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Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:45 pm
by Juliette
Guild wrote:
Juliette wrote:Good point, but not game-changing. *scribbles in notepad*
you are so overconfident that this is a good idea, that your dismissing every single valid point, pretty pathetc juliet
Au contraire, Guild, I did not dismiss it. I wrote it down with the other valid points, in my notepad file for Jason to read, later. :) That is part of my job. ;)
I wrote down Tetrismonkey's 'ascend to main->destroy current main->NG-main single acc' idea. Yes, I say the idea is invalid and does not fit the parameters (which is right), but I do not discard them. Anything you say get congested into neat little packages with pros and cons for Jason to evaluate. I apologise if I gave any of you another idea, there.

I might have to adjust the tone my messages convey though, as it seems to lack that point.
Yes, I 'defend' the 'System', I argue against change until such time as an undeniably better alternative is presented.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 1:11 pm
by Juliette
You do not need me to defend a better alternative when are convinced you have one. It helps, I dare even say a lot, but no one is stopping you from talking to Forum directly yourself.

Writing them down and not talking to Forum about it would be a waste of my (and your) time. ;)
I am not the only wheel in the machine.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 4:02 pm
by wardyward
let new players ascend from NG into main and get a main account,
let existing main players play NG and choose to ascend from NG and take a new account or convert the new account into some sort of bonus for existing main account.

this way main stay to one account

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 4:16 pm
by Loki™
Juliette wrote:
Loki™ wrote:This is stupid and you know it. You don't have to agree with admin's stupid ideas just 'cause you work for him.
I do not have to agree, you are correct. Calling something stupid without providing alternatives does not work however. (Any 'path' which allows all NG-players to ascend to Main without destroying an account in the process, all ideas welcome.) :)

It's kinda obvious Jo. Make people choose between their old main or NG main.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 4:29 pm
by Sol
Tetrismonkey wrote:... There have been 2 ideas presented that are better than the one Admin came up with. Already in the 3 page thread, you have gained 2 very valid alternatives, along with more cons than pros.

And these are where? I just skimmed 3 pages and the only alternative mentioned was yours, every other posted was pretty much saying how bad things were going to be.

The other issue mentioned was from Guild regarding the concealed NG-normal account sets (which you could EASILY fix by tethering like ascended does, when someone spies just show their other account).

The other other issue was brought up by RepliMagni (and which I'm more concerned about), I don't know how many people will actually stay in NG though, if there are only a handful people they may want to just join in on the 'big game'. Like ascending for the first time to unlock the ascended server, it drew me in :P.
Although if people can choose to stay in NG then there is no real way of stopping it from happening. Unless admin makes it a stepping stone in a pool of lava.


I would like to see some decent draw back of the two account set system though. At least not people running in screaming big peoplez iz gonna get bigger!! I doubt it. (mentioned above somewhere) why would someone with a decent account split their resources? Why would you even bother fighting with two accounts. Sure you generate more turns (we are disregarding naq and UU naturally generated as it pales in comparison to its farmable counterparts) and have twice the planet taking power, but you would have to log into a proxy with one account set...forever.
Even so to throw turns over to the other account you would need a middle man.
Planets being taken? Pretty sure there is a limit on that for the defending person anyway.

I'll say what I said in the other thread anyway, this idea of having two account sets is available to everyone. So there should be technically no 'advantages'.
I will steal your words though Juliette :P, Au contraire, it is YOU tetrismonkey who is narrow minded.
I honestly don't see a problem with allowing two accounts (except the ex-laws punishing it), MANY games allow it. I'm hoping people will use this to their advantage by creating a purist account, say something with only covert built to aid them in wars. Most of these tanked up accounts wouldn't need a secondary as they already have it on board.
Anyway, I don't think admin will budge on the multi idea, you can try though.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 5:05 pm
by jedi~tank
Tetrismonkey wrote:With New Grounds giving you access to a legal multi account, many feel that this idea is wrong.

For this, I wish to create a thread to express those concerns in a short, detailed post. We want Admin to understand the very negatives that will affect the game! Lets try to stay on topic and keep it to civil, constructive discussion.

Also, for those that wish...

Image

With that said, this is about the MAIN server having multi accounts and is justified on that note to stay in this section of the forums.

To expand on this thread and make it worth while, all valid reasons as to why multi accounts would degrade the game, will be extracted from the thread and posted into spoilers, and quotes. That way, as the thread increases in size, the points do not get lost in the discussion.

I ask perhaps if mods may help with this effort and edit this post.

