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Re: GW needs more players ?

Posted: Mon Jan 25, 2010 10:46 pm
by jdavies42
J-ronimo wrote:If you ask me, he doesn't get so much out of actual money spent in this game, as more resources go via trades player-player. But i might be wrong tho...


I can only imagine the amount of USS's bought every week. It only takes 20 for $1000/week.

Re: GW needs more players ?

Posted: Tue Jan 26, 2010 5:28 am
by J-ronimo
[spoiler]
Lore wrote:He halfassed an update for alliance banks, now a year and 7 or 8 months later he still hasn't acted. Only update he did do in a timely manner was the MGM FORCED update, it might cut into his $$ making so he acted.
[/spoiler]

It is really a shame that alliance banks just lurk around and nothing to be done with it. It really needs his attention...


[spoiler]
jdavies42 wrote:
J-ronimo wrote:If you ask me, he doesn't get so much out of actual money spent in this game, as more resources go via trades player-player. But i might be wrong tho...


I can only imagine the amount of USS's bought every week. It only takes 20 for $1000/week.
[/spoiler]

You're right, forgot about this one.

Re: GW needs more players ?

Posted: Thu Jan 28, 2010 3:34 am
by CABAL
SGW is old, outdated. It's still just a KOCC. That's where it's lacking. If people wanted a 'good gaming experience' they would play an actual 3D Game. Those who want to play text-based games would probably go 'ewwww' the moment they see SGW's frontpage.
There are so many bugs, and spelling/grammar mistakes, as well as the extremely linear gameplay that will make newcomers stay no longer than 2 hours before they lose interest.

If SGW wanted more players, then it's up to Jason (Or anyone with root access to SGW's server for that matter) to make it so, ATs become rare (As in, you would rarely see anyone with more than 2-3k at any one time). Delete all the inactive accounts and make the giant 400mil+ players, 1tril+ MS, etc etc a thing of the past.

And for gods sake, get rid of the **Filtered** KOCC theme. It be driving me crazy.