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Re: Mother ship updates

Posted: Tue Aug 10, 2010 5:35 pm
by odji nsu
MaxSterling wrote:
Lithium wrote:odji resumed it pretty well

i was thinkin since Admin put this %%% in order to engage it might be best to limit the engage at all.

say player A got 1t strike and hits player B 30T def . A gets huge loses due to this % , then, why not to engage at all instead of having loses. also player B wit some higher strike shuld not engage player A wit small def .

this way the big stats guys cant press the comunity that cant afford stats

Umm... hello? Doesn't ascended server come to mind? That server is an utter failure and most of that has to do with the snipers on that server. Build what you need to attack, then sell/untrain to drop so no retaliation can be made.

Any small player can build up if they play smart. There are plenty of examples of new players that recently started new accounts and have something decent within a few months.

Every single one of us went thru the constant harassment of larger players and we're all better players now because we weathered thru it all. Handholding does nothing for the game except breed crybabies who will quit at the first sign of getting massed.

As for the MS engagement issue, sab down a defense and your MS will engage. Stop being so damn afraid to take on losses. Christ, most of you think yourselves to be elite players. Act and play like it.

There's always the possibility to stop farming the big players, and surrender to them. Then only deal with them every few months to enjoy some quiet time with growth. Point is, you keep pushing the issue... you only keep wasting resources that could be going into account development. Instead you waste them to build and attack again. ](*,) Kenny Rogers said it best. You gotta know when to hold 'em... know when to fold 'em... know when to walk away.... know when to run.


my point wasnt that at all it was big players picking on little players cause there isnt **Filtered** they can do about it,(and please dont any one insult my and everyone's intelligences by saying big players dont pick on little players) and to be honest if you got a huge ass strike why you farming those with no or little defense, the damn cost of repairs alone make it a damn noob action in the first place, and to be honest the complaint about ascended was you couldnt hit someone due to ARMY SIZE Not strike or defense, So it would be nothing like ascended, It would just simple keep those with big stats away from those with little stats now of course there would need to be the simple set up of if you have war with them they can hit you no matter what your stats are, and seeing as jason already made that update that if you hit someone over 240 times you at war so shouldnt be to hard to set up.

Re: Mother ship updates

Posted: Thu Aug 12, 2010 10:00 am
by Ryuujin Jakka
i would agree on the brining back 1AT Min it helps for testing when farming , lessens costs especially live battles!

i dont know about this percentage thing yet? or how it works ive not encounterd it maybe because my ms is bigger than most i dont know but somone would have to explain it to me! :)

Re: Mother ship updates

Posted: Thu Aug 12, 2010 12:27 pm
by Duderanch
Ryuujin Jakka wrote:i would agree on the brining back 1AT Min it helps for testing when farming , lessens costs especially live battles!

i dont know about this percentage thing yet? or how it works ive not encounterd it maybe because my ms is bigger than most i dont know but somone would have to explain it to me! :)


It has nothing to do with the size of your MS, it's your ground strike Vs their ground defence.

Also that is why 1AT massing was taken away - was WAY to cheap to mass. Now spying doesn't take CC why would you need to 1AT test?

Re: Mother ship updates

Posted: Thu Aug 12, 2010 4:22 pm
by Sarevok
correct Duderanch. And the 1at had some bias bugs about it when massing, hence removed

Re: Mother ship updates

Posted: Mon Aug 16, 2010 8:22 am
by DavyC
Here's an MS idea off the top of my head :smt115

Mothership tactics. Choose from 3-4 different settings for your MS during engagements.

1) Evasive - MS shields gain 10% extra power (harder to hit), reduces MS strike by 5-10% (harder to hit the enemy MS)
2) Aggressive - MS shields -15% power, MS strike +5-10% power (MS just bull rushes right on for max strength)
3) Balanced - Current set-up
4) Ground support - MS gives 5-10% def bonus when you are under attack, -5% power in shields and strike power (due to helping out the troops on the ground it is less effective for the engagement).

Only change tactives once per day or 12 hours. Does not affect fleets when massing planets.

:-"

EDIT: I think I posted this in the wrong section, mod move if necessary, thanks. hugs and kisses.

Re: Mother ship updates

Posted: Mon Aug 16, 2010 9:09 am
by Ashu
MS AB 50-75% of the time for any MS below 1T.

