MS fix/Planet fix
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Sarevok
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Re: MS fix/Planet fix
well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
viewtopic.php?f=13&t=162732
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12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: MS fix/Planet fix
Defence platforms - Bad update
MS Techs - Bad update
Planet power added - Bad update
Merlins - Bad update
Tetris I like your idea's but they wont happen, Big $$$ players pay real money for Duals/SS(Merlins)
MS Techs - Bad update
Planet power added - Bad update
Merlins - Bad update
Tetris I like your idea's but they wont happen, Big $$$ players pay real money for Duals/SS(Merlins)



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
- th0r_
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Re: MS fix/Planet fix
I completely agree with Tetrismonkey on this one.
Well, myself, I like ms techs, BUT(there's always a but) they favor bigger players with monsters of Mss more than smaller players. How so will you ask. Simple bigger player can afford to spend all this naq for ms techs, smaller player (who just started for example ) won't be able to buy all ms techs, cuz they don't have enough naq, and their bank is not capable of holding so many naq.
JediTank, you won't lose your MS, and all your hardwork, only a tool that enables you to increase your mothership even more WITHOUT any hard work.
But I still think we should add fuel or something to motherships. Of course bigger the mothership is,, harder and slower it flies. SO, it needs more energy, more fuel to travel somewhere.
So, we should introduce fuel for MSs, and this fuel should be based on raw offensive, defensive and fleet slots. More slots you have, more you'll pay for fuel. And maybe admin can make it so that you can buy fuel with real money too, so everyone's happy. Those money spenders, have something to spent money for, and admin gains new method of gaining money.
I aslo agree with idea that planets should function at lowered power when being shifted in another dimension.
Well, myself, I like ms techs, BUT(there's always a but) they favor bigger players with monsters of Mss more than smaller players. How so will you ask. Simple bigger player can afford to spend all this naq for ms techs, smaller player (who just started for example ) won't be able to buy all ms techs, cuz they don't have enough naq, and their bank is not capable of holding so many naq.
JediTank, you won't lose your MS, and all your hardwork, only a tool that enables you to increase your mothership even more WITHOUT any hard work.
But I still think we should add fuel or something to motherships. Of course bigger the mothership is,, harder and slower it flies. SO, it needs more energy, more fuel to travel somewhere.
So, we should introduce fuel for MSs, and this fuel should be based on raw offensive, defensive and fleet slots. More slots you have, more you'll pay for fuel. And maybe admin can make it so that you can buy fuel with real money too, so everyone's happy. Those money spenders, have something to spent money for, and admin gains new method of gaining money.
I aslo agree with idea that planets should function at lowered power when being shifted in another dimension.
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Sarevok
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Re: MS fix/Planet fix
@ FUEL: And how would the cost/usage be determined? Is it for each action? Or is it based on realm, because realm won't work, since the way the game is designed, everything (almost) is instantaneous.
Also, if it is based on size, then your penalizing those whom spent on MS. But then again, it would seem that if you focus on ANY area, when you reach a certain point you get penalized...
Size(no buying, then no raid, then realm random deaths)
Planets (you get to a certain number of planet defenses, then the costs start doubling every time...)
Defense/Covert (get it to big, and players will just kill you for the sake of it... not game mechanics, but attitude)
Only things that aren't are pretty much MS and Attack (since only attack weapons can be killed)
Also, if it is based on size, then your penalizing those whom spent on MS. But then again, it would seem that if you focus on ANY area, when you reach a certain point you get penalized...
Size(no buying, then no raid, then realm random deaths)
Planets (you get to a certain number of planet defenses, then the costs start doubling every time...)
Defense/Covert (get it to big, and players will just kill you for the sake of it... not game mechanics, but attitude)
Only things that aren't are pretty much MS and Attack (since only attack weapons can be killed)
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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- th0r_
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Re: MS fix/Planet fix
Well, motherships should use Fuel every battle they go in. but it's the amount of fuel that's crucial. LEts say the bigger the MS is, bigger reservoir has. Of course you'd have to buy fuel for full reservoir, and each battle will "spent" some of the fuel, this would depend on how many turns we use, 15 turns should use 15times more fuel than using 1turn. Whole amount of fuel should be enough for 15k attacks per 1at, or 1k attacks with 15ats, of curse numbers are negotiable. And then your reservoir will be empty, and then we should have few options how to gain back fuel:
1. buy it with ingame resources
2. buy it with real money
3. wait for it to recover within 3days.
If we were to buy fuel(no matter how), we'd get the same amount as we did when we first bought fuel, of course we will have to pay more if we bought some slots on our MS.
Also if we wait to recover fuel, we could still use MS, but not so much, if we had full tank. We will still be able to attack during recovery, but not for whole 15k turns.
So, if the player is smart, he could buy his Fuel only once, and then wait for it to recover and then use his ms again. There are some times that you don't attack with MS: PPTs, not online,...
1. buy it with ingame resources
2. buy it with real money
3. wait for it to recover within 3days.
