I don't like questioning my sanity.....the answer is always disturbing :( ;)

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 12:09 pm
by Epyon {recruiting}
maybe it was just a glitch but you'll probably have to wait for the Big G

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 12:42 pm
by adminGary
Sure took someone a while to find this, I made the change about 3 or 4 days ago :)

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 12:44 pm
by RepliMagni
So, its now 2?

Are you planning on back-dating it? Because I bought a load of upgrades when it was only 1 increase per click.....kinda wasted a hell of a lot of naq if not?!

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 2:47 pm
by adminGary
I wish I could backdate it, however UP levels are not recorded in any of our activity logs so I can't determine who spent the naq to upgrade prior to the change.

The best I could do is double every upgrade for anyone who has more than 40 UP, however this would give an unfair boost to people who donated and received an UP bonus as a part of their benefits package.

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 2:54 pm
by RepliMagni
Would it help if I told you? :lol:

Bought from 40 to 59 on 1 increments. First noticed it leap from 59 to 61.

Just lost a few mil worth of naq apparently..... So there's no chance this is going to get compensated?

Dang, wish these goalposts would stop moving :(

EDIT: To be honest, your idea to double all UP lvls after 40 doesn't sound that bad, even if it does benefit donators - there can't be that many of them, and this way everyone gets a nice boost (yes, this is me clutching at straws ;))

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 2:58 pm
by Epyon {recruiting}
with your little mechanical hands lol

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 3:01 pm
by RepliMagni
lol. Just annoying now though because people who haven't been active, who have saved up turns, can farm the larger amounts of naq out and catch up in no time :( All that investment, and the playing field is virtually levelled again...

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 3:51 pm
by adminGary
I could always make it so that from 40-60 it's 1 point per upgrade and at 60+ it's two points.

Yes I think I will, that will solve this little problem nicely.

:)

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 4:06 pm
by RepliMagni
Or you could just leave all upgrades at 1? There really is no need to speed the game up - within a few months we'll end up with all of main's problems [old players too big, new players can't catch up - and get rubbish updates like raid, size caps, etc)

Just keep it all at 1. If I'm the only one who noticed (or admitted to noticing) I doubt anyone would complain. ;)

If you do what you're suggesting, then I can streak away from everyone else because I made the wise investment early on. I'd like that, but it'd be bad for the game. While everyone else struggles to get to 60, I could have a massive army size.

Much, much better all round to just leave it at 1. Everyone is happy that way. We really don't need quicker growth. Thats what killed main.

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 4:22 pm
by adminGary
Ah your probably right... maybe I'll just call it a bug :)

Re: Unit Production Increases

Posted: Wed Feb 11, 2009 4:25 pm
by RepliMagni
:lol: *quickly edits posts so no one suspects a thing* :lol:

So, UP is at 1....seems like a nice pace that ;)