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Re: Open ascension or not?
Posted: Sat Jun 04, 2011 11:45 am
by TheFuzz
i dont think the idea of when u descend someone they lose an ascended level would ever work. Why not tie a bonus into the ranks on ascended which affect your main stats and gives you a small % boost to each of ur stats, would encourage people to fight for rank on ascended more.
Re: Open ascension or not?
Posted: Sat Jun 04, 2011 3:44 pm
by Sammael
Open Ascentsion or not?
I say Yes!!
Anyway I hear loads of people saying its not fair for the ones who start out saying its to far for them as it is. Its part of the game a BIG part of the game and i say if your willing to play this game your willing to wait a little longer to get to the top then it is now.
I agree on makeing the last 2 or 3 hard to do and should be worth for almost anyone to do them but you shouldn't get compensation for the bigger accounts or any account in any case ascending is shedding your being so you leave everything behind why should you get a % of naq for it.
I say open it up but just for three spots. The last two for everyone to get to and then the last one for four people one for each ascneded race and then if you want to take there spot you have to fight over it on main and Ascened but you have to be the 25th ascention to try. *if people like this idea then i will open my own suggestion thread*
but i agree on the open ascentions.
sam
Re: Open ascension or not?
Posted: Sat Jun 04, 2011 5:57 pm
by stuff of legends
As long as the conversion rate for APP is adjusted so its somewhat worthwhile loosing the stats to ascend, i guess it wouldn't hurt to add some more ascensions.
Re: Open ascension or not?
Posted: Sat Jun 04, 2011 6:05 pm
by Iƒrit
honestly I would rather see ascension's taken down more then I would increased

23 is out of control, new players want to join and compete, adding more is just going to reduce player retention., at least IMO.
I also agree that it was much easier for players to compete when ascensions were limited and not complicated so that new players and old could actually battle each other, and if I remember correctly player retention was much higher those days.
As for loosing an ascension level for being deascended, talk about increasing the gap between old and new players...
Re: Open ascension or not?
Posted: Sat Jun 04, 2011 9:22 pm
by Robe
renegadze wrote:If admin ever wanted to encourage the people with covert 38+ to bother though, then the reward would have to be significant, unless as was suggested earlier where they get back a portion of their outlay.
I always thought he could have played it a bit smarter with the ascended server - descension = lose and ascended level. I realise a rule such as this now would cause uproar. But had he set this up when he decided to let people go past 10, then people may have been more encouraged to play ascended.
This could have then culminated in the 25th and final ascension being called "The One". As the title suggests, only one person can reach this rank, even if others have the requirements. "The One" would then have to be descended for anybody else to take this accolade.
All good ideas Renegadze.
The main draw back with ascending though is that players have to live from PPT to PPT to get into G & R Range
(due to low covert levels). This limits the capacity of those ascending to play the game over an extended time period.
We need to be careful that any new update doesn't significantly discourage the dwindling player base.
Duderanch wrote:I think if an update like that was to be implemented now then it would have to come with atleast a months advanced notice so people have the chance to work on their ascended accounts.
Duderanch is right. A lot of notice would be required so players had adequate time to adjust.
I was attending the admin meeting when Jason increased the number of ascensions last time.
He did it when a single player had managed to ascend an extra level (without discussion in the forum community).
This random quick fix encouraged many players to start ascending again to UK (23) in order to get substantial bonuses (47% bonus to normal Stats and 59% chance for AB).
I think there are enough bonuses already for fully ascended accounts.
Re: Open ascension or not?
Posted: Sat Jun 04, 2011 10:50 pm
by Clarkey
Robe wrote:I was attending the admin meeting when Jason increased the number of ascensions last time.
He did it when a single player had managed to ascend an extra level (without discussion in the forum community).
Jason did that because it wouldn't have been possible to turn back time on that one persons account and there would have been uproar to turn back the whole server by a few days. Also it wouldn't have been fair to leave one person ascended higher than the rest. It had to be done. He didn't need to open it by 3 but he did.
Re: Open ascension or not?
Posted: Sun Jun 05, 2011 1:39 am
by Cole
He should have added 10 levels, not 13...
Re: Open ascension or not?
Posted: Sun Jun 05, 2011 4:40 am
by Sammael
Cole wrote:He should have added 10 levels, not 13...
why shuold it of been 10 and not 13 the that number and the rate people where going it wouldn't of mattered.
anyway this is a discussion on if we should open it again to more not why he did it before.
Re: Open ascension or not?
Posted: Sun Jun 05, 2011 7:49 am
by MEZZANINE
Ascension originally had three purposes
1) To give people more to lose by being descended, forcing them to play another server.
This reason I hate as I have no desire to play another server.
2) To give a new challenge to older players who might be getting bored and drifting away.
This worked for some people ( thinks of Clarkey racing to be the 1st Unknown ). Some enjoyed this, some found it tiresome, personal I enjoyed ascending from nothing to LG+1, at the time ( over 4 years ago ) every ascension felt like an achievement but later ones felt like they took far to long and held me back from the fighting side of the game.
3) To force older stronger accounts to give up the cumulative advantage they had gained just by being here longer, and give newer players the ability to catch up.