If we were to buy fuel(no matter how), we'd get the same amount as we did when we first bought fuel, of course we will have to pay more if we bought some slots on our MS.
Also if we wait to recover fuel, we could still use MS, but not so much, if we had full tank. We will still be able to attack during recovery, but not for whole 15k turns.
So, if the player is smart, he could buy his Fuel only once, and then wait for it to recover and then use his ms again. There are some times that you don't attack with MS: PPTs, not online,...
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Sarevok
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Re: MS fix/Planet fix
Would still mean those whom focused on their MS are dis-advantages
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: MS fix/Planet fix
Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
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Andariel
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Re: MS fix/Planet fix
th0r_ wrote:Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
I'm not sure why people seem to be under the impression that they don't. they are disadvantaged sure but they can still fight quite capably.
try some experimentation =P
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Lithium
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Re: MS fix/Planet fix
15 at's does the job and tear down a big MS

Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
Im sure JT is enjoying this thread , if he isnt hes in a coma !
http://stargatewars.herebegames.com/vie ... 8&t=101259
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Sarevok
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Re: MS fix/Planet fix
th0r_ wrote:Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
Actually, it depends, if the smaller goes after the larger, then the lager uses no "fuel" while the small must use some every attack
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12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: MS fix/Planet fix
I only agree with MS bonuses being limited to base stats. (Instead of having planet bonuses added beforehand)
There's no need to limit anyone's mothership after all the time (or cash) put into building it. If new players want to compete with 'the big boys' then they had better buck-up and spend equal or more time/cash working on their own stats; that's the only thing that would be fair in my eyes. When you first start out playing SGW, you shouldn't immediately be looking to pick fights with 3, 4, or 5 year veterans.. Sorry to be so blunt but if your MS gets wasted because you were trying to take on someone with 3 years under their belt, you had it coming.
There's no need to limit anyone's mothership after all the time (or cash) put into building it. If new players want to compete with 'the big boys' then they had better buck-up and spend equal or more time/cash working on their own stats; that's the only thing that would be fair in my eyes. When you first start out playing SGW, you shouldn't immediately be looking to pick fights with 3, 4, or 5 year veterans.. Sorry to be so blunt but if your MS gets wasted because you were trying to take on someone with 3 years under their belt, you had it coming.
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Andariel
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Re: MS fix/Planet fix
Sarevok wrote:A few things...
Though i don't know how this was possible, unless you only needed 15% of the PLANETS defense (not total, which is what i thought it was) to damage the defenses
the platforms still take damage, u just lose your fleets. my guess is they massed it down at a massive expense, or they have a lot more fleets then we think they do.
schuesseled wrote:That said, PDP's ... just cant figure out how they work, was doing some testing in Beta to see. And even though with how admin describes.
10% of Fleet Power of PDP's needed to not get destroyed.
15% of Fleet Power of Planet Defences needed to not get destroyed. (And actually, even to attack).
the plats take damage pretty much regardless of the amount of fleets sent. the rest is more or less correct. although I think u cant attack with 10% and get destroyed with under 15%. with a bit of randomness mixed in.
Sarevok wrote:well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
this is true... if u don't mind losing your fleets a billion times to smash the plats down, but you'll almost certainly spend more then the defender did building the defs...
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Sarevok
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Re: MS fix/Planet fix
Andariel wrote:Sarevok wrote:well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
this is true... if u don't mind losing your fleets a billion times to smash the plats down, but you'll almost certainly spend more then the defender did building the defs...
Your sorely mistaken.
250k fleets = 300B power
only need 15% to do damage (and not be totally destroyed)
300B / 0.15 = 2T
2T defense power = 666,666 planet defenses.
First 500k cost about 35T, next 100k cost 18T, last 50k(aprox) cost 18T
Total cost = 71T
However, if they were to use a tech in there, and have the 30% boost... their total fleet power becomes 2.6T. Which is about another 200k defenses, which totals to about another 70ish T
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Andariel
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Re: MS fix/Planet fix
Sarevok wrote:Your sorely mistaken.
250k fleets = 300B power
only need 15% to do damage (and not be totally destroyed)
300B / 0.15 = 2T
2T defense power = 666,666 planet defenses.
First 500k cost about 35T, next 100k cost 18T, last 50k(aprox) cost 18T
Total cost = 71T
However, if they were to use a tech in there, and have the 30% boost... their total fleet power becomes 2.6T. Which is about another 200k defenses, which totals to about another 70ish T
yes which is why its enough fleet power to kill the def without question as no one has that much raw defense on a planet.
I was merely stating that plats could be introduced into this scenario for a much lower cost(+300k defenses for under 10t) however plats are still damaged even if the attacker does lose his fleets, so with enough hits the plats could be lowered enough that the raw def + added damage wouldn't be enough to 0 the fleets.
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Sarevok
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Re: MS fix/Planet fix
I'm a little lost with what your saying, can you expand a bit more?
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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