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Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 12:01 am
by tryingthis
Naquadah Stolen(0.0001) 5,615,113,694,835
Untrained Military Peons Kidnapped(50) 16,837,544
not bad for thee 9k market turns and i still have 1k left

Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 12:38 am
by Drought
tryingthis wrote:Naquadah Stolen(0.0001) 5,615,113,694,835
Untrained Military Peons Kidnapped(50) 16,837,544
not bad for thee 9k market turns and i still have 1k left

actually for 9k turns, you could've gotten way more

simply hit peeps with 0 defs and with no less then 30b out, turn after turn
set people with low ranks to war, and check your attack page then click rankings by relations, its what they call a 'farm list' so you can easily farm them every turn if they have enough out

Still good effort though

Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 1:17 am
by tryingthis
Duck Dodgers wrote:tryingthis wrote:Naquadah Stolen(0.0001) 5,615,113,694,835
Untrained Military Peons Kidnapped(50) 16,837,544
not bad for thee 9k market turns and i still have 1k left

actually for 9k turns, you could've gotten way more

simply hit peeps with 0 defs and with no less then 30b out, turn after turn
set people with low ranks to war, and check your attack page then click rankings by relations, its what they call a 'farm list' so you can easily farm them every turn if they have enough out

Still good effort though

im new

todays my first day

Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 1:37 am
by Drought
tryingthis wrote:Duck Dodgers wrote:tryingthis wrote:Naquadah Stolen(0.0001) 5,615,113,694,835
Untrained Military Peons Kidnapped(50) 16,837,544
not bad for thee 9k market turns and i still have 1k left

actually for 9k turns, you could've gotten way more

simply hit peeps with 0 defs and with no less then 30b out, turn after turn
set people with low ranks to war, and check your attack page then click rankings by relations, its what they call a 'farm list' so you can easily farm them every turn if they have enough out

Still good effort though

im new

todays my first day

you are well on your way then

good luck
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 1:42 am
by tryingthis
Duck Dodgers wrote:tryingthis wrote:Duck Dodgers wrote:tryingthis wrote:Naquadah Stolen(0.0001) 5,615,113,694,835
Untrained Military Peons Kidnapped(50) 16,837,544
not bad for thee 9k market turns and i still have 1k left

actually for 9k turns, you could've gotten way more

simply hit peeps with 0 defs and with no less then 30b out, turn after turn
set people with low ranks to war, and check your attack page then click rankings by relations, its what they call a 'farm list' so you can easily farm them every turn if they have enough out

Still good effort though

im new

todays my first day

you are well on your way then

good luck
thanks now to wait for turns lol boring...how should i set my 13PLUS MILL UU UP?
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:09 am
by Drought
Do not leave them out in the open
train some spies, (not the anti covert ones though)
perhaps a bit more defence too
and the rest as miners
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:12 am
by tryingthis
Duck Dodgers wrote:Do not leave them out in the open
train some spies, (not the anti covert ones though)
perhaps a bit more defence too
and the rest as miners
i made them all spys so i didnt lose them but u think 5mill on atk/DEF/SPY AND THE REMAIN 4 miners good?
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:27 am
by Drought
They have this simply approach, dont build more then you are willing to loose
It is a war game after all, and wheter its random or having pissed people off, chances are you will loose stuff eventually
miners increase income, making you a target for farmers if your def is too low and you dont log in often enough
I believe a good ratio for income able to hold vs defence before its taken is something like 1 to 10 imagine you should be able to hold near 100 billion on a 1 trillion defence
Though these figures generally go for alliances
Also, when ascending, you have to broker all your goods away, else you might loose quite a bit
But hook up with harchester

he will help too
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:30 am
by tryingthis
Duck Dodgers wrote:They have this simply approach, dont build more then you are willing to loose
It is a war game after all, and wheter its random or having pissed people off, chances are you will loose stuff eventually
miners increase income, making you a target for farmers if your def is too low and you dont log in often enough
I believe a good ratio for income able to hold vs defence before its taken is something like 1 to 10 imagine you should be able to hold near 100 billion on a 1 trillion defence
Though these figures generally go for alliances
Also, when ascending, you have to broker all your goods away, else you might loose quite a bit
But hook up with harchester

he will help too
the broker says its not avaible to me....
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:36 am
by Drought
Ahh thats because you dont have supporter status
well here is a tip: dont get too much UU as you can not transfer them before the first ascension (unless you pay $$ for supoprter status)
Stack up on naq, get some small or average size planet, and simply buy defences for it
After ascension you can sell the defences
You could also upgrade you covert level a bit, but they will be level(s) 0 after each ascension
On the other hand, everything you have on you when you first ascend is transformed to ascension points, which you can later use on the ascended server to get you a good start there for power ups
Seeing as this is at least a month away, hook up with harchester, (set as Commander) and ask again when the time comes for ascending.
For the first time to ascend its rather important to get it right, else youwill have lost quite some resources which could have been easily avoided

Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:39 am
by tryingthis
Duck Dodgers wrote:Ahh thats because you dont have supporter status
well here is a tip: dont get too much UU as you can not transfer them before the first ascension (unless you pay $$ for supoprter status)
Stack up on naq, get some small or average size planet, and simply buy defences for it
After ascension you can sell the defences
You could also upgrade you covert level a bit, but they will be level(s) 0 after each ascension
On the other hand, everything you have on you when you first ascend is transformed to ascension points, which you can later use on the ascended server to get you a good start there for power ups
Seeing as this is at least a month away, hook up with harchester, (set as Commander) and ask again when the time comes for ascending.
For the first time to ascend its rather important to get it right, else youwill have lost quite some resources which could have been easily avoided

point taken eace for peace ingame?
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:42 am
by Drought
aww you have roket as your commander xD
no biggy, peace set

You should have gone for harchester though
you can always switch after 24 hours 
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:47 am
by tryingthis
Duck Dodgers wrote:aww you have roket as your commander xD
no biggy, peace set

You should have gone for harchester though
you can always switch after 24 hours 
haha rok fits my style more.... im in the top 1900 now. lol went thru all my mt to get here but i did it on my own no resources from anyone

i went thru 9k turns like water... lol i got <5 left lol
Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:52 am
by Drought
good job

but 1900 will not earn you glory and reputation points
try and get below 1100 something rank to earn 1 glory point per turn (nox off btw)
you will need 1000 of those before the ascend option becomes available
btw, what IS RoKeTs style ? never figured he did have any

Re: ****READ PLEASE*******
Posted: Fri Feb 17, 2012 2:58 am
by tryingthis
[spoiler]Upgrade Spy Skill
Current Intelligence Skill Upgrade
Level 23
Upgrade Anti-Spy Skill
Current Counter-Intelligence Skill Upgrade
Level 22
Current Unit Production 16790
MotherShip Action Ranked: 749[/spoiler]
[spoiler]aquadah Stolen(0.0001) 7,343,132,016,628
Untrained Military Peons Kidnapped(50) 18,320,872
Attack Turns Used(1) 11,052[/spoiler]