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Re: Cap everything

Posted: Fri Jul 08, 2011 4:15 pm
by Rodwolf
stuff of legends wrote:
Jedi~Tank wrote:Cap power ups at 1000- for those over 1000 bring them down to 1000

Cap covert level at 40
Cap AC level at 40

Why penalize someone who has worked to get their account above someone who has bought their way?
How about you cap personals at 1.1k physicals and 1.6k
Covert Cap at 37 and bring every over down, same with AC.
My guess is you wouldnt like that either.


JT says to cap everything, so also those . And if something is brought back to a level even further someone has reached it should be repaid by admin. Very simple actually.

Re: Cap everything

Posted: Fri Jul 08, 2011 4:45 pm
by Iƒrit
Rodwolf wrote:
stuff of legends wrote:
Jedi~Tank wrote:Cap power ups at 1000- for those over 1000 bring them down to 1000

Cap covert level at 40
Cap AC level at 40

Why penalize someone who has worked to get their account above someone who has bought their way?
How about you cap personals at 1.1k physicals and 1.6k
Covert Cap at 37 and bring every over down, same with AC.
My guess is you wouldnt like that either.


JT says to cap everything, so also those . And if something is brought back to a level even further someone has reached it should be repaid by admin. Very simple actually.

I seriously doubt admin will repay for changes made to game.

Re: Cap everything

Posted: Fri Jul 08, 2011 4:48 pm
by stuff of legends
Rodwolf wrote:
stuff of legends wrote:
Jedi~Tank wrote:Cap power ups at 1000- for those over 1000 bring them down to 1000

Cap covert level at 40
Cap AC level at 40

Why penalize someone who has worked to get their account above someone who has bought their way?
How about you cap personals at 1.1k physicals and 1.6k
Covert Cap at 37 and bring every over down, same with AC.
My guess is you wouldnt like that either.


JT says to cap everything, so also those . And if something is brought back to a level even further someone has reached it should be repaid by admin. Very simple actually.

Admin has never paid back anything when he induces an update. So don't bother going down that path. (well maybe once).
Yes and the cap just so happens to be above everyone in main and below quite a few in ascended. If anything it should be the other way around. But at the very least it should be set above everyone.
So what do you propose we do with the masses of DMU, life force, turns and naq that will accumulate over time, waiting for some people to catch up?

@ifrit, ninjad my post :smt019 , and yes admin hardly ever repays anything.

Re: Cap everything

Posted: Fri Jul 08, 2011 6:13 pm
by Rodwolf
Allright, above everyone, but on ALL stats (both ascended and main), not just a stat here and there. It should be all or nothing for this do be done right.

Re: Cap everything

Posted: Fri Jul 08, 2011 6:32 pm
by stuff of legends
Jedi~Tank wrote:Ascended- completely join the 2, ppt, vac, bonus in main based on ascended power
vac yes, ppt no, as per reasons stated various other times by people, and i dont know about the last bit...sounds a bit too strong.

Cap planets @ 15b
Cap power ups at 1000- for those over 1000 bring them down to 1000

Cap covert level at 40
Cap AC level at 40

As above

Cap max army size at 300mil- total army including mers..eliminate the plaque aspect.
Cap ms capacities at 500k slots- if any is over bring them down
Cap ascensions at 25 (debatable) stay where they are

This will make players have to use thier accounts in strategic ways

Remove alliance repairs
Remove alliance ppt's
Remove the houses and install a galaxy format

Make a ratio whereas an account cannot engage another unless it is within a specific power/size parameter.
Either do this or limit army sizes, not both.

Install farm button- with this you can farm any account.
How is it different to the attack button? You get to take there naq without engaging the enemy or what?

Make failed covert ops show in the logs
Make successful covert ops 100% not shown- no ?????
The latter would make hardly any sense, you are successful at being stealthy and not alert the enemy yet you get seen?

Add a attack weps sab button
Add a def weps sabb button
So we can choose which we want to sab.
Interesting, but i would have to say no, and then suggest when you mass the % of weapon damage is based off of the turns used AND the attack : defence ratio, a little more strongly if it is already...which i dont think it is. That way, the greater an attack is to a defence the faster you destroy it. So we don't have to use 2k odd turns just to destroy a 100 bill defence

Re: Cap everything

Posted: Fri Jul 08, 2011 6:37 pm
by renegadze
i'm just going to say bad...if you cannot see this, then please buy covert 40...let me know so I can duely quit....thanks kbye

Re: Cap everything

Posted: Fri Jul 08, 2011 6:46 pm
by Rodwolf
renegadze wrote:i'm just going to say bad...if you cannot see this, then please buy covert 40...let me know so I can duely quit....thanks kbye


So its ok to buy a 5 T MS with 800 K fleets, one that can mass any planet defense while no one can defend against it cuz you cant harm the MS...but its not ok to buy covert lvl 40 or AC 40?

Plz explain...?

