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Re: era 24 bugs
Posted: Fri Aug 20, 2010 5:31 am
by EnVy!
been that way for many waves on the MS
Re: era 24 bugs
Posted: Fri Aug 20, 2010 11:22 am
by Forum
fixed MS
and how did you get more raw than total?
what did you do right before that?
did it stay like that or fix itself?
very odd and no it should not happen

Ace1102 wrote:Is it technically possible for ones TOTAL unit production to be less then their RAW ?
Unit Production 1,592 /day (1,100 total)
Also, when trying to buy a mothership, if you take out EXACTLY 4.5 bil it says you don't have enough naq to purchase, you have to have more then it says to buy it, but it still only takes 4.5 bil.
I could see how that might be very very annoying for some

Re: era 24 bugs
Posted: Fri Aug 20, 2010 11:44 am
by DavyC
Not a major bug, just a discrepancy from last era:
"You do not have enough turns. You need 12 for the attack, and an extra 0 for the anti-matter preperation and delivery of 0 specialists."
Re: era 24 bugs
Posted: Fri Aug 20, 2010 6:29 pm
by Ace1102
It was a new account that had higher raw then total, Im not sure what he did but it seems to have fixed itself since he started building UP.
Probably a non-bug, from becoming an officer on the first turn with a new account maybe.
Re: era 24 bugs
Posted: Mon Aug 30, 2010 7:09 pm
by Join me
Not enough mortal energies for ascension - you need at least 1,800,000 mortal souls for this ascension!!!
Attack Clone 1
Attack Mercenaries 1
Defense Drone 0
Defense Clone 1,000
Defense Mercenaries 250
General Drone 13,962
Mining Drone 1,784,092
Undercover Agents1,000
Anti-Intelligence Drone 19
Total Fighting Force 1,800,325
I have 1,800,074 not including mercs and didnt let me ascend,,,
did this last time as well, had to wait for 1 more turn after I had enough units to ascend

Re: era 24 bugs
Posted: Tue Aug 31, 2010 2:33 am
by High Empty
Join me wrote:Not enough mortal energies for ascension - you need at least 1,800,000 mortal souls for this ascension!!!
Attack Clone 1
Attack Mercenaries 1
Defense Drone 0
Defense Clone 1,000
Defense Mercenaries 250
General Drone 13,962
Mining Drone 1,784,092
Undercover Agents1,000
Anti-Intelligence Drone 19
Total Fighting Force 1,800,325
I have 1,800,074 not including mercs and didnt let me ascend,,,
did this last time as well, had to wait for 1 more turn after I had enough units to ascend

Problem can be one issue that i can think of
Did you use your market Status bonus and get UU? If so they don't count towards your armysize until the turn after.
Re: era 24 bugs
Posted: Tue Aug 31, 2010 2:44 am
by Join me
nope used my market SS bonus after the ascension
Re: era 24 bugs
Posted: Tue Aug 31, 2010 2:52 am
by Neimenljivi
Did you have the required naq for ascension on hand?
~Jack
Re: era 24 bugs
Posted: Tue Aug 31, 2010 3:05 am
by Join me
Neimenljivi wrote:Did you have the required naq for ascension on hand?
~Jack
yep about 11bill out
Re: era 24 bugs
Posted: Tue Aug 31, 2010 5:30 am
by knight
Join me wrote:nope used my market SS bonus after the ascension
Any use of the market or SS will require a turn change for the game to see the units.
Re: era 24 bugs
Posted: Sat Sep 04, 2010 9:23 pm
by Ace1102
Not exactly a bug but I thought it stands a better chance of being read here.
Is it too late to implement some sort of auto-ascension deal now for the inactives?
So that they automatically ascend when they reach the pre-requisites of army size and naq out, to a max level of say 6?
Or maybe all accounts can auto-matically ascend when they reach 2x or 2.5x the minimum required UU/Naq?
So that the farming can expand along with everything else...
Alternatively, Remember when you gave all active accounts the 2x bank size increase of a USS + other bonus's one era, Could you go the other way and modify all NON-active accounts and give them a free ascension every now and then?

Re: era 24 bugs
Posted: Thu Sep 09, 2010 9:58 am
by Forum
after week 4 all accounts with ascension level lower than (week-2) will gain one 'free ascension' each week....
number display got a tweak - anything bigger than a trillion has a x,xxx.yyy <name> format now. (for example, 1 trillion exactly will be 1,000.000 billion; 1,111,111,111,111 will be 1,111.111 billion , etc .. up to quadrillion where it will stay, if it comes to that

)
i may have fixed alliance power - will see soon...
MS, techs, UP, training, etc - all increased max size you can do at once.
anything else ?

oh - also - the last level of ascension, obtainable by one player only, is not a double of previous (2^level) but 1.1^level, as documented in 'game updates' -- considering how early it was obtained, had little choice

well done!
Re: era 24 bugs
Posted: Thu Sep 09, 2010 10:22 am
by GOLDEN WING
also the attacking one where 3 of us attacked 1 guy at the same time and it displayed all 3 of us getting the naq but 2 didn't get the naq and the other which attacked 2nd got it

Re: era 24 bugs
Posted: Thu Sep 09, 2010 10:23 am
by Forum
user IDs involved and any battle log ids?
GOLDEN WING wrote:also the attacking one where 3 of us attacked 1 guy at the same time and it displayed all 3 of us getting the naq but 2 didn't get the naq and the other which attacked 2nd got it

Re: era 24 bugs
Posted: Thu Sep 09, 2010 10:26 am
by BMMJ13
Seems to be an attack message problem.
X sent:
CounterIntelligence Agents and Offensive NID Team and Offensive Away Team
Y resisted the aggressors with:
Hok-Taur Guards and Jaffa Guards
The forces of X rush in full force, and inflict damage on Y's forces!
It was confirmed that of Y's forces fell at the hands of X's assult.
The forces of Y fought back with all they could, and managed to inflict damage on X's forces!
They managed to eradicate of X's troops.
Basically all the numbers are missing. If you look in your attack logs, it shows the correct numbers. The only thing seen in the attack message is mothership kills/stats.