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Re: Sabbing MS
Posted: Sun May 16, 2010 11:42 pm
by stuff of legends
true to that. I like the idea though, just needs to be fine tuned.
Re: Sabbing MS
Posted: Sun May 16, 2010 11:52 pm
by renegadze
Damn this went sideways...fast lol
Well my idea was just a "concept" really I am not going to sit and work out the mechanics as Admin probably won't even bother to read the forum.
as for the smaller MS massing larger at same cost....I believe this is meant to be the case.....sadly in our recent war we noticed that the math was way out. Almost to the point it was just pot luck. Even if I massed the same MS twice (built to the same stats) the cost would be wildly different.
Re: Sabbing MS
Posted: Sun May 16, 2010 11:57 pm
by stuff of legends
mmm yes unfortunately admin doesnt visit these parts of the woods.
Re: Sabbing MS
Posted: Sun May 16, 2010 11:58 pm
by Tekki
renegadze wrote:Damn this went sideways...fast lol
Well my idea was just a "concept" really I am not going to sit and work out the mechanics as Admin probably won't even bother to read the forum.
Not true, Forum was spotted online today, probably for something for Quantum though given that's where he posted

renegadze wrote:as for the smaller MS massing larger at same cost....I believe this is meant to be the case.....sadly in our recent war we noticed that the math was way out. Almost to the point it was just pot luck. Even if I massed the same MS twice (built to the same stats) the cost would be wildly different.
Really? Okay I hadn't noticed that but I wasn't really checking. From what I could tell it can be done just you have to know what you are doing. I guess the randomisation factor is larger than thought.
Re: Sabbing MS
Posted: Fri May 21, 2010 3:35 am
by GeneralChaos
It should be a prefixed number, say 1-5% per sab on weapons or shields not both, should be shields first, if they have none they you start sabbing weapons,
The enemy should have 0 def when the sab is done, meaning you cannot just sab away someone before massing them, gotta give it balance,
Make is sab max is 10 times per turn, meaning if player doesnt come online you can keep going, every turn to weaken them.
Covert units to send, should be 2x or 4x what it normally takes to sab them.