Wakko wrote:It's easier for a new player to farm hard (unlike what many 'active' people so. and put that naq into 1 or 2 planets and protect them instead of having to do the same with 10 planets and risk (yes, I say the word risk, when even i agree that planets should be able to come and go) them being taken.
Now compare that to someone who plays maybe 5 or so hours a week, tops and spends $$$ to keep and protect 10 planets.
Where's the balance in that Pops? THAT is what will keep newer platers who don't want to or have $ to spend from competing for the top. This is limiting what they can do to help bridge the gap
Wouldn't those people be exactly what we can call "snipers"?
Being small, building one or two planets and spending everything on it, and having almost nothing to kill in return? Aka the 20mil army size player being able to mass people 5x his size who would have an average defense?
An age of snipers and massers is in favour currently, yes.
Whether they are long term players or people who just started, real snipers are as much as a problem.
If all new players become what you describe, we don't have the regenerating of other kind of players. Since it's in their interest, it becomes a sniper era, and people all rely on strike+planets and build token 2bil defs to prevent zero defs farmers.
The kind of new player I described (trying to defend their naq by all means by building big defs) would quit sooner or later, and the sniping annoyances would remain.
I seem to have noticed a drop in active players in the last monthes/years. And a drop in amount of defended players (now in rank 2500 you can find zero defs, before you had to wait 5k ranks). And a rise of big strike-small losses players. But when all people building defenses will be gone, massers will leave one by one, and game will be...dead.
With the current state of things, there is not much point in building a defense (just go on and farm building planets to raise your naq farmed and ME in process). So when people will have massed all the def builders people, the only remaining active ones will be the strikers, now, will it be a fun game to have only total of 800-1000 "active" players at best? I think not...
Why did I say attack planets?
Because newbies using this way for income planets would become farms,
this way for covert/AC planets would become tok'ra, but sabotage isn't much needed given people would foxus on strike planets and not need much strike weapons and def weapons not needed for snipers,
those using UP will have a slower growth compared to farmers relying on attack planets,
those using defense might protect better their naq, but they would face the attack planet people sooner or later, and considering strike planets are cheaper than def planets, it's easy to gusess who has upper hand.
New players maybe, but mostly of same kind, adding even more of those attacking style people.
When there's few killers around for alot of targets, it's not same as alot of killers for (much) fewer targets.