Re: Cap everything

Posted: Fri Jul 08, 2011 6:50 pm
by renegadze
Rodwolf wrote:
renegadze wrote:i'm just going to say bad...if you cannot see this, then please buy covert 40...let me know so I can duely quit....thanks kbye


So its ok to buy a 5 T MS with 800 K fleets, one that can mass any planet defense while no one can defend against it cuz you cant harm the MS...but its not ok to buy covert lvl 40 or AC 40?

Plz explain...?


and in 1 swift move...i merlin the planet... what are your 800 or 6 million fleets gonna do then?

Re: Cap everything

Posted: Fri Jul 08, 2011 6:52 pm
by jedi~tank
Keep the suggestions coming folks,

I'll toss out there ascensions 1 week, or atleast less than 14 days..1 year to reach the pinnacle is kind of long.

Re: Cap everything

Posted: Fri Jul 08, 2011 6:52 pm
by Rodwolf
renegadze wrote:
Rodwolf wrote:
renegadze wrote:i'm just going to say bad...if you cannot see this, then please buy covert 40...let me know so I can duely quit....thanks kbye


So its ok to buy a 5 T MS with 800 K fleets, one that can mass any planet defense while no one can defend against it cuz you cant harm the MS...but its not ok to buy covert lvl 40 or AC 40?

Plz explain...?


and in 1 swift move...i merlin the planet... what are your 800 or 6 million fleets gonna do then?


with 1 swift move train 5 k extra spies and the sabber fails...

Re: Cap everything

Posted: Fri Jul 08, 2011 6:58 pm
by Iƒrit
The idea has a lot of merit, but it would need to be dealt with in entirety.

If you begin capping ascended, you are going to make it back to what it was 2 years ago where NO one can be de-ascended unless you are offline for a stupid amount of time (like days). There is a total difference in debating one stat having a ending period and any another.

Main
-------------
1.) The problem is for the most part that covert is a game changer, and the fact that 38s, and 39s have not been bought with any single person farming it, goes to show for that. Money has had such a adverse effect on covert levels.

2.) Plague not halting growth to a point were players can become effectively 'untouchable' is also a HUGE game changer. Army size is a concern in general, especially if players want to allow for more competition, and to help new players be able to compete.

3.) Motherships are massable, even if you're volleys are 1.

4.) I would love some alteration to the alliance functions, sadly Jason refuses to remove repairs/PPTs and houses.

Ascended
------------
1.) De-ascension is EASILY avoidable, you can have ALL 0's and still avoid it easily. You have 8-9 hours, if you need tips I can show you how to do it in 11-12 hours, that is minimum time to be descended and anyone can increase that minimum time.

2.) Planet counts only effect who you can hit in size compared to you, I for one would be up for looking at how to change that to help out the playing field for newly ascended to close gaps.

Re: Cap everything

Posted: Fri Jul 08, 2011 7:02 pm
by Rodwolf
Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.



Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.

Re: Cap everything

Posted: Fri Jul 08, 2011 7:13 pm
by Iƒrit
Rodwolf wrote:
Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.



Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.

well yes and no, Ill agree for the most part, and settle with a compromise. But I will say the majority of the problem is no restrictions/very loose limits on the cash market.

Admin should have never allowed for players to be able to sell in between each other, should be classified as cheating.
Supporting the server, its a good cause, but allowing a player to purchase 300k ATs in one go? that is far from limiting. Black market should be limited, Supporter Status not so bad, but shouldn't allow for 2 in one week, could do with a limit of 1/week.

Re: Cap everything

Posted: Fri Jul 08, 2011 7:23 pm
by Rodwolf
Iƒrit wrote:
Rodwolf wrote:
Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.



Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.

well yes and no, Ill agree for the most part, and settle with a compromise. But I will say the majority of the problem is no restrictions/very loose limits on the cash market.

Admin should have never allowed for players to be able to sell in between each other, should be classified as cheating.
Supporting the server, its a good cause, but allowing a player to purchase 300k ATs in one go? that is far from limiting. Black market should be limited, Supporter Status not so bad, but shouldn't allow for 2 in one week, could do with a limit of 1/week.


I also agree with that

Re: Cap everything

Posted: Fri Jul 08, 2011 7:29 pm
by Adonex
Iƒrit wrote:
Rodwolf wrote:
Iƒrit wrote:
3.) Motherships are massable, even if you're volleys are 1.



Rofl, that makes no sense at all. Nobody spends 10 T naq in repair naq to bring them down each time... Im sorry, but the top 5 MS atm (build with $) are untouchable by the normal players, and will always be. That also need a sort of cap to level the field in this game.

well yes and no, Ill agree for the most part, and settle with a compromise. But I will say the majority of the problem is no restrictions/very loose limits on the cash market.

Admin should have never allowed for players to be able to sell in between each other, should be classified as cheating.
Supporting the server, its a good cause, but allowing a player to purchase 300k ATs in one go? that is far from limiting. Black market should be limited, Supporter Status not so bad, but shouldn't allow for 2 in one week, could do with a limit of 1/week.

Wait their are people paying around $200 for turns?!?! that's ridiculous