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Re: covert turns

Posted: Fri Aug 14, 2009 4:37 am
by BenjaminMS
The point is that even if someone is as stupid to have 0 spies, you cannot sab someone's def away unless said person has got at least 3x more (as strong or stronger) atk weaps then def weapons (def weaps are by standard weaker, which does makes sense tactically).
But for example, I sometimes feel like sneaking up behind someone while having sabbed their def away. Certainly if it is an def that ain't worth massing (like 10 weaps).
However, in general you're not that lucky and still need to kill their weaps off. Which is, one of the more annoying things to do.

Re: covert turns

Posted: Fri Aug 14, 2009 4:40 am
by Lithium
NOX make it annoying it takes u lot of time thats why ppl prefers sabbin

Re: covert turns

Posted: Fri Aug 14, 2009 4:49 am
by BenjaminMS
Lithium wrote:NOX make it annoying it takes u lot of time thats why ppl prefers sabbin


Forgot that point too - also, sabbing ensures you've got enough AT left to AC someone

Re: covert turns

Posted: Fri Aug 14, 2009 5:19 pm
by Sarevok
Except that unlimited AT has no affect on attack weapons. Where as sab would.

And the more you attack, the less affective it should be also, since the enemy would have themselves better prepaired for each subsiquent attack

Re: covert turns

Posted: Sat Aug 15, 2009 8:00 pm
by ~Solrayne~
I'm not about making them trade-able or buy-able....but I would definitely like to see something done, to allow us a bit more covert turns than how it is now....

Perhaps just increasing their per-turn regeneration rate a tad bit would suffice?

That way, there would be more more turns over time.... but not in a manner that would allow them to be stockpiled by one person thru buying, trade, or saving them up.

I just know I get tired of always running out of them, simply from spying to pre-check targets before raiding/farming, long before I've finished checking everything on my target list. And I do not like one bit, having to use AT's in their place as a substitute. :x

Re: covert turns

Posted: Sat Aug 15, 2009 8:25 pm
by Sarevok
I agree with you. There should be more made. Esp when you have time to raid, but run outa covert turns, and have to 1at attack people to test their defenses

Re: covert turns

Posted: Sun Aug 16, 2009 2:42 am
by CABAL
Sarevok wrote:I agree with you. There should be more made. Esp when you have time to raid, but run outa covert turns, and have to 1at attack people to test their defenses


They should just make spying minimal (idk, perhaps... <1bil) covert not use up any CC at all...

Re: covert turns

Posted: Sun Aug 16, 2009 4:56 am
by Sarevok
A good idea, with some merit. Except, that'll just mean that farmers/raiders have an easier time if they don't have a list of accounts to hit.

I'd like to see some increased ability to remove attacks. And saying Covert<1B takes no turns isn't really for that. But in terms of allowing for easier spying of resources on almost inactive accounts, yes, helpful

Re: covert turns

Posted: Tue Aug 18, 2009 6:24 am
by Kroony
for spying what about something like this:

spying does not use covert turns at all but rather has a cool down period based on the difference of you and your targets covert power.

if you have several thousand times more covert than your target the cool down would only be a few seconds, the closer and closer you are matched the longer the cool down is?

i don't know its out there. what do you think?

Re: covert turns

Posted: Tue Aug 18, 2009 6:34 am
by Sarevok
Could be interesting. Would allow you to save the covert turns for sabing. Plus would make having higher covert more useful, then just needing more then what your opponent has. Actually, you don't even need more, only like 1/5 to see their naq out, and only 1/10 or something to see their army size anyway