Page 3 of 3

Re: Sabotage Balance

Posted: Sat Jul 23, 2011 6:23 pm
by xDaku
Jedi~Tank wrote:
xDaku wrote:Ok JT, I'm not taking a shot at you. Didn't mean to in that post, didn't think I did.

Second, more defensive? There's a new way to give and get war, aka faster gameplay. Sabbing is what people do to AVOID the war setting, quite a few people. This removes that.

If thamuz has a 60T def and this comes in, he can't sab anyone too much, can't attack anyone too much, he's virtually useless to his alliance. Those huge defenses become a liability. Rodwolf's is already a liability to him, Thamuz's will become one too.

So actually, unless someone's aim in this game is to sit and not make more than 15 sabs, or more than 300T on one person in 24 hours, having a huge def like that is useless. Explain to me, how is that BAD? How does this make the masser more defensive? You can keep going at Thamuz as long as you want, because if he starts retaliating he's risking war with you. Another way to achieve war/war, put and end to tabbed sabbing, this to me sounds much more offensive than what the game is right now.

The tactic to use to avoid the war setting is to have a team and each member of the team take thier hits 1 short of the auto war.

When you start delaying attacks more so than they already are you delay the offensive. You ought to try it sometime. You load up and try to jack a 50 tril by yourself and you will see exactly my point.

He doesnt have to retaliate, alls he has to do is repair and with the delay attacks and current UU loss I can lose 2 accounts worth of UU massing. ;)


Yes, but it's a double edged sword, like I said in my first post. First of all, you don't have to worry about giving a war setting as much because they can't attack you back without risking their own defence. So actually, you can keep going on with the massing. Two, the only thing this suggestion would do to your offensive is delay the sabbing from being tabbed. While that may take up more of your own time, it doesn't make the game MORE defensive, it makes it slower when massing huge defences that won't retaliate.

Meanwhile, the MAJORITY of players actually build stats and fight in wars, rather than forcefully turning into snipers. And it's the forceful sniper style gameplay that leads to some people leaving this game.

Re: Sabotage Balance

Posted: Sat Jul 23, 2011 6:31 pm
by jedi~tank
xDaku wrote:
Jedi~Tank wrote:
xDaku wrote:Ok JT, I'm not taking a shot at you. Didn't mean to in that post, didn't think I did.

Second, more defensive? There's a new way to give and get war, aka faster gameplay. Sabbing is what people do to AVOID the war setting, quite a few people. This removes that.

If thamuz has a 60T def and this comes in, he can't sab anyone too much, can't attack anyone too much, he's virtually useless to his alliance. Those huge defenses become a liability. Rodwolf's is already a liability to him, Thamuz's will become one too.

So actually, unless someone's aim in this game is to sit and not make more than 15 sabs, or more than 300T on one person in 24 hours, having a huge def like that is useless. Explain to me, how is that BAD? How does this make the masser more defensive? You can keep going at Thamuz as long as you want, because if he starts retaliating he's risking war with you. Another way to achieve war/war, put and end to tabbed sabbing, this to me sounds much more offensive than what the game is right now.

The tactic to use to avoid the war setting is to have a team and each member of the team take thier hits 1 short of the auto war.

When you start delaying attacks more so than they already are you delay the offensive. You ought to try it sometime. You load up and try to jack a 50 tril by yourself and you will see exactly my point.

He doesnt have to retaliate, alls he has to do is repair and with the delay attacks and current UU loss I can lose 2 accounts worth of UU massing. ;)


Yes, but it's a double edged sword, like I said in my first post. First of all, you don't have to worry about giving a war setting as much because they can't attack you back without risking their own defence. So actually, you can keep going on with the massing. Two, the only thing this suggestion would do to your offensive is delay the sabbing from being tabbed. While that may take up more of your own time, it doesn't now make the game MORE defensive, it makes it slower when massing huge defences that won't retaliate.

Meanwhile, the MAJORITY of players actually build stats and fight in wars, rather than forcefully turning into snipers. And it's the forceful sniper style gameplay that leads to some people leaving this game.