=D> I say eliminate all multis even the ones on vac.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 6:05 pm
by Empy
Sol wrote:(which you could EASILY fix by tethering like ascended does, when someone spies just show their other account)
Wouldn't you have to trust people to name their Main Account when their NG ascends to main for this to work? It's not like Ascended where you get your ascended account through actions triggered using your main so the system knows the connection.

There is no way for NG to know which account in main belongs to you if you have one.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 7:01 pm
by The Doctor
Empy wrote:
Sol wrote:(which you could EASILY fix by tethering like ascended does, when someone spies just show their other account)
Wouldn't you have to trust people to name their Main Account when their NG ascends to main for this to work? It's not like Ascended where you get your ascended account through actions triggered using your main so the system knows the connection.

There is no way for NG to know which account in main belongs to you if you have one.


If NG email and password match with main email and password, and main id is provided when NG ascends, the system could make the link?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 7:10 pm
by Empy
Haz wrote:
Empy wrote:
Sol wrote:(which you could EASILY fix by tethering like ascended does, when someone spies just show their other account)
Wouldn't you have to trust people to name their Main Account when their NG ascends to main for this to work? It's not like Ascended where you get your ascended account through actions triggered using your main so the system knows the connection.

There is no way for NG to know which account in main belongs to you if you have one.


If NG email and password match with main email and password, and main id is provided when NG ascends, the system could make the link?
That's the same problem really, you have to trust people use the same e-mail for NG and Main.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 7:41 pm
by Sol
Empy wrote:
Haz wrote:
Empy wrote:
Sol wrote:(which you could EASILY fix by tethering like ascended does, when someone spies just show their other account)
Wouldn't you have to trust people to name their Main Account when their NG ascends to main for this to work? It's not like Ascended where you get your ascended account through actions triggered using your main so the system knows the connection.

There is no way for NG to know which account in main belongs to you if you have one.


If NG email and password match with main email and password, and main id is provided when NG ascends, the system could make the link?
That's the same problem really, you have to trust people use the same e-mail for NG and Main.

Link through the IP's, there is no 'surefire' way, just need a little incentive and a few tricks (manual linking on ascension to main is another way). Still though better than nothing.

If an alliance lets a noob into their forum, who they have never heard of or seen, and gave them access to see everything they have then it was a stupid decision on the alliance leader(s) part.
People just may need to be a little more cautious as well.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 7:54 pm
by Empy
Lol, NG is for new players to go through and ascend, but no main alliance can trust them because they could be a liar and infiltrator. That's funny.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 8:27 pm
by Sol
Empy wrote:Lol, NG is for new players to go through and ascend, but no main alliance can trust them because they could be a liar and infiltrator. That's funny.

Depends if the alliance wants to be reclusive.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:01 pm
by Empy
Sol wrote:
Empy wrote:Lol, NG is for new players to go through and ascend, but no main alliance can trust them because they could be a liar and infiltrator. That's funny.

Depends if the alliance wants to be reclusive.
Any smart alliance won't accept NG accounts not belonging to their members, or that can't be 100% confirmed from someone they know.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:09 pm
by Sol
Guild wrote:
Juliette wrote:
Guild wrote:
Juliette wrote:1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
1. how ? how is anyone going to know if i am who i say i am ?
1. You will be marked as an NG-ascendee through an asterisk in front of the username. Regarding alliance credential-verification; is that not the responsibility of individual alliances? (But just in case: Simple. Just require 2 PM's ingame; one from Main acc, one from NG-Main acc.)

1.and when they say that this is there only account ...??


Empy wrote:
Sol wrote:
Empy wrote:Lol, NG is for new players to go through and ascend, but no main alliance can trust them because they could be a liar and infiltrator. That's funny.

Depends if the alliance wants to be reclusive.
Any smart alliance won't accept NG accounts not belonging to their members, or that can't be 100% confirmed from someone they know.


QED

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 9:11 pm
by Empy
Sol wrote:
Guild wrote:
Juliette wrote:
Guild wrote:
Juliette wrote:1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
1. how ? how is anyone going to know if i am who i say i am ?
1. You will be marked as an NG-ascendee through an asterisk in front of the username. Regarding alliance credential-verification; is that not the responsibility of individual alliances? (But just in case: Simple. Just require 2 PM's ingame; one from Main acc, one from NG-Main acc.)

1.and when they say that this is there only account ...??


Empy wrote:
Sol wrote:
Empy wrote:Lol, NG is for new players to go through and ascend, but no main alliance can trust them because they could be a liar and infiltrator. That's funny.

Depends if the alliance wants to be reclusive.
Any smart alliance won't accept NG accounts not belonging to their members, or that can't be 100% confirmed from someone they know.


QED
Uhhh, what?