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Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 12:48 pm
by Mr Nice Guy
Its not an abuse... if its there then can be used... he should of think about that. Still he is as human as us and made a mistake wich is tryin to repair... lets let him do what ever he want to do and see if it works... at the end its not a big deal game is young and to destroy someone is easy 8 says the one who got sabbed with one hit and lost it all)

Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 4:39 pm
by Epyon {recruiting}
when is this goint to be implemented
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 7:17 pm
by adminGary
After much thought, we have decided the best path of action is to set everyone's Untrained equal to 700, less any trained units they have (so if you have 25 attack, 25 defence, 25 spies, and 25 anti spies, you will get 600 untrained units)
Anyone who made donations to the site will receive a bonus amount of untrained units about equal to what they received when they made their donation.
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 7:32 pm
by arkangel13
Fair enough .
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 7:48 pm
by Richard_Destroyer
Woot army size boost thanks Gary !
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 8:03 pm
by adminGary
I'm now taking bets, the next 24 hours is divided up into 48 1/2 hour blocks. If you guess the right block for the first complaint about this you'll get all the naq.
Just kidding.
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 9:20 pm
by TokKo
what a load of bs
Re: Unit Production Balancing
Posted: Wed Feb 11, 2009 11:53 pm
by ~Solrayne~
Seems like a better solution....however, what's going on now with the normal Unit Production? SOme people seem like theirs is going up normally, while others are stuck at 700. Mine is/was stuck at 700 for several turns..then finally 2 turns ago (Server time 23:15) Forces total went up by 1 (Total forces 701)....then the very next turn (Server time 23:45), Forces total went BACK to 700 again!! NO attack/defense losses, either......
Seems like something got borked with these changes.....
Noticing now that NEW Unit per/turn increases are getting removed on either alternate turns, or whenever new unit types are trained of any kind/amount.
Was back up to 701 again for 1 turn duration, but then trained a couple units, etc., and after next turn total forces BACK AGAIN to 700.....
No combat losses either, so units I see disappearing are NOT being lost via that route.
Estimating by other players of similar size/stats/time, etc. I should have showing about 704 by now....not STILL 700.
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OK, Narrowed the problem down to being caused with Unit training.
Each turn when I have seen forces grow from 700 to 701, AND Trained 1 or more units, total forces goes BACK to 700.
This bug needs fixing, fast......
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 1:56 am
by RepliMagni
Gary mate, you need to talk about these suggested updates more before you implement them. I am pretty much at the same army size as before. I have a big UP. However, some people have improved by 300 or more troops. Not complaining on my behalf. But what if I just join the game now? They start with 200 and are at a massive disadvantage. If you were going to reset to a certain lvl it should have been closer to 400-500 rather than at the higher mark of 700.....
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 2:18 am
by sniper0432
All of these extra troops make the game faster though, cause now there are more targets to farm at a much shorter space of time.
Of course, those who were trying to decrease their income or building up a defence to protect their gained naq can get a tad bit jibbed... but that's life... not all things are fair, but we continue what we do...
As for the bug Solrayne pointed out... Not too sure how that's happening, but I'll check mine a little more than usual to see if the same thing's happening...
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 2:31 am
by ~Solrayne~
Don't know if it's happened to others or not.
Just know every time I train a troop of some kind, my total forces (combined) keeps reverting back to 700.
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 5:27 am
by GeneralChaos
adminGary wrote:After much thought, we have decided the best path of action is to set everyone's Untrained equal to 700, less any trained units they have (so if you have 25 attack, 25 defence, 25 spies, and 25 anti spies, you will get 600 untrained units)
Anyone who made donations to the site will receive a bonus amount of untrained units about equal to what they received when they made their donation.
So what about the people who start the game after this update, are they not at a loss instantly????
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 6:43 am
by Mr Nice Guy
a friend just started last night... i think he had over 600 uu... aint that funny ? so we been playin all this days just for the fun... anyway guys lets play more and let admin deal with this on his own, i think he deserves some peace to fix this mess. >Still and its me who think s thins: game is cool as it is now... let it be... btw free ppt for after bug or im screwed

or others will if i log first
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 11:33 am
by Borek
Prince_of_Darkness wrote:a friend just started last night... i think he had over 600 uu... aint that funny ? so we been playin all this days just for the fun... anyway guys lets play more and let admin deal with this on his own, i think he deserves some peace to fix this mess. >Still and its me who think s thins: game is cool as it is now... let it be... btw free ppt for after bug or im screwed

or others will if i log first
well honestly very few people have invested in UP at all so why would a newly created account actually be much behind the rest? I see no problem with that, new players don't have the spy/anti levels, the bank space upgrades, troops and weapons we do.
Re: Unit Production Balancing
Posted: Thu Feb 12, 2009 4:39 pm
by Lithium
how does the acing work there