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Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 3:58 pm
by donais
being able to buy more stat changes for demis, maybe doubling strike for a turn or two

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 4:46 pm
by Sol
Guild wrote:
Sol wrote:
Guild wrote:
Sol wrote:
Guild wrote:we know admin isnt above it, as ETL already nearly got away with buying DMU direct of jason. so letsstop it before it even starts

And who forced a reversion ;)


who showed you where to make the revision ;)

Quite a few, but I still took the steps ;).


just sayin , that thats the one we noticed.. what about all the other ones we didnt, and you haven't noticed either...

dont get me wrong your doing a good job, just if you introduce $ will just make it easier to hide the paperwork, if you know what i mean

Seeing as you/we seemingly managed to catch one in the 6 odd years ascended has been alive for..I think the paperwork has been hid quite well :P introducing some abilities for $ wont hide it any better. Make it more fair perhaps?....

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 4:57 pm
by Sol
donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two

Considered the first...but I was thinking maybe a 50% increase in the chance of finding a demi or something like that. Some of the ideas:

Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
PPT for 48 hours.
Protection from descension for x time (alternative...Increase time between descension attacks on you, i.e instead of 3 hours, something like 3.5 hours).
Increase in TOC for x time (something large and short).
Buying next achievement, cost will be weighted on how hard the achievement is.
The + some stat - another stat. e.g double attack half command star etc. for x time
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 6:41 pm
by Bioflick
Sol wrote:
donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two

Considered the first...but I was thinking maybe a 50% increase in the chance of finding a demi or something like that. Some of the ideas:

Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
PPT for 48 hours.
Protection from descension for x time (alternative...Increase time between descension attacks on you, i.e instead of 3 hours, something like 3.5 hours).
Increase in TOC for x time (something large and short).
Buying next achievement, cost will be weighted on how hard the achievement is.
The + some stat - another stat. e.g double attack half command star etc. for x time
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.


Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.

I :smt060 these above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)

Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.[/quote] <- maybe this one. but not more often than once each month. and costly like 100 ^Energy^

Edit: If you want $ for your nice work you can just add a "support sol" button but no trading for abbilitys ingame it will destroy it, and if you make it harder to descend MAIN will be less worth

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 7:07 pm
by Sol
Bioflick wrote:Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.

I :smt060 these above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)

Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.<- maybe this one. but not more often than once each month. and costly like 100 ^Energy^

Just thought of a different concept as I was reading that... making a credit based system to pay for these perks, credits can be earned (via means of say completing an achievement set, doing other specific tasks, prizes for tournaments, ascending etc) or bought. So the perks wont be $ spender only, nor can you buy them outright with dmu and other resources.

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 7:20 pm
by Bioflick
Sol wrote:
Bioflick wrote:Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.

I :smt060 these above, But Sol. why make it $ required when you can make something you gain from activity like (10/100,)(cost example 30 ^Energy^ for 1.2 x Bonus dmu per day of farming)

Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.<- maybe this one. but not more often than once each month. and costly like 100 ^Energy^

Just thought of a different concept as I was reading that... making a credit based system to pay for these perks, credits can be earned (via means of say completing an achievement set, doing other specific tasks, prizes for tournaments, ascending etc) or bought. So the perks wont be $ spender only, nor can you buy them outright with dmu and other resources.


:smt025

Re: Ascended biting the bullet

Posted: Sat Feb 09, 2013 7:36 pm
by Cwalen
There is an inevitable tension between pay per play and page refresh as a revenue option.

Both profit well from new players, and retention rates.

In the realm of text based cottage games (like SGW) the option of spending a few million a month in attracting new players is sort of moot. Retention rates are the only path forward. Advertising revenue has plummeted this last decade, both on CPV and CPC.

In English?
It took a lot of skilled work, and balls the size of cantaloupes, to dare bring this world into existence.
I'll dare to say some luck rather than a profound knowledge of game theory, but then seven years ago? there wasn't a lot of knowledge pubically available.

I don't like the idea of some punk kid with their mothers credit card buying on a whim what it took me a long and considered strategy and a whole lot of autistic button pushing to achieve. Even in the current slightly depressed market, this site represents perhaps 20K of IP. If all I have contributed is attitude and page views? Well I do click through on adds, but sooner or later I'll be forced by my sense of honor to contribute something of meaning.

$ for advantage? sort of sad... but someone has to pay the piper.

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:15 pm
by Neimenljivi
Sol wrote:
donais wrote:being able to buy more stat changes for demis, maybe doubling strike for a turn or two

Considered the first...but I was thinking maybe a 50% increase in the chance of finding a demi or something like that. Some of the ideas:

Increase turn generation (probably +1 to +3 per turn) for x time.
1.2 x Bonus dmu per day of farming (i.e you will get 20% dmu of your net amount of dmu farmed per day, e.g if you farmed 20 q and someone stole 5 q during a 24 hour period you would get a bonus of (20-5)*0.2 quad dmu).
Increase the probability of gaining a demi for x time.
PPT for 48 hours.
Protection from descension for x time (alternative...Increase time between descension attacks on you, i.e instead of 3 hours, something like 3.5 hours).
Increase in TOC for x time (something large and short).
Buying next achievement, cost will be weighted on how hard the achievement is.
The + some stat - another stat. e.g double attack half command star etc. for x time
Considered a divine intervention, i.e one maximum descension attack on a player, player can only be hit once per week by it.


