Page 3 of 4
Re: Increasing weapon cost
Posted: Sun Jan 22, 2012 6:21 pm
by Sol
~Tziki~ wrote:Because the "seller" of the weapons knows they can extort someone that has enough cash to throw around.
lol, thats hardly a reason. If you have a giant army the last thing you would care about is someone trying to extort you. You would just blow their head off and walk away. No one would care.
What your saying is because someone has a huge amount of power/influence, they can easily be blackmailed. 1+1!=3
Re: Increasing weapon cost
Posted: Sun Jan 22, 2012 6:30 pm
by ~Tziki~
Sol wrote:~Tziki~ wrote:Because the "seller" of the weapons knows they can extort someone that has enough cash to throw around.
lol, thats hardly a reason. If you have a giant army the last thing you would care about is someone trying to extort you. You would just blow their head off and walk away. No one would care.
What your saying is because someone has a huge amount of power/influence, they can easily be blackmailed. 1+1!=3
If you bite the hand that feeds you, then you cannot eat anymore.
If you blow the head off the galactic supplier of weapons, you have just ensured you can no longer defend yourself.
whats a little extortion compared to your own undoing?
As far as banks go, i agree their should be one. Some players dont like to buy one cosmic fleet one button click at a time. but prefer to do it in multiples, or save for the time where you can decide what to do with DMU. Ontop of that if weapon costs are changed those that use the purchase of weapons to save DMU and sell it to others will no longer be able to do it.
Re: Increasing weapon cost
Posted: Sun Jan 22, 2012 6:42 pm
by Sol
~Tziki~ wrote:If you bite the hand that feeds you, then you cannot eat anymore.
If you blow the head off the galactic supplier of weapons, you have just ensured you can no longer defend yourself.
whats a little extortion compared to your own undoing?
out of the trillions of planets, countless realms, galaxies, there is only one galactic supplier? I dont think so. And i'm pretty sure most ascended races/beings would be advanced enough to make THEIR OWN weapons, they just need to cover the cost for parts, which again i dont think people would extort for.
~Tziki~ wrote:As far as banks go, i agree their should be one. Some players dont like to buy one cosmic fleet one button click at a time. but prefer to do it in multiples, or save for the time where you can decide what to do with DMU. Ontop of that if weapon costs are changed those that use the purchase of weapons to save DMU and sell it to others will no longer be able to do it.
Thats a whole new argument that needs to go in another thread.
Currently I haven't heard of a compelling argument to not increase the cost of weapons, the whole new user deal is not a strong argument for this to really effect it, at least not yet or in the near future anyway.
Re: Increasing weapon cost
Posted: Sun Jan 22, 2012 6:55 pm
by ~Tziki~
im neither for nor against, i dont feel the cost would effect any players that are active.
I agree something needs to be done to reduce the amount of training and untraining that goes on, but i dont know if weapons would be the answer. i feel it may only effect small players.
Re: Increasing weapon cost
Posted: Sun Jan 22, 2012 8:08 pm
by Rudy Peña
Everyone one who is trying to fight this is dumb. If you look, it costs like 1 mil DMU to buy 1 weapon. All he is doing is making the price go up to 3 mil DMU. This is not a major difference, you guys act like this is main where it costs alot just to buy like 50mil weapons. There is way to much DMU for both big and small players to buy weapons.
This is not a big major update, read his first post again. The price of the weapons are going up by a few mil and thats it.
Weapons in ascended right now is way too cheap to buy for both big and small players alike. Sure big players can buy all the weapons they need and then some, but then they will have less DMU to convert which will make them take a bit longer to keep upgrading. Same thing for the small players, but since its very cheap for small players to upgrade there levels, there is no reason to fight this.
Yeah sure it will be harder for them as they grow bigger....but now they are bigger, they aint small no more. So all these weak arguments is not good enough to warrent not doing this update, which I support. Weapons are way to cheap to buy in ascended.
Costs right now for the strongest.
2,560 ---- 167,800 Dark Matter Units
After the update.
2,560 ---- 3,500,800 Dark Matter Units
Right now I can buy like 100mil weapons for less than like 100tril DMU, it will cost 300tril DMU for 100mil weapons. It is not a big thing to worry about. It is way too easy to buy weapons right now. This update will make it a challenge for everyone in the game.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 11:01 am
by Lore
Well my question is,,,, whats this going to change? Or is it a bandaide? I mean are you simply going to increase the price as the largest accounts get bigger and bigger incomes? Seems to me your changing nothing, and its leaving you in a place were in another year you will do it again, and again, and again. Always hurting the noobie smaller players while barely pahsing the top ranks.
One thing that I see is not you guys issues with "farming" runs that require building of arms. What about rebuilding after a massing. If they have to farm/build/farm/build/farm/build to gain income, then they will have to do the same to defend, to recover from massing, and such.
There are multiple ways to address the issue at the root of this request, other then the bandaide your suggesting. No sales of weapons, only being able to buy or sell a set % per turn, many options are out there.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 2:24 pm
by Sol
Lore wrote:Well my question is,,,, whats this going to change? Or is it a bandaide? I mean are you simply going to increase the price as the largest accounts get bigger and bigger incomes? Seems to me your changing nothing, and its leaving you in a place were in another year you will do it again, and again, and again. Always hurting the noobie smaller players while barely pahsing the top ranks.
The core idea was to make sabbing more effective. As it is now people just buy billions of weapons for peanuts rendering sabbing a void choice (in about 99% of players).
Arena works somewhat alright on the issue because people can't just pick up 500 trill DMU to buy the weaps.