This was a good reason and worked. The largest advantages in the game today have come from $$$s not amount of time playing but the effect of continued extra ascension levels would still be the same, if they were released on a regular basis like 1 or 2 per year people would be reluctant to spend $$$$ on upgrades that they would have to give up.
If there were to be more ascensions I think they would need,
1) To have a bonus worth losing current Coverts & RAW UP for.
2) To be released on a regular basis afterwards with plenty of notice so players dont buy an upgrade one day and find they have wasted their resources when another ascension level is opened up the next day.
3) A % of the cost of the upgrades lost by ascending would have to be repaid in non-transferable naq to the account being ascended since so many have already bought very expensive upgrades believing there would be no more ascension levels. The non-transferable naq would also have to be spent direct from the bank so it was never put on show to be stolen to get around trading/selling it, otherwise accounts might be ascended and stripped for $$$s.
4) Remove the time limits on ascending, with only 1 or 2 new ascension levels per year people already at Unknown would only progress say 2 ascensions and new players with a high activity could match them within a year.
Re: Open ascension or not?
Posted: Wed Jun 08, 2011 10:22 am
by Loki™
Robe wrote:Terrible idea.
Ascending is boring.
You cant build a covert and get sabbed constantly.
Most players give up trying.
Extending the pain would deter more players from starting or staying in the game.
This. I'm still LG
Re: Open ascension or not?
Posted: Wed Jun 08, 2011 6:50 pm
by Sarevok
Why not skip the ascending part, and put it into something else instead? Allow accounts to put resources into temporary stat boosts. I've no idea what resource requirements these would be, but something along the ideas of:
1% for a stat for a week, cumulative, up to 10% per stat.
Allow these to carry over ascensions. That way small and large can get the benefits. The small can build up a few areas, and when they ascend, will get these bonuses for a while, whilst on PPT, allowing them to try and get into G&R whilst on PPT.
And of course, the large could perpetually maintain a constant 10% stat boost to all stats, but of course, at a great financial burden.
That way, no need to increase the time burden on new players, and older players finished ascending, still have something to work at.
-Edit-
Alternatively, have no limit on the 10%, but have the costs increase as covert does. The levels still get removed after a week, so its a matter of finding your middle ground between spending and benifit
Re: Open ascension or not?
Posted: Sat Jun 11, 2011 4:12 pm
by Atomos
Realistically speaking, it takes a new account almost 2 years or more to reach TUK. Can a prior account really get in to 5GnR point range without training a huge amount of supers (who are lost after ascension thus forcing them to start from 0 again)?
Ask the new(ish) players what they want. I can guarantee none of them are interested in non stop ascensions for years on end never being able to really war or anything.
Start first ascensions at LG+1. It'll give the game a chance of retaining new players rather than them getting bored and going inactive.
Also fix the lack of ATs. This game needs to speed up, not slow down...
Re: Open ascension or not?
Posted: Sat Jun 11, 2011 6:45 pm
by GOLDEN WING
Remove the Whole Ascention Idea all together.
Leave 23 and allow people to get there.
now go onto Perks
maybe you sacrifice x amount of uu and you get to customize your Mother Ship
Maybe 2nd perk being Customizing your weapons for a Fee.
Maybe 3rd Perk adding the ability to Customize attack reports (A Note was Left after the Attackers had Escaped)
Dunno really but if you haven't got what i mean by #3 then you need glasses

up to 20 Perks each getting extremely costly but different and adds Value to your account.
Perks*MS(Customized)
*Weapons(Customized)
*Increase Broker Slots
*1 of the Last (Allow up to 3 PPT's per week "can only be used Once per month")
*Last (Customized Title "
The *EDIT* Of the *EDIT*Those just being example's... Adds extra features. and not Limited to Ascension level it can be or could be given to anyone who isn't Unknown. They never reset when you ascend its a Prize on the account.
And probobly add a 50k Raw UP Increments (Not Resetting) ,5tril Naq increments per Perk and *250 for the Raw UP per Perk.
*perk 2 costing 100k Raw and *250 = 25m uu for #2 and #3 costing 37.5m uu (12.5m increments)
so 5tril+12.5m uu +UP cost per Perk!!!!
Wrote this at 4:44am so a bit sleepy.
Re: Open ascension or not?
Posted: Sat Jun 11, 2011 6:57 pm
by jedi~tank
More ascensions? You have to be **Filtered** kidding me right? Ascending is the most boring style of gameplay there is and to even add 2 more isnt worth it AT ALL!! I would rather work 3 jobs and buy covert levels 45/45.
Re: Open ascension or not?
Posted: Sat Jun 11, 2011 9:42 pm
by Clarkey
Jedi~Tank wrote:More ascensions? You have to be **Filtered** kidding me right? Ascending is the most boring style of gameplay there is and to even add 2 more isnt worth it AT ALL!! I would rather work 3 jobs and buy covert levels 45/45.
I'm not saying there should be either, but again, people have their own playing styles. You may think ascending is the most boring style of gameplay but someone else may think it's the most interesting style.
Someone (not naming who) said to me the other day, besides getting massed and hitting back, what else is there in this game if you don't ascend?
Constantly raiding is a style of gameplay, are you saying that going through hundreds of pages of accounts either spying accounts or 3AT testing them to see if they have good raiding supply is more interesting than ascending? Going through the ranks to find raid targets is so boring i'd rather shoot the **Filtered** out of my brains.