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Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 8:26 am
by RepliMagni
Duck Dodgers wrote:Try throwing in solutions too

shooting problems is not bad
My solution is, and always has been, to lessen the differentials between lvls - allows growth, but make sure it doesn't move too far. I don't know what the increase is at the moment, but halve the percentage increase each covert and anti-covert lvl gives - thus there is room for the big boys to grow, but that growth doesn't mean the rest of the game is uncompetitive....
Legendary Apophis wrote:How about converting the naq "disappeared" from a cap at 39/39 to APP for ascended accounts? Naq "lost" due to cap converted to APP and sent to ascended account even if person is TUK just so they can boost their ascended account as they after all had to spend that naq?
Problem with that is that ascended is/will be the same as main. ETL's ToC would pwn the vast majority of people up there...
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 8:32 am
by Field Marshall
RepliMagni wrote:Legendary Apophis wrote:How about converting the naq "disappeared" from a cap at 39/39 to APP for ascended accounts? Naq "lost" due to cap converted to APP and sent to ascended account even if person is TUK just so they can boost their ascended account as they after all had to spend that naq?
Problem with that is that ascended is/will be the same as main. ETL's ToC would pwn the vast majority of people up there...
That and ascended is all good now, it's fun...put all my Naq into DMU from covert levels and I'm super powerful where I'm just average Jo up there atm!
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 8:34 am
by Legendary Apophis
Yes I see your point about APP, thus my other ideas
Other ideas: to get it converted to a big big amount of Merlins; to be able to hold two triple planet/buy one more dual from BM than "normal" accounts; get for once the opportunity to have ability to trade in the ingame market for bigger amounts (not limited to 6 trades/week) for a set amount of times/weeks...
They could also be able to spend it on planets stats, mothership, platforms.
I might add as a suggestion a "discount" in Cash market's value of let's say 1/3 of naq-to-$ current value for amount of duals/triple planets which can be acquired, like in Amazon or other sites where you can have gift discounts cards which reduce the overall if you use them partially or totally, there used as a credit.
Maybe also the ability to have bigger mercs tech, which enable more than the current % of supers to mercs one can hold.
Heck, the list of suggestions to reimburse the loss (if they want, wouldn't be done automatically but if the person wants so) a way or another which wouldn't damage game too much is longer than what I thought about.
I'm just throwing ideas that come in my mind to be sure the ones who went beyond it wouldn't be losing too much on this, but on the other hand, trying not to create another problem after solving one.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 8:35 am
by jedi~tank
Field Marshall wrote:RepliMagni wrote:Legendary Apophis wrote:How about converting the naq "disappeared" from a cap at 39/39 to APP for ascended accounts? Naq "lost" due to cap converted to APP and sent to ascended account even if person is TUK just so they can boost their ascended account as they after all had to spend that naq?
Problem with that is that ascended is/will be the same as main. ETL's ToC would pwn the vast majority of people up there...
That and ascended is all good now, it's fun...put all my Naq into DMU from covert levels and I'm super powerful where I'm just average Jo up there atm!
there is a huge gap now between etl and the next,,,HUGE, and it should have never happened. But this isn't about that..we need to make a move on it even if a couple more 5 year players quit.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 8:36 am
by Drought
RepliMagni wrote:Duck Dodgers wrote:Try throwing in solutions too

shooting problems is not bad
My solution is, and always has been, to lessen the differentials between lvls - allows growth, but make sure it doesn't move too far. I don't know what the increase is at the moment, but halve the percentage increase each covert and anti-covert lvl gives - thus there is room for the big boys to grow, but that growth doesn't mean the rest of the game is uncompetitive....
You have suggested this a few times already, and I have supported it before if I remember correct, but quite a few did not like the idea if I remember correct.
The suggestion I proposed works in favor of various elements.
* Team working
* Giving lower levels more importance to take out other lower levels (ascenders get more fun

)
* Prevents high level bashing low level with covert powers -> your suggesting still leaves the higher level mopping the floor with a lower level
* Powers are preserved
* Forces more use of old school massing when high level versus lower levels are involved
I remember from another suggestion, which might be an idea to counter the 0 def one .... that to mass a defense, your defense would need to be at least half of the enemy, or your defense at least half of your strike.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 9:02 am
by Field Marshall
Another thing I shall add when next on my desktop is planets.
My planets give me a 200b income and 4m UP, I rarely have to farm now...it's great for me...but those poor guys who come and struggle to farm have no chance of taking that in profit daily...
Another player has 8m UP and 400b income.
This is extremely ridiculous!
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 9:27 am
by Dmonix
Field Marshall wrote:Another thing I shall add when next on my desktop is planets.
My planets give me a 200b income and 4m UP, I rarely have to farm now...it's great for me...but those poor guys who come and struggle to farm have no chance of taking that in profit daily...
Another player has 8m UP and 400b income.
This is extremely ridiculous!
This coupled with updates is where people should start looking. So many updates I've seen come in over the years during the big wars have come as a result of for example:
Fericide built a 200T+ defense and thus we can't take it, plague should kill more
Blahhh's planets can't be taken, fleets should be more powerful
etc
All these updates have a common idea: He has something better than I have that I can't take so therefore take it away from him.
Updates suggested by players should be along the lines of, "I see this person is struggling to do damage to me in this way, if the game was altered like this he would have a better chance of damaging my account/alliance"
Think of updates that would hurt your account more than your enemies before you suggest it to admin in my opinion.
As for the forum staff etc, I think the problem is mainly to blame on Jason there, extra moderators and administrators should be there to assist the main admin in dealing with everything. He can't be everywhere at once so he gets volunteers to help sift through everything and suggest the more important/relevant topics.
Jason has hired forum staff and disappeared, meaning that he has completely separated the running of the forum from the running of the game. That should have never happened.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 9:34 am
by Dmonix
SuperSaiyan wrote:Do you wanna know whats wrong with the game?
Its really fairly simple.
Its the damn people playing it.
Yeah if they stopped playing it we could just switch off the server and move on with our lives
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 9:59 am
by Sphinx42
SuperSaiyan wrote:Dmonix wrote:SuperSaiyan wrote:Do you wanna know whats wrong with the game?
Its really fairly simple.
Its the damn people playing it.
Yeah if they stopped playing it we could just switch off the server and move on with our lives
if they stopped playing it, new people could come play

