Re: Ascended biting the bullet
Posted: Sat Feb 09, 2013 3:58 pm
being able to buy more stat changes for demis, maybe doubling strike for a turn or two
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Guild wrote:Sol wrote:Guild wrote:Sol wrote:Guild wrote:we know admin isnt above it, as ETL already nearly got away with buying DMU direct of jason. so letsstop it before it even starts
And who forced a reversion
who showed you where to make the revision
Quite a few, but I still took the steps.
just sayin , that thats the one we noticed.. what about all the other ones we didnt, and you haven't noticed either...
dont get me wrong your doing a good job, just if you introduce $ will just make it easier to hide the paperwork, if you know what i mean
donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two
Sol wrote:donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two
Considered the first...but I was thinking maybe a 50% increase in the chance of finding a demi or something like that. Some of the ideas:
Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
PPT for 48 hours.
Protection from descension for x time (alternative...Increase time between descension attacks on you, i.e instead of 3 hours, something like 3.5 hours).
Increase in TOC for x time (something large and short).
Buying next achievement, cost will be weighted on how hard the achievement is.
The + some stat - another stat. e.g double attack half command star etc. for x time
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.
these above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)Bioflick wrote:Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
Ithese above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.<- maybe this one. but not more often than once each month. and costly like 100 ^Energy^
Sol wrote:Bioflick wrote:Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
Ithese above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.<- maybe this one. but not more often than once each month. and costly like 100 ^Energy^
Just thought of a different concept as I was reading that... making a credit based system to pay for these perks, credits can be earned (via means of say completing an achievement set, doing other specific tasks, prizes for tournaments, ascending etc) or bought. So the perks wont be $ spender only, nor can you buy them outright with dmu and other resources.
![[025.gif] :smt025](./images/smilies/025.gif)
Sol wrote:donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two
Considered the first...but I was thinking maybe a 50% increase in the chance of finding a demi or something like that. Some of the ideas:
Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
PPT for 48 hours.
Protection from descension for x time (alternative...Increase time between descension attacks on you, i.e instead of 3 hours, something like 3.5 hours).
Increase in TOC for x time (something large and short).
Buying next achievement, cost will be weighted on how hard the achievement is.
The + some stat - another stat. e.g double attack half command star etc. for x time
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.
Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mateSo that will ruin ascended quite a bit
~N
Guild wrote:protection from descension !!!!
SOL I WILL KILL YOU !![]()
jk but seriously WTH man...
Sol wrote:Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mateSo that will ruin ascended quite a bit
~N
+1 to +3 extra turns per (in a limited time frame) will destroy ascended? You do realize though that demi's already exist with that....and they are somewhat permanent....
Clockwork wrote:Features like being able to fully customise the quick action buttons would be something I personally would be interested in.
Like changing the number of attacks used by the quick attack button, or replacing the god quest quick button with sabotage (as an example). So granting customisation of my personal user experience, rather than granting 'powers or bonuses'. Less pay to win and more pay to pimp
Neimenljivi wrote:Sol wrote:Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mateSo that will ruin ascended quite a bit
~N
+1 to +3 extra turns per (in a limited time frame) will destroy ascended? You do realize though that demi's already exist with that....and they are somewhat permanent....
No, I wasn't talking about that one, that's the only one, apart of the bigger possibility of gaining a demi, I'd actually feel comfortable from these.
1,2x bonus from DMU farming - can be greatly exploited + it will give those who buy DMU (with naq bought with $$ from main anyway) an even greater advantage
Neimenljivi wrote:PPT - I think all of us like that in ascended there is no PPT except if the person just ascended for the first time or was descended
Neimenljivi wrote:Protection from descension - well what's the point in building all personal levels if people can just use this protection? Will make a big distinction between $$ players and other players.
Neimenljivi wrote:Increase in TOC similarly - although if it increased the TOC for only 1 personal attack, that'd be bearable
Neimenljivi wrote:Achievement - they are supposed to be hard to achieve, that's why people play try so hard to achieve them
Neimenljivi wrote:1 max descension attack on a player per week - again making the player undescendable no matter if they're active or not.