Page 3 of 11

Re: Planet Update

Posted: Sun May 16, 2010 7:26 am
by Lore
you have 4 stat groups, and 10 planets you can have.

Why not make it so only 4 planets can count toward 1 stat? any additional planets of that type are useless? No more 10 attack planets. Would force a bit of diversity.

Re: Planet Update

Posted: Sun May 16, 2010 7:40 am
by Sarevok
Lore wrote:you have 4 stat groups, and 10 planets you can have.

Why not make it so only 4 planets can count toward 1 stat? any additional planets of that type are useless? No more 10 attack planets. Would force a bit of diversity.
Perhaps 5? So you can sorta fully support 2 stats?
Also, i don't think that UP and income should be affected this way, as they are not directly affecting people. Where as the other 4 (just realised, you mentioned 4, not 6 #-o ) do directly affect others

Re: Planet Update

Posted: Sun May 16, 2010 7:50 am
by LegendaryA
Wakko wrote:It's easier for a new player to farm hard (unlike what many 'active' people so. and put that naq into 1 or 2 planets and protect them instead of having to do the same with 10 planets and risk (yes, I say the word risk, when even i agree that planets should be able to come and go) them being taken.

Now compare that to someone who plays maybe 5 or so hours a week, tops and spends $$$ to keep and protect 10 planets.

Where's the balance in that Pops? THAT is what will keep newer platers who don't want to or have $ to spend from competing for the top. This is limiting what they can do to help bridge the gap

Wouldn't those people be exactly what we can call "snipers"?
Being small, building one or two planets and spending everything on it, and having almost nothing to kill in return? Aka the 20mil army size player being able to mass people 5x his size who would have an average defense?

An age of snipers and massers is in favour currently, yes.

Whether they are long term players or people who just started, real snipers are as much as a problem.
If all new players become what you describe, we don't have the regenerating of other kind of players. Since it's in their interest, it becomes a sniper era, and people all rely on strike+planets and build token 2bil defs to prevent zero defs farmers.
The kind of new player I described (trying to defend their naq by all means by building big defs) would quit sooner or later, and the sniping annoyances would remain.

I seem to have noticed a drop in active players in the last monthes/years. And a drop in amount of defended players (now in rank 2500 you can find zero defs, before you had to wait 5k ranks). And a rise of big strike-small losses players. But when all people building defenses will be gone, massers will leave one by one, and game will be...dead.

With the current state of things, there is not much point in building a defense (just go on and farm building planets to raise your naq farmed and ME in process). So when people will have massed all the def builders people, the only remaining active ones will be the strikers, now, will it be a fun game to have only total of 800-1000 "active" players at best? I think not...


Why did I say attack planets?
Because newbies using this way for income planets would become farms,
this way for covert/AC planets would become tok'ra, but sabotage isn't much needed given people would foxus on strike planets and not need much strike weapons and def weapons not needed for snipers,
those using UP will have a slower growth compared to farmers relying on attack planets,
those using defense might protect better their naq, but they would face the attack planet people sooner or later, and considering strike planets are cheaper than def planets, it's easy to gusess who has upper hand.

New players maybe, but mostly of same kind, adding even more of those attacking style people.
When there's few killers around for alot of targets, it's not same as alot of killers for (much) fewer targets.

Re: Planet Update

Posted: Sun May 16, 2010 7:59 am
by Sarevok
Jason claimed the age of defence is coming, lol.

Lets hope snipers are sorted some how.

Re: Planet Update

Posted: Sun May 16, 2010 8:07 am
by Lore
Sarevok wrote:
Lore wrote:you have 4 stat groups, and 10 planets you can have.

Why not make it so only 4 planets can count toward 1 stat? any additional planets of that type are useless? No more 10 attack planets. Would force a bit of diversity.
Perhaps 5? So you can sorta fully support 2 stats?
Also, i don't think that UP and income should be affected this way, as they are not directly affecting people. Where as the other 4 (just realised, you mentioned 4, not 6 #-o ) do directly affect others


6?

Att
Def
Covert/Anti
UP
Income
Whats the 6th? I did forget income tho so score one for you.

Reason I said 4 was because it would make 10 Duels useless since only 16 stats could be boosted (4*4=16) but you busted that one. 5 as you say means that only 2 stats will get boosted with 5 planets each, so less diversity where with 4 you got 2 and a half stats boosted.

Sarevok wrote:Jason claimed the age of defence is coming, lol.

Lets hope snipers are sorted some how.

Lets hope he doesn't pull an ascended update and swing a full 180 degrees like he did there.

Re: Planet Update

Posted: Sun May 16, 2010 8:11 am
by Sarevok
Tiredness = can't count. Forgot Covert and AC are the same planet...

As a maximum 2.5 yeah. But should income and UP be limited too? Since they don't directly affect other accounts (sure, they get trained and spent, but they also get destroyed, unlike atk/def/covert)

Re: Planet Update

Posted: Sun May 16, 2010 8:16 am
by Lore
Sarevok wrote:Tiredness = can't count. Forgot Covert and AC are the same planet...

