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Re: a ideea to stop feeding from inactive accounts

Posted: Wed Feb 18, 2009 1:36 pm
by Affirmation
Thanks for the info Jack, I appreciate you staying with me while I worked it out, I am opinionated, and hard to change my mind, but by reading these I am getting there!!

I still understand I need to earn your respect and therefore a Peace setting, but I also know the best way not to be farmed is just to keep a superior account so that you are unable to do so! (Wow, I should write a SGW manual now... HAHAHA Sorry for stating the obvious)

I think the game is better because you guys are still around, which is why I am glad you let me know when I am on the wrong side of the accepted norms. You will have to admit though, many of them are 'gray' areas and although your long time experience can tell the difference easily, it is hard for a newer player to see the differences at first.

You dont need to apologize to me, I am the thick headed newbie with new ideas and untested principles who appreciates you all passing the info to me when I am wrong.

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 7:25 am
by Neimenljivi
Np.

Yes there are many of gray areas which most of newbies cannot say if it's right to go there and do something that's considered gray area or not..But then again I bet that anyone can open a thread here on forums and will get an honest answer about it.

~Jack

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 4:48 pm
by Bilbao Pan
Anti feeding system :

Income naq can be stolen : no problem

Farmed naq can't be stolen : problem : people can farm safely.
Solution :Farmed naq can be stolen untill it is banked. Once it is banked you must spend it from the bank. : problem no more big hits when you caught someone buying a Cov lvl or such.
Solution : no idea.

Other problem, weapon banking. Solution; make it you can steal all unmanned weapons as well of income naq. I dont think it should be a problem. Actives wont have to do it much now we can increase our bank through the market. Inactives will get caught cause no defenders or many defenders.

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 5:11 pm
by S1eepy
I love the idea of unmaned weapons being stolen..

If I ran into a battle, and my enemy left 50 rocket launchers lying around.. They would get picked up, used, and stolen.

Problem I can see with this... What's to stop a feeder buying weapons, and the person they are feeding just stealing the weapons instead of naq?

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 5:22 pm
by Bilbao Pan
yeah i know, but its often you see people farming few billions, then bank, etc etc.
now they ll be forced to save their naq with weap, which you can steal...
as anyone else. It means, if you want to fed someone, you have to do it discretly; without anyone watching you. Make feeders use more time, or fed player use more turns.

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 5:32 pm
by S1eepy
Well, I think we should try something similar.. Whenever we find a suspected feeder... Name and shame on the forums. Get everyone watching their accounts and steal the naq they try to feed.

Re: a ideea to stop feeding from inactive accounts

Posted: Thu Feb 19, 2009 9:52 pm
by Affirmation
S1eepy wrote:Well, I think we should try something similar.. Whenever we find a suspected feeder... Name and shame on the forums. Get everyone watching their accounts and steal the naq they try to feed.


Affirmation
** Hangs head in shame... **

No more Feeder of anyone from this Player, regardless of circumstance, Alliance affiliation, genetic predisposition or relations, kharma, former ally, car-pooling buddy, jag-off down the hall who stinks up the office bathroom, etc.

Hope by my actions I can return my honor...

Seriously. (Had to put that since 83.5% of the time it does not appear that I am serious!! HAHA)

I think the only way we can eliminate unacceptable behavior is to find ways to make it so detrimental to the player in-game that they avoid it...
If I knew that at the end of the Era, I would lose XX % of my final stats by engaging in "gray" area behaviors, I would have avoided it. Period...
My competitive pride would have won over the urge to exploit the perceived weaknesses of the game. At the time I perceived it as an exploitable tactic, and with no other ill effects (other than the verbal lashing of my fellow players in the Forums once the actions were admitted) then at the time I had no reason to stop the behavior.

If I found that after allowing a feeding attack, say, my income per turn reduced dramatically for 3 or 4 days, OR my weapons effectiveness went down by 10-15 or 20% for a period of time, I would have crapped my pants and decided "hey, WTH, dont do that any more whatever you just did that caused that!!!" HAHAHA

Thats the only way I can see that the uninformed will change a bad behavior immediately. Sort of like the "auto banning" in SGW main, if you do something and get an immediate bad response, you tend to perk up and find out what the heck is going on??