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Re: MS fix/Planet fix
Posted: Mon Oct 19, 2009 5:25 am
by Sarevok
well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 12:32 am
by MEZZANINE
Defence platforms - Bad update
MS Techs - Bad update
Planet power added - Bad update
Merlins - Bad update
Tetris I like your idea's but they wont happen, Big $$$ players pay real money for Duals/SS(Merlins)
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 12:57 am
by th0r_
I completely agree with Tetrismonkey on this one.
Well, myself, I like ms techs, BUT(there's always a but) they favor bigger players with monsters of Mss more than smaller players. How so will you ask. Simple bigger player can afford to spend all this naq for ms techs, smaller player (who just started for example ) won't be able to buy all ms techs, cuz they don't have enough naq, and their bank is not capable of holding so many naq.
JediTank, you won't lose your MS, and all your hardwork, only a tool that enables you to increase your mothership even more WITHOUT any hard work.
But I still think we should add fuel or something to motherships. Of course bigger the mothership is,, harder and slower it flies. SO, it needs more energy, more fuel to travel somewhere.
So, we should introduce fuel for MSs, and this fuel should be based on raw offensive, defensive and fleet slots. More slots you have, more you'll pay for fuel. And maybe admin can make it so that you can buy fuel with real money too, so everyone's happy. Those money spenders, have something to spent money for, and admin gains new method of gaining money.
I aslo agree with idea that planets should function at lowered power when being shifted in another dimension.
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 1:32 am
by Sarevok
@ FUEL: And how would the cost/usage be determined? Is it for each action? Or is it based on realm, because realm won't work, since the way the game is designed, everything (almost) is instantaneous.
Also, if it is based on size, then your penalizing those whom spent on MS. But then again, it would seem that if you focus on ANY area, when you reach a certain point you get penalized...
Size(no buying, then no raid, then realm random deaths)
Planets (you get to a certain number of planet defenses, then the costs start doubling every time...)
Defense/Covert (get it to big, and players will just kill you for the sake of it... not game mechanics, but attitude)
Only things that aren't are pretty much MS and Attack (since only attack weapons can be killed)
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 2:12 am
by th0r_
Well, motherships should use Fuel every battle they go in. but it's the amount of fuel that's crucial. LEts say the bigger the MS is, bigger reservoir has. Of course you'd have to buy fuel for full reservoir, and each battle will "spent" some of the fuel, this would depend on how many turns we use, 15 turns should use 15times more fuel than using 1turn. Whole amount of fuel should be enough for 15k attacks per 1at, or 1k attacks with 15ats, of curse numbers are negotiable. And then your reservoir will be empty, and then we should have few options how to gain back fuel:
1. buy it with ingame resources
2. buy it with real money
3. wait for it to recover within 3days.
If we were to buy fuel(no matter how), we'd get the same amount as we did when we first bought fuel, of course we will have to pay more if we bought some slots on our MS.
Also if we wait to recover fuel, we could still use MS, but not so much, if we had full tank. We will still be able to attack during recovery, but not for whole 15k turns.
So, if the player is smart, he could buy his Fuel only once, and then wait for it to recover and then use his ms again. There are some times that you don't attack with MS: PPTs, not online,...
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 4:50 am
by Sarevok
Would still mean those whom focused on their MS are dis-advantages
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 10:59 am
by th0r_
Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 11:40 am
by Andariel
th0r_ wrote:Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
I'm not sure why people seem to be under the impression that they don't. they are disadvantaged sure but they can still fight quite capably.
try some experimentation =P
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 11:43 am
by Lithium
15 at's does the job and tear down a big MS
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 4:06 pm
by Sarevok
th0r_ wrote:Yes, if they chose to use MS all the time. But this will narrow the gap between motherships. SO a bit smaller MSs will have a chance vs enormous motherships.
Actually, it depends, if the smaller goes after the larger, then the lager uses no "fuel" while the small must use some every attack
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 4:20 pm
by Colton
I only agree with MS bonuses being limited to base stats. (Instead of having planet bonuses added beforehand)
There's no need to limit anyone's mothership after all the time (or cash) put into building it. If new players want to compete with 'the big boys' then they had better buck-up and spend equal or more time/cash working on their own stats; that's the only thing that would be fair in my eyes. When you first start out playing SGW, you shouldn't immediately be looking to pick fights with 3, 4, or 5 year veterans.. Sorry to be so blunt but if your MS gets wasted because you were trying to take on someone with 3 years under their belt, you had it coming.

Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 8:09 pm
by Andariel
Sarevok wrote:A few things...
Though i don't know how this was possible, unless you only needed 15% of the PLANETS defense (not total, which is what i thought it was) to damage the defenses
the platforms still take damage, u just lose your fleets. my guess is they massed it down at a massive expense, or they have a lot more fleets then we think they do.
schuesseled wrote:That said, PDP's ... just cant figure out how they work, was doing some testing in Beta to see. And even though with how admin describes.
10% of Fleet Power of PDP's needed to not get destroyed.
15% of Fleet Power of Planet Defences needed to not get destroyed. (And actually, even to attack).
the plats take damage pretty much regardless of the amount of fleets sent. the rest is more or less correct. although I think u cant attack with 10% and get destroyed with under 15%. with a bit of randomness mixed in.
Sarevok wrote:well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
this is true... if u don't mind losing your fleets a billion times to smash the plats down, but you'll almost certainly spend more then the defender did building the defs...
Re: MS fix/Planet fix
Posted: Tue Oct 20, 2009 10:44 pm
by Sarevok
Andariel wrote:Sarevok wrote:well, considering 250k fleets, can take any planet, i would say that there should be something done about it...
this is true... if u don't mind losing your fleets a billion times to smash the plats down, but you'll almost certainly spend more then the defender did building the defs...
Your sorely mistaken.
250k fleets = 300B power
only need 15% to do damage (and not be totally destroyed)
300B / 0.15 = 2T
2T defense power = 666,666 planet defenses.
First 500k cost about 35T, next 100k cost 18T, last 50k(aprox) cost 18T
Total cost = 71T
However, if they were to use a tech in there, and have the 30% boost... their total fleet power becomes 2.6T. Which is about another 200k defenses, which totals to about another 70ish T
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 6:00 am
by Andariel
Sarevok wrote:Your sorely mistaken.
250k fleets = 300B power
only need 15% to do damage (and not be totally destroyed)
300B / 0.15 = 2T
2T defense power = 666,666 planet defenses.
First 500k cost about 35T, next 100k cost 18T, last 50k(aprox) cost 18T
Total cost = 71T
However, if they were to use a tech in there, and have the 30% boost... their total fleet power becomes 2.6T. Which is about another 200k defenses, which totals to about another 70ish T
yes which is why its enough fleet power to kill the def without question as no one has that much raw defense on a planet.
I was merely stating that plats could be introduced into this scenario for a much lower cost(+300k defenses for under 10t) however plats are still damaged even if the attacker does lose his fleets, so with enough hits the plats could be lowered enough that the raw def + added damage wouldn't be enough to 0 the fleets.
Re: MS fix/Planet fix
Posted: Wed Oct 21, 2009 6:39 am
by Sarevok
I'm a little lost with what your saying, can you expand a bit more?