Apart from that i would assume most 'noobies' dont need 500 mill odd weapons? unless they have a stack of planets around somewhere, in which case it wouldnt be too hard to get a good few hits. Not to mention it would only be affecting the more powerful weapons, smaller ones can remain at the same price.
Lore wrote:There are multiple ways to address the issue at the root of this request, other then the bandaide your suggesting. No sales of weapons, only being able to buy or sell a set % per turn, many options are out there.
Even though it works fine on main, with ascended being similar in most ways, it wont work?
% selling per turn wont do anything, i dont have the intentions to block people selling weapons, it's the fact that sabotage is crap because of the ability to buy weapons in copious amounts and weapons aren't worth the html they are written on.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 4:33 pm
by pc
Increasing weapon cost ....NO
Its one more blow against the farmer ...
Losing the 130% was a blow against the farmer ..This I am ok with.It was about time
people with a defense got some help.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 4:53 pm
by Sol
pc wrote:Increasing weapon cost ....NO
Its one more blow against the farmer ...
It's a blow against the defender as well.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 5:03 pm
by pc
Sol wrote:pc wrote:Increasing weapon cost ....NO
Its one more blow against the farmer ...
It's a blow against the defender as well.
I am a farmer ..Why would I want to lose all my farming tools.
if there is nothing to do on ascended.I wont play ...dont care for main much.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 5:14 pm
by Sol
pc wrote:Sol wrote:pc wrote:Increasing weapon cost ....NO
Its one more blow against the farmer ...
It's a blow against the defender as well.
I am a farmer ..Why would I want to lose all my farming tools.
if there is nothing to do on ascended.I wont play ...dont care for main much.
So because something effects you, and effects other people, to allow for something that should be made a viable way to play, you aren't going to play?
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 7:03 pm
by hokiehomeboy
Sol wrote:pc wrote:Sol wrote:pc wrote:Increasing weapon cost ....NO
Its one more blow against the farmer ...
It's a blow against the defender as well.
I am a farmer ..Why would I want to lose all my farming tools.
if there is nothing to do on ascended.I wont play ...dont care for main much.
So because something effects you, and effects other people, to allow for something that should be made a viable way to play, you aren't going to play?
I guess this is a great place to make the point (again) that it slows the smaller players down far more than it does the larger who will continue business as usual? Because I can afford to make a few cheap 0 def hits and arm up anything I want. Then go hitting the 1Q hits on the 60-100Q defenses. It won't change anything for me. It will make the small guy keep his strike trained at all times even when farming 0 def. Whereas I will just sell mine off to hit them, buy it back when I need to.
Like I said, business as usual.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 7:10 pm
by Sol
hokiehomeboy wrote:Sol wrote:pc wrote:Sol wrote:pc wrote:Increasing weapon cost ....NO
Its one more blow against the farmer ...
It's a blow against the defender as well.
I am a farmer ..Why would I want to lose all my farming tools.
if there is nothing to do on ascended.I wont play ...dont care for main much.
So because something effects you, and effects other people, to allow for something that should be made a viable way to play, you aren't going to play?
I guess this is a great place to make the point (again) that it slows the smaller players down far more than it does the larger who will continue business as usual? Because I can afford to make a few cheap 0 def hits and arm up anything I want. Then go hitting the 1Q hits on the 60-100Q defenses. It won't change anything for me. It will make the small guy keep his strike trained at all times even when farming 0 def. Whereas I will just sell mine off to hit them, buy it back when I need to.
Like I said, business as usual.
So what if you buy and sell a strike? It's not going to effect anything then or now, accept rank.
Which was the reason why the multiplier was pulled out when the increase in weapon cost was brought in.
Re: Increasing weapon cost
Posted: Wed Feb 22, 2012 11:29 pm
by hokiehomeboy
SoL i'm not going into the math with how I will beat this update hands down, and now with my new information, i will save more UUs on top of that. And keep farming everyone for anything. How does this balance anything? When people who keep all their strike trained will lose more, and spend more training and repairing? But they won't be hitting for .5-1quad as i will be.
Re: Increasing weapon cost
Posted: Thu Feb 23, 2012 8:07 am
by Lore
Sol wrote:Lore wrote:Well my question is,,,, whats this going to change? Or is it a bandaide? I mean are you simply going to increase the price as the largest accounts get bigger and bigger incomes? Seems to me your changing nothing, and its leaving you in a place were in another year you will do it again, and again, and again. Always hurting the noobie smaller players while barely pahsing the top ranks.
The core idea was to make sabbing more effective. As it is now people just buy billions of weapons for peanuts rendering sabbing a void choice (in about 99% of players).
Arena works somewhat alright on the issue because people can't just pick up 500 trill DMU to buy the weaps.
Apart from that i would assume most 'noobies' dont need 500 mill odd weapons? unless they have a stack of planets around somewhere, in which case it wouldnt be too hard to get a good few hits. Not to mention it would only be affecting the more powerful weapons, smaller ones can remain at the same price.
Lore wrote:
There are multiple ways to address the issue at the root of this request, other then the bandaide your suggesting. No sales of weapons, only being able to buy or sell a set % per turn, many options are out there.
Even though it works fine on main, with ascended being similar in most ways, it wont work?
% selling per turn wont do anything, i dont have the intentions to block people selling weapons, it's the fact that sabotage is crap because of the ability to buy weapons in copious amounts and weapons aren't worth the html they are written on.
Then limit the number of weapons based on the number of trained planets?
Do you understand my concern for a smaller defeated account with someone sitting on them? If it is a concern. If they can not produce enough or farm enough in 1 or 2 turns they will never be able to defend themselves. I raise this point in rebuttle to your point about weapon cost, because it is a bandaide because you will have to keep raising the prices over time to keep the same effectiveness.
FTR I think prices are a bit low