As a maximum 2.5 yeah. But should income and UP be limited too? Since they don't directly affect other accounts (sure, they get trained and spent, but they also get destroyed, unlike atk/def/covert)


intresting thinking


I kinna want to agree, but think the same system should be used on all planets. If you can't have 10 strike planets, why can you have 10 UP planets?

*Pssst, we both missed the right # so don't sweat it, maybe no one will notice LOL8

Re: Planet Update

Posted: Sun May 16, 2010 8:18 am
by Sarevok
Yeah, it would make it less confusing. But then again, Naq planets aren't limited to 50% of your turn production, but UP is.

Re: Planet Update

Posted: Sun May 16, 2010 8:24 am
by LegendaryA
Wakko wrote:I'm not going to read all that because you're just focusing on attack planets. Defence planets are effected as well. Planets will still be a factor after/if this crappy update comes out and you'll be moaning again from behind yout 100b defence.

It's still not helping any noobies at all. Thsy just have to spend more on uu to recover losses now as they TRY to ascend/build up to be able to compete against the larger, more established players

First part of 1 paragraph answered in my post as quoted below, not worthy-a-reply part from first paragraph avoided.

Why did I say attack planets?
Because newbies using this way for income planets would become farms,
this way for covert/AC planets would become tok'ra, but sabotage isn't much needed given people would foxus on strike planets and not need much strike weapons and def weapons not needed for snipers,
those using UP will have a slower growth compared to farmers relying on attack planets,
those using defense might protect better their naq, but they would face the attack planet people sooner or later, and considering strike planets are cheaper than def planets, it's easy to gusess who has upper hand.

+def planets are more costly to build up to have same power as strike planet, and defs can be massed and need to be rebuilt, strike can be used as long as the planets remain and that there's still the few supers/weapons needed. Strike is much advantaged compared to defense.

The second paragraph of your post was answered to in my previous posts (people trying to build up defenses and suffering from snipers/ME bored chasers losing almost nothing, and then suffering when ascending is in order). Now, the argument of newbies trying to build up thru ascending and competing is one of main arguements used in favour of the fixing.

Re: Planet Update

Posted: Sun May 16, 2010 8:28 am
by Lore
Sarevok wrote:Yeah, it would make it less confusing. But then again, Naq planets aren't limited to 50% of your turn production, but UP is.


maybe use the 4 stat system and make income a freebie? no limitation other then only being able to hold 10 or 11 planets?

I mean lets be honest, 10 decent income planets is just a good farm anyway.

Re: Planet Update

Posted: Sun May 16, 2010 8:45 am
by Lore
The meets still being put out there publicly? For those who have jobs/school/prior commitments and can not be there?

Re: Planet Update

Posted: Sun May 16, 2010 1:32 pm
by Wepwaet
You know what I see everytime you post vocal minority? Lets make/base everything off what it used to be 3+ years ago... you had to have strategy 3+ years ago, you had to pick who you massed wisely 3+ years ago, there was more people 3+ years ago, there were no snipers 3+ years ago. You really really really need to stop living in the past and pining for the good ole days. If you want the good ole days go play Origins its what it was created for after all. The game has grown and that has let people shed some of the original limitations.

Im not going to bother point by pointing your posts since you don't have a clear progression to your arguement and instead favor just throwing down whatever comes to your mind in a haphazard way. With you it all comes down to one thing anyways, make it so its too expensive for them to hit me and let me sit here and passively build.



Random items:
*Forum should rebalance the atk and def planet costs.
*Income planets work differently than the other planets and thus shouldn't be included in the 50% of natural bit.
*Why should someone who passively builds(ie uses UP planets) not get the shaft with all the active players?
*@Sarevok
How is what yall proposing any different from the current "fix" that forum is looking to put in place?

Re: Planet Update

Posted: Sun May 16, 2010 3:17 pm
by Tekki
I'm with the rebalance attack and defence, hell it's possible defence should even be cheaper since you don't have to outfit defence guys to travel anywhere to attack people. Attack soldiers need rations, bivouacking, supply lines, etc etc

And most of what else was said by Wep :P

Re: Planet Update

Posted: Sun May 16, 2010 3:44 pm
by Tekki
Defence planets still cost more than Attack planets (or they did last time I checked) so I’d still balance them back up too so that attack and defence power at least costs the same as the other. Reversing it might be an idea but almost anything is annoying to those who’ve spent naq on the planets.

Re: Planet Update

Posted: Sun May 16, 2010 4:07 pm
by Tekki
It was talked about - or mentioned - at the second meeting too with the plea to have them equalised. Not just planets though, weapons as well.

I figure though on the off chance Admin J does read these threads, it should be mentioned as much as possible so that the idea gets lots of reinforcing :D