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Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Fri Sep 28, 2012 11:47 am
by WalkedAway
I've noticed the site is now unusually slow, takes ages to load and the previous "naq and UU as .png" update work only occasionally. And everything was fine 2 days ago. regression testing fail I say.
Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Fri Sep 28, 2012 7:57 pm
by Forum
can you copy the info at the bottom of th page when its slow --
will say 'page xxx loaded in yy seconds at ttt time l123.123 ' or such...
"Time to Load Page battlefield.php at 20:58 : 0.015633 seconds (l:7.99) "
very bottom.
You can also see if its net connection or database by clicking the:
"Do no game/no database lag test now: TEST PURE HTML LAG"
then I can see what is slow and maybe why.
unless its everything, all the time??? but does not appear that way for me...
thanks!
Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Fri Sep 28, 2012 9:03 pm
by Lore
Don't think it is a bug, but why can you be XX% of the way to BLOODWAR!! with your own alliance? Hope you have it cut off and it doesnt throw you in a bloodwar with your own alliance members.
Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Sat Sep 29, 2012 11:51 am
by Borek
Main is unplayably laggy, i think you have the server calcing the entire attack logs for the game in real time whenever someone checks their own alliance Blood War status/logs.
Really need a better way to do this, server just can't deal with so much real time data being updated. Try setting it up in such a way that there is a seperate table for the Blood war calcs which we query rather than what appears to be an individual calc based on someones personal query every time it is made.
Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Sat Sep 29, 2012 12:24 pm
by Rudy Peña
Borek wrote:Main is unplayably laggy, i think you have the server calcing the entire attack logs for the game in real time whenever someone checks their own alliance Blood War status/logs.
Really need a better way to do this, server just can't deal with so much real time data being updated. Try setting it up in such a way that there is a seperate table for the Blood war calcs which we query rather than what appears to be an individual calc based on someones personal query every time it is made.
Or have it update at TC or every 2 TCs.
Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Sat Sep 29, 2012 2:24 pm
by Juliette
It should be better now. Please confirm.

Re: Sept 27th Release (bloodwar;etc) BUGS here
Posted: Sat Sep 29, 2012 4:41 pm
by Borek
Yeah can confirm it's fine now, thanks!