Think about it tho..3 sec delay and x amount of hits causes auto war..you load up to make a run at me, I take a defensive posture..the very second autowar kicks in I sab your strike and def to 0. The strategy you have in mind is great, but unless there is a package of changes done it's going to make it off balance, and I am an offensive minded player but adaptable. You would get 0'd trying to take my def while Im online. Now offline is another matter..thats too easy, who would care about autowar..u mass and sab and done when you get done.

Re: Sabotage Balance

Posted: Sat Jul 23, 2011 6:44 pm
by xDaku
But you know when the auto war kicks in, you can prepare too. It's not like you have no clue when it kicks in, you know EXACTLY when it kicks in. You can prepare yourself for sabs, ac's, straight up masses, and do the same to the opponent. Chances are if you're going for a def like that you're going to have a strike you're confident can take it out. You get 14 sabs on him without autowar kicking in, the only way he can stop you is changing around his spy count and you have recon for that. When you know it's going to be autowar, it's just going to be an onliner of epic proportions, a straight war/war to the death.

I like the idea of that going down.

Now, something else that just struck to me, earlier I said that we could have it so that the autowar only kicks in if he's seen. I now take that back. After 15 hits, I'm sure someone will notice dozens of spies secretly sabotaging weapons. And if you really want to just sabotage someone, without massing them, which I think is the boring way to play the game, get a team to do it.

EDIT: Also, I kind of want to see that go down now. JT vs. Thamuz, a straight up onliner of epic proportions :-D But this is slightly off topic :P

Re: Sabotage Balance

Posted: Sat Jul 30, 2011 3:59 am
by ~Coyle~
All i know is there should be auto war for sabbing :smt060

Re: Sabotage Balance

Posted: Sat Jul 30, 2011 11:58 am
by dazman
Make more delays in attacks.... No. waiting 5 secs trying to mass someone is too long as it is, now you want to do the same with sabbing.

Re: Sabotage Balance

Posted: Sat Jul 30, 2011 1:48 pm
by xDaku
dazman wrote:Make more delays in attacks.... No. waiting 5 secs trying to mass someone is too long as it is, now you want to do the same with sabbing.


I want to force more 'old school massing' without losing the power of sabotage. This does the job really well. And maybe you've overlooked the war setting given, but while offline does become slower, it also makes onliners faster. That's something I'm willing to sacrifice, I enjoy onliners more, I think they take more skill. Anyone can mass offline.

If onliners become faster, and offliners become slower, I fail to see how that would be a bad thing?

Re: Sabotage Balance

Posted: Wed Aug 03, 2011 10:18 am
by Feri
auto war for sab is a dumb idea... unless you get caught EVERY time... its stupid.
takes away the whole "covert" aspect of a "covert" operation.

even if you get seen ONCE.. whos to say the other ones are you?
unless you completely remove the idea of being able to do secret covert operations... and that is lame.
what next, if you spy someone 50 times you get auto war?

Re: Sabotage Balance

Posted: Wed Aug 03, 2011 10:22 am
by ~Drunken Master~
Sab is fine as it is, why keep changing everything ???????????????????

](*,)

#-o

Re: Sabotage Balance

Posted: Thu Aug 04, 2011 4:28 pm
by krsnik666
i like the idea of having a 3 second gap between sabs would make the game more interesting and would and give the new players a chance to actually get somewhere.

also the war setting is another good idea if your spotted after you have sabotaged a number of times. if you get spotted then your auto set to war. using the realm alert and idea would be good
recap of idea (makred in red). why not add attack turns to this idea aswell while keeping the covert turns so that the sabs can still be normal but the massing afterwards would be limited and not so tedious for people who are offline (marked in green)
higherester = 15 - 15
higherest = 20 - 9
higher = 25 - 6
high = 30 - 3
none = 35 - 0



--this part is a bit off topic--
Just an idea
i cant remember who said it but if it came in a package add some caps ive just read this topic and people complaining about high defence we could put a cap on defence and stike while implementing this sab update.
i was thinking of a cap around 50 or 40 trill to stop people building way to high defences
if people say a cap is a bad idea i think otherwise. makes people not just stat builders wars would be more interesting and tougher and no one needs to complain.

im sure people can find other places to put 50 mill UU instead of building huge ass defences or stikes