Or the new players could be put in a newbie-friendly (attack limit, sab limit, no $) training plane/server with the option to move to normal/Main. Sort of like perg, but without the insane covert levels, huge motherships, ascension bonuses and such. Something only the newbies would be interested in playing, and minus the whole 'ascension to Main'/'legal multies' issue.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 10:03 am
by Empy
Preem Palver wrote:SuperSaiyan wrote:Dmonix wrote:SuperSaiyan wrote:Do you wanna know whats wrong with the game?
Its really fairly simple.
Its the damn people playing it.
Yeah if they stopped playing it we could just switch off the server and move on with our lives
if they stopped playing it, new people could come play

Or the new players could be put in a newbie-friendly (attack limit, sab limit, no $) training plane/server with the option to move to normal/Main. Sort of like perg, but without the insane covert levels, huge motherships, ascension bonuses and such. Something only the newbies would be interested in playing, and minus the whole 'ascension to Main'/'legal multies' issue.
I think that might be what Admin wanted to do with NewGrounds, but it's only people playing from main so that they can get their legal-multi so the idea was doomed from the start.
What you're talking about is a good idea though, Admin just gave an example of executing it poorly.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 10:21 am
by RepliMagni
But is admin even advertising GW? Newgrounds?
Because if not, how the heck do people expect new players to find it? Stargate as a series ended a while back (and a lot of us found our way here from adverts on Gateworld).
1) Sort out the game mechanics
2) Close the gap between old accounts and new
3) Advertise the game
4) Everyone on here help newbies and keep it civil
Everyone says this is a business to Admin J - but where is his business plan? What long-term strategy does he have? It seems like he bumbles from one update to another, all the while using the rule of thumb "what is the most short-term profit I can get"...buying off ingame BM, buying duals, then buying triples, then Newgrounds giving rollover benefits for donors...
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 10:23 am
by Sphinx42
Empy wrote:Preem Palver wrote:SuperSaiyan wrote:Dmonix wrote:SuperSaiyan wrote:Do you wanna know whats wrong with the game?
Its really fairly simple.
Its the damn people playing it.
Yeah if they stopped playing it we could just switch off the server and move on with our lives
if they stopped playing it, new people could come play

Or the new players could be put in a newbie-friendly (attack limit, sab limit, no $) training plane/server with the option to move to normal/Main. Sort of like perg, but without the insane covert levels, huge motherships, ascension bonuses and such. Something only the newbies would be interested in playing, and minus the whole 'ascension to Main'/'legal multies' issue.
I think that might be what Admin wanted to do with NewGrounds, but it's only people playing from main so that they can get their legal-multi so the idea was doomed from the start.
What you're talking about is a good idea though, Admin just gave an example of executing it poorly.
Well, if it's only people from Main playing, I suppose it wouldn't be too late for him to change it if he believed it was necessary for the future of GW.
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 11:07 am
by Kjarkur
I would say that the priority should be killing scripts - and putting covert level caps on perg.
-KJ
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 11:10 am
by Commander Vimes
perhaps in response to the increasing gap between covert levels and the gap between big accounts and newbies the change could simply be higher losses?
i.e the bigger the gap the higher your losses, both with sabbing and ascension level..... could this work? so covert41's could sab each other as normal but to sab a lower one you add a certain extra %. also if an unknown masses a living god it costs more, either in uu or turns or weapon damage to yourself is tripled thus making it more expensive to do?
not sure how feasable these suggestions are but suggestions none the less

getting rid of all non black market trades and account trades may also help but newer players do currently buy larger accounts to get a foothold in the game.....
Re: What is wrong with the game.
Posted: Thu Aug 02, 2012 11:12 am
by Kjarkur
Commander Vimes wrote:perhaps in response to the increasing gap between covert levels and the gap between big accounts and newbies the change could simply be higher losses?
i.e the bigger the gap the higher your losses, both with sabbing and ascension level..... could this work? so covert41's could sab each other as normal but to sab a lower one you add a certain extra %. also if an unknown masses a living god it costs more, either in uu or turns or weapon damage to yourself is tripled thus making it more expensive to do?
not sure how feasable these suggestions are but suggestions none the less

getting rid of all non black market trades and account trades may also help but newer players do currently buy larger accounts to get a foothold in the game.....
Kinda breaks the point. The point of higher covert levels include minimizing losses while sabbing.