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Re: Ascended!

Posted: Mon Apr 30, 2012 4:03 am
by Borek
FM is right, no newbie is gonna waste 15 months of their life being cannon fodder ascending over and over in this game, it's a system designed by a retard for a game that no longer exists.

Anyone smart is just going to ascend once, farm UU, then trade it for a better account, couple of trades and a few months play and they will have a TUK shell anyway, so really, what is the ****ing point in making people spent 15 months ascending?? there is none

Change the system so that the 1 GnR zone now gives 5 per turn and the 5 per turn zone gives 10 per turn, remove the 14 day minimum limit and let people power-ascend every 2-5 days assuming they farm/raid to make the required naq/UU costs.

That way you keep an active player being very active and reward them for sticking to a new account and taking it all the way. Right now the system just encourages people to vulture cheap accounts off quitting players because no one is gonna waste over a year ascending when that entire time you are utter crap because you simply cannot build any decent levels.

The other option is to not reset levels, but i would prefer to keep everything as it is now, just remove the 14 day minimum and increase glory per turn so the noobies actually have a point in sticking to just 1 self-built account.

Re: Ascended!

Posted: Mon Apr 30, 2012 3:55 pm
by Lokiā„¢
Borek wrote:FM is right, no newbie is gonna waste 15 months of their life being cannon fodder ascending over and over in this game, it's a system designed by a retard for a game that no longer exists.

Anyone smart is just going to ascend once, farm UU, then trade it for a better account, couple of trades and a few months play and they will have a TUK shell anyway, so really, what is the ****ing point in making people spent 15 months ascending?? there is none

Change the system so that the 1 GnR zone now gives 5 per turn and the 5 per turn zone gives 10 per turn, remove the 14 day minimum limit and let people power-ascend every 2-5 days assuming they farm/raid to make the required naq/UU costs.

That way you keep an active player being very active and reward them for sticking to a new account and taking it all the way. Right now the system just encourages people to vulture cheap accounts off quitting players because no one is gonna waste over a year ascending when that entire time you are utter crap because you simply cannot build any decent levels.

The other option is to not reset levels, but i would prefer to keep everything as it is now, just remove the 14 day minimum and increase glory per turn so the noobies actually have a point in sticking to just 1 self-built account.

^