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Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:10 pm
by papa~smurf
Time to Load Page allianceAttackLog.php at 19:06 : 82.379840 seconds
Time to Load Page bank.php at 19:10 : 0.312268 seconds
Time to Load Page militaryRecords.php at 19:11 : 0.297810 seconds
271 Players On!
i would suggest to begin tracking using the same pages and data, at different time, so u can qualify your complain
i agree the lag sucks, when farming i can hit a whole page, and then have to repair/bank twice before the page catches up , so that at the server level, not my server or my machine
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:10 pm
by buck
Well, in that case we should all be fine so long as we dont attack multiple targets, a single target multiple times, or open our inbox.
Sounds like a plan to me...
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:13 pm
by sniperbull
buck wrote:Well, in that case we should all be fine so long as we dont attack multiple targets, a single target multiple times, or open our inbox.
Sounds like a plan to me...
great, that sounds like a perfect plan
just.. no more massing, raiding farming, or communicating. i can so live with that

Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:14 pm
by buck
sniperbull wrote:buck wrote:Well, in that case we should all be fine so long as we dont attack multiple targets, a single target multiple times, or open our inbox.
Sounds like a plan to me...
great, that sounds like a perfect plan
just.. no more massing, raiding farming, or communicating. i can so live with that

Indeed.
Although noone actually cares...Is ascended affected too? I would check myself but im off to bed.

Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:15 pm
by sniperbull
buck wrote:sniperbull wrote:buck wrote:Well, in that case we should all be fine so long as we dont attack multiple targets, a single target multiple times, or open our inbox.
Sounds like a plan to me...
great, that sounds like a perfect plan
just.. no more massing, raiding farming, or communicating. i can so live with that

Indeed.
Although noone actually cares...Is ascended affected too?
Not sure. ive only been playing ascended for less than a year, so im not sure how it used to be, compared to now.
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:16 pm
by Empy
buck wrote:Although noone actually cares...Is ascended affected too? I would check myself but im off to bed.

Not that I have noticed.
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:17 pm
by buck
I cant remember if they are run off the same server or not, Then i was thinking you could split the servers in half, and have Perg in one server system, and main in anouther, but then, i dont know if that already happens, would at all help, or is indeed possible to have the same ranking system split over 2 different serveing systems. Or even if i am makeing sense.
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:23 pm
by sniperbull
buck wrote:I cant remember if they are run off the same server or not, Then i was thinking you could split the servers in half, and have Perg in one server system, and main in anouther, but then, i dont know if that already happens, would at all help, or is indeed possible to have the same ranking system split over 2 different serveing systems. Or even if i am makeing sense.
I understand what your saying. i guess it could be possible if you try and run them as you could a master and slave drive in a computer.
Although my server knowledge is almost non existant so i could be wrong
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:36 pm
by Tekki
lol... before anyone else does, I'll say it - get rid of purgatory?

Especially if it's causing lag

Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:38 pm
by sniperbull
Tekki wrote:lol... before anyone else does, I'll say it - get rid of purgatory?

Especially if it's causing lag

great idea... why didnt i say that?
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Re: Loading time, and what not
Posted: Fri Apr 03, 2009 6:48 pm
by muffafuffin
hmmm ive never had any long page loads except when looking into the assults on alliance page. other than that, nothing
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 7:23 pm
by Angnoch
buck wrote:Indeed, massing isnt too easy, and a few times (there have been a few cases ive heard of other people) the game has to catch up, and carries on massing for a few minutes afterwards...even if you close you Internetz

That was a bit of a shock to me first time that happened.
try logging in a few hours later and seeing your strike weps being damaged and still attacking the same guy

that no is fun
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 7:33 pm
by ~Coyle~
down with purgatory
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 11:33 pm
by Lord Ishkur
This is lame!
](./images/smilies/eusa_wall.gif)
315 Players On! I have DSL too
Time to Load Page attacklog.php at 0:27 : 24.532323 seconds
Re: Loading time, and what not
Posted: Fri Apr 03, 2009 11:45 pm
by ramen07
buck wrote:I cant remember if they are run off the same server or not, Then i was thinking you could split the servers in half, and have Perg in one server system, and main in anouther, but then, i dont know if that already happens, would at all help, or is indeed possible to have the same ranking system split over 2 different serveing systems. Or even if i am makeing sense.
Yeah, I get what you're saying, run two parallel servers, halving the workload on the existing server. I have a better idea: what if the server's RAM was boosted? I'm talking gigs upon gigs. But the problem arises:will those experiencing the lag be willing to finance the server?