Re: Mother ship updates

Posted: Mon Aug 16, 2010 6:14 pm
by Sarevok
Ashu wrote:MS AB 50-75% of the time for any MS below 1T.
I would have to STRONGLY disagree.
Reason being, if my MS is 999B, and your MS is 1.2T, then on average, my power will be 1.5T, and your 1.2T. Unless you scale it, there'll only be 2 types of MSs, those <1T, and those >2T

Re: Mother ship updates

Posted: Mon Aug 16, 2010 11:02 pm
by beliblisk
People under AG get 100% chance of AB :lol:

Be serious.

3 min AT and 35 % limit is under discussion here.

Re: Mother ship updates

Posted: Tue Aug 17, 2010 8:46 am
by Ashu
beliblisk wrote:People under AG get 100% chance of AB :lol:

Be serious.

3 min AT and 35 % limit is under discussion here.

Post subject: Re: Mother ship updates

Re: Mother ship updates

Posted: Tue Aug 17, 2010 11:17 am
by beliblisk
To summon updates up:

1)att/def were doubled.............MSs and war planets basically lost 100% of their value

2)35% attack limit (if you are low ascended you just take 70%)...and considering new nox and decreas in def when massing you know things get a little expencive :roll:

3)min of 3ATs ..... MS action just gets fricking expencive (probably around 5 times more).......this does benefit people with smaller MSs and handicapes people that worked hard to get where they are (yes me included)

4)17,5% (or is it 17%) of fleet power needed to engage planetarty massing

5)fricking 10% on variation in fleet strengh (well 10% becomes huge amount when you take big powers in equasion)

Who gained the most out of it (well i would say things were set this way)?

Yes maybe number 3 is for smaller players but all the rest,4 points went to non conventional players who can seat without a single thing to worry about their nice MSs,planyets and defs.

Thast all i wanna say. Not what would be better,MS blesings,MS only attack.I am talking of updates that already affect MS action and pury benefit some players (more or less non conventional and yes some hard working too).

Things we just more playable befor updates thats all :roll:

Re: Mother ship updates

Posted: Tue Aug 17, 2010 5:33 pm
by Sarevok
1) Disagree. Allows people to use their full MS potential and planet potential with 1/2 the units originally. And this was done to help exploiters of a bug whereby planet power was distributed over all planets.

2) New Nox? You mean where weapons lasted longer thanks to realm alert (where else does that 50% naq loss go anyway)? Well, that was removed, so... And yes massing was made harder, and I agree with it. Where is the login in 1 person being able to run through an entire empire and 0 all their defences in a matter of an hour

4) Its actually 15%... And considering fleet power was doubled a few years back, then got a 30% increase with techs, I don't see the problem.

5) Was ALWAYS 10%. Its never been maximum potential all the time. And besides planets have a double negative in this area. Both planet natural defence AND platform power have 90-100% effectiveness. And Fleets can get up to 102% power potential.

Re: Mother ship updates

Posted: Tue Aug 17, 2010 10:34 pm
by beliblisk
Sarevok wrote:1) Disagree. Allows people to use their full MS potential and planet potential with 1/2 the units originally. And this was done to help exploiters of a bug whereby planet power was distributed over all planets.


Yes but if you didnt noticed defs have gone up a little hence to last harder-to-mass updates.

Sarevok wrote:2) New Nox? You mean where weapons lasted longer thanks to realm alert (where else does that 50% naq loss go anyway)? Well, that was removed, so... And yes massing was made harder, and I agree with it. Where is the login in 1 person being able to run through an entire empire and 0 all their defences in a matter of an hour


Sarevok wrote:4) Its actually 15%... And considering fleet power was doubled a few years back, then got a 30% increase with techs, I don't see the problem.


Hm i found this under updates:

A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.

So it was 15 than moved to 17,5 and back to 15? SOrry i didnt know that.

Sarevok wrote:5) Was ALWAYS 10%. Its never been maximum potential all the time. And besides planets have a double negative in this area. Both planet natural defence AND platform power have 90-100% effectiveness. And Fleets can get up to 102% power potential.


I cant recall if italways was 10%,but if it was, why special topic for discusing future MS upgrades included this?

Re: Mother ship updates

Posted: Tue Aug 17, 2010 11:24 pm
by Sarevok
Yeah, it went from 12 to like 22 initially. Then was reduced to 17.5, then AGAIN reduced further to 15%.

And yes, always was the case of 10% variance, just that it was more formally written in stone this time around.

Re: Mother ship updates

Posted: Tue Aug 17, 2010 11:26 pm
by beliblisk
Good to know,thing under points 4 and 5 isnt under discussion then.

Hope admin takes a close look of first three :D