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Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:36 pm
by MaxSterling
GeneralChaos wrote:My defense planet did increase some, are attack planets supposed to increase, and did you consider making income planets more profitable.

Covert is fixed, thanks

In the admin chats, there was a discussion that defense planet facilities would now coincide with the costs for attack planet facilities since there was a significant disparity between the prices. Defense planets therefore got more power now.

*One thing... Before the update, I'm pretty sure that my strike power was around 1.5T and defense power was just under 1T. From the look of things, I think your formula is :
2 X ( armed soldiers + planet bonus )

instead of :
( 2 X armed soldiers ) + planet bonus

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:38 pm
by LegendaryA
Race rankings, checking ranks from each race, page 2 of Goa'uld race members says
"
No Race Members Found
"

Checked for other races, no such problem.

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:38 pm
by GeneralChaos
I know your updating and fixing/changing values,

The game is currently not turning.

Also, ranking by relations page, the first page is blank now, because all the vac mode accounts are there thus not there, can this be swapped around again.

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:39 pm
by Child of the wolf
Are you sure up planets are capped? Unit Production 31,000 /day (350,674 total) and the extra isn't from my officer. Should be about 200k~ (I have 10 UP planets which are all contributing well above 50%, me thinks).

Alliance PPT - just doesn't work. Tried it with just myself and nothing changed, tried it with a friend who isn't on PPT in the alliance and he got PPT for 0 minutes, meaning the rest of the turn, basically. Alliance PPTs also aren't limited atm (keeps saying 1/12). PPT working now :)

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:40 pm
by harchester
Turn change is not happening :-k

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:53 pm
by GunZ
yup...stuck #-o

But...PPT timer is ticking .

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:54 pm
by Baxter
turn change is not happening, but a decrease in time left for PPT
thats supposed to happen?
i dont know

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:54 pm
by MaxSterling
Turn change timer may be readjusting itself to resynchronize with the turn change at :05.

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 3:56 pm
by Empy
Two and maybe 3 times saying the same thing is fine. It's not necessary for 5 people to say the turn ticker is stuck. Read the posts before your own. Keep posting bugs though :shock:

~Empy

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:00 pm
by Forum
i am working on mass updates - it affects turn timer.
will go back to normal before i leave it for the day :)

alliance ppt working now...

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:05 pm
by dogmaninvegas
I was getting 9 AT every turn until the timer stopped.

It's still happening.

4+4*1.25(House bonus)=9 maybe?

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:09 pm
by MaxSterling
Untrained Kidnapped(100) 1,252,251,202
This is worth 100b ME

Naquadah Stolen(1.0E-6) 6,234,620,952,231,162
This only counts for 6.2b ME now?

Trust me when I say it's much more difficult to get 1Q naq farmed than it is to raid 500m UU.

Think I'll go buy naq from the $ market from now on. I wasted all my time farming... #-o

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:12 pm
by Feri
This seems unfair with the new updates...
you doubled the power of attack and defense
but that now makes att planets half as effective than what they were?
you increased def planets by 25% but nothing similar for att?

are you saying that attack planets were really double over powered what they should be?
you took out the spread that was making it possible to abuse and have low amounts of trained and high strike

by doubling you make it "easier" to use your full planets but you also reduced their effectiveness hugely... seems unrealistic for the massive amounts of naq in some peoples planets.

maybe shouldn't be doubled but something like the 25% gain to def planet stats.

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:17 pm
by MaxSterling
Feri wrote:This seems unfair with the new updates...
you doubled the power of attack and defense
but that now makes att planets half as effective than what they were?
you increased def planets by 25% but nothing similar for att?

are you saying that attack planets were really double over powered what they should be?
you took out the spread that was making it possible to abuse and have low amounts of trained and high strike

by doubling you make it "easier" to use your full planets but you also reduced their effectiveness hugely... seems unrealistic for the massive amounts of naq in some peoples planets.

maybe shouldn't be doubled but something like the 25% gain to def planet stats.

Jesus... don't you even look back one page to see what's been said?

MaxSterling wrote:In the admin chats, there was a discussion that defense planet facilities would now coincide with the costs for attack planet facilities since there was a significant disparity between the prices. Defense planets therefore got more power now.


In other words, it now costs the same for both planet types to get a 200b planet. Those that already spent 25% more naq on the defense planets to get 200b, got the same power per facility as the attack planets now... hence the 25% increase in stat bonus.

Re: Jun29th update BUGS

Posted: Tue Jun 29, 2010 4:17 pm
by HiteiKan
My income before the update was 20B a turn, but now its 16B (I took off the realm alert already) so