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Re: congrats Era 23 - upcoming Era 24

Posted: Wed Aug 11, 2010 5:05 pm
by Neimenljivi
Is there any particular formula to work out the costs for each ascension? Are they tied to UP and income? Wanna work out my strategy before it goes live :P

~Jack

Re: General Dissussion For Era 24

Posted: Wed Aug 11, 2010 7:55 pm
by High Empty
Should be in another 48 hours.. ppt will last that long anyways.

Re: congrats Era 23 - upcoming Era 24

Posted: Thu Aug 12, 2010 10:26 am
by Forum
costs outlined in updates page...

Neimenljivi wrote:Is there any particular formula to work out the costs for each ascension? Are they tied to UP and income? Wanna work out my strategy before it goes live :P

~Jack

Re: General Dissussion For Era 24

Posted: Thu Aug 12, 2010 11:57 am
by Forum
done. although the limit is moved from 2x as strong, to 2.5x as strong :)
alucard110 wrote:calling for no MS damage if the attackers offence doesn't damage the defenders defense

Re: General Dissussion For Era 24

Posted: Thu Aug 12, 2010 11:59 am
by Forum
done :)
Deerslayer wrote:Something else I was thinking about...limiting alliance sizes to say 10 members. There is that many ppl playing that an alliance should have 30 ppl in it. That will also make alliance power not so crazy at the end.

Re: Era 24

Posted: Thu Aug 12, 2010 12:03 pm
by Forum
note: merged to era 24 topics into one...sorry if any confusion, but allows me one place to shop :)

Re: Era 24

Posted: Thu Aug 12, 2010 12:45 pm
by Dr. Daniel Jackson
Just got myself logged in etc.

can't wait to get going :-D

Re: Era 24

Posted: Thu Aug 12, 2010 2:00 pm
by alucard110
era's looking excellent thus far, nice work!

how does 10k cap for AT's sound everyone? or at least 5k?

Forum, any thoughts on my earlier post on the possiblity fo alliance banks (with taxs) or alliance techs that everyone or the alliance leader could purchase?

and could we PLEASE have 2IC's!? please? lol, and how about alliance relations, ability to set war and peace between alliances?

i think its too late for the alliance techs or bank this era but does anyone like the idea cause i would like to expand on it if there is a chance that it's something that could be implemented.

Re: Era 24

Posted: Thu Aug 12, 2010 2:08 pm
by Forum
alucard110 wrote:era's looking excellent thus far, nice work!
thank you

alucard110 wrote:how does 10k cap for AT's sound everyone? or at least 5k?
i too would be curious thoughts on this one, versus more use as you go like i picture it now

alucard110 wrote:Forum, any thoughts on my earlier post on the possiblity fo alliance banks (with taxs) or alliance techs that everyone or the alliance leader could purchase?
not this era. is a big request.

alucard110 wrote:and could we PLEASE have 2IC's!? please? lol, and how about alliance relations, ability to set war and peace between alliances?
2ic with a 10 person alliance? and as for relations, maybe...but not this era :)

alucard110 wrote:i think its too late for the alliance techs or bank this era but does anyone like the idea cause i would like to expand on it if there is a chance that it's something that could be implemented.
a chance, yes...with a set 10 person alliance, options increase...and would run the alliance updates going forward, not just an era...

Re: Era 24

Posted: Thu Aug 12, 2010 3:12 pm
by alucard110
thanks for the quick reply, lol i understand that the alliance techs/bank would take a fair bit of work, consideration for a future era sounds great!

fair call on the 2ic's given the new alliance size caps.

was there anythought to putting in a max naq hit either based on a factor on average hits (current) or based on a factor of attackers vs defenders army sizes, or a bit of both.? i did a formula in one of the other threads last era that might work (will add link tonight)

cause this would at least mean ppl would have to use more turns to get "fed" eg, i got two 12T hits last era, one from an account one third the size of mine... would have been a little fairer if i'd had have to have used more AT's then just 12...

Again, not something that could happen straight away, but there are fair measures that could be put in place to stop HUGE hits (or at least make it a little harder)

Re: Era 24

Posted: Thu Aug 12, 2010 3:52 pm
by Neimenljivi
alucard110 wrote:was there anythought to putting in a max naq hit either based on a factor on average hits (current) or based on a factor of attackers vs defenders army sizes, or a bit of both.? i did a formula in one of the other threads last era that might work (will add link tonight)

cause this would at least mean ppl would have to use more turns to get "fed" eg, i got two 12T hits last era, one from an account one third the size of mine... would have been a little fairer if i'd had have to have used more AT's then just 12...

Again, not something that could happen straight away, but there are fair measures that could be put in place to stop HUGE hits (or at least make it a little harder)


By doing so people who get fed big time would still get fed big time, you'd only remove the element of getting lucky hits when you find someone buying new spy level/UP in bulk/techs in bulk/MS/sniping other people's naq etc etc, just another tactic that would get removed due to feeders..And that would be a big shame..

~Jack

Re: Era 24

Posted: Thu Aug 12, 2010 8:07 pm
by High Empty
ok so unsure

There should be a Cap on untraining miners

500,000 to 1,000,000 naq

Plus

adding in 2 more supporter status bonus, where you can only select one option once.


Changing/fixing one of the tech options to add 5% techs instead of +5 techs. So that's 5% of max techs.

Turn limit based on Ascensions.
Every ascension you can store an extra 250 turns?

Re: Era 24

Posted: Thu Aug 12, 2010 8:54 pm
by High Empty
you might be able to make the untraining reset after every ascension.

Re: Era 24

Posted: Thu Aug 12, 2010 9:36 pm
by knight
High Empty wrote:you might be able to make the untraining reset after every ascension.


ALERT: Ascending Kills ALL units in your realm, ;)

Re: Era 24

Posted: Thu Aug 12, 2010 9:43 pm
by Bernie Sanders
but the price will stay constant even after ascension.
because the price of untraining isnt based on the amount of miners.
the suggestion was that the price be reset after every ascension.