These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mate ;) So that will ruin ascended quite a bit ;)

~N

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:19 pm
by Guild
protection from descension !!!!

SOL I WILL KILL YOU ! :smt091

jk but seriously WTH man...

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:26 pm
by Sol
Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mate ;) So that will ruin ascended quite a bit ;)

~N

+1 to +3 extra turns per (in a limited time frame) will destroy ascended? You do realize though that demi's already exist with that....and they are somewhat permanent....
As I said earlier, combinations of things and the frequency they can be bought will be limited, each one different.

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:27 pm
by Sol
Guild wrote:protection from descension !!!!

SOL I WILL KILL YOU ! :smt091

jk but seriously WTH man...

It's a thought, settle pettle.

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:38 pm
by Neimenljivi
Sol wrote:
Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mate ;) So that will ruin ascended quite a bit ;)

~N

+1 to +3 extra turns per (in a limited time frame) will destroy ascended? You do realize though that demi's already exist with that....and they are somewhat permanent....


No, I wasn't talking about that one, that's the only one, apart of the bigger possibility of gaining a demi, I'd actually feel comfortable from these.
1,2x bonus from DMU farming - can be greatly exploited + it will give those who buy DMU (with naq bought with $$ from main anyway) an even greater advantage
PPT - I think all of us like that in ascended there is no PPT except if the person just ascended for the first time or was descended
Protection from descension - well what's the point in building all personal levels if people can just use this protection? Will make a big distinction between $$ players and other players.
Increase in TOC similarly - although if it increased the TOC for only 1 personal attack, that'd be bearable
Achievement - they are supposed to be hard to achieve, that's why people play try so hard to achieve them
The + some stat - another stat would only be balanced if more stats would have negative effects by it (so for instance one can mass with smaller cost, but risk being massed as def and assassins are decreased - the negative effect should also stay longer imo)
1 max descension attack on a player per week - again making the player undescendable no matter if they're active or not.

~N

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:39 pm
by Clockwork
Features like being able to fully customise the quick action buttons would be something I personally would be interested in.

Like changing the number of attacks used by the quick attack button, or replacing the god quest quick button with sabotage (as an example). So granting customisation of my personal user experience, rather than granting 'powers or bonuses'. Less pay to win and more pay to pimp :P

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 3:50 pm
by Neimenljivi
Clockwork wrote:Features like being able to fully customise the quick action buttons would be something I personally would be interested in.

Like changing the number of attacks used by the quick attack button, or replacing the god quest quick button with sabotage (as an example). So granting customisation of my personal user experience, rather than granting 'powers or bonuses'. Less pay to win and more pay to pimp :P


Yup exactly this, go into customizing, personalizing the page rather than simply giving easy alternatives within the game. I'm fairly sure a lot of those who have some extra money would spend it as an appreciation of what you did for the game itself, anyway ;)

~N

Re: Ascended biting the bullet

Posted: Sun Feb 10, 2013 4:00 pm
by Sol
Neimenljivi wrote:
Sol wrote:
Neimenljivi wrote:These are WAY more powerful than allowing stuff like sorting pages by DMU out and stuff being visible with 3x bigger spy instead of 5x on attack page mate ;) So that will ruin ascended quite a bit ;)

~N

+1 to +3 extra turns per (in a limited time frame) will destroy ascended? You do realize though that demi's already exist with that....and they are somewhat permanent....


No, I wasn't talking about that one, that's the only one, apart of the bigger possibility of gaining a demi, I'd actually feel comfortable from these.
1,2x bonus from DMU farming - can be greatly exploited + it will give those who buy DMU (with naq bought with $$ from main anyway) an even greater advantage

True but someone still has to farm it, it's not coming out of thin air.
Neimenljivi wrote:PPT - I think all of us like that in ascended there is no PPT except if the person just ascended for the first time or was descended

Yeah fair enough...
Neimenljivi wrote:Protection from descension - well what's the point in building all personal levels if people can just use this protection? Will make a big distinction between $$ players and other players.

That's why I had the alternative in brackets. Also see a few posts up when I mentioned the credit idea, basically giving everyone else the chance to get these perks, so they wont just be $$ spenders only.
Neimenljivi wrote:Increase in TOC similarly - although if it increased the TOC for only 1 personal attack, that'd be bearable

It's just a temporary increase, not permanent.
Neimenljivi wrote:Achievement - they are supposed to be hard to achieve, that's why people play try so hard to achieve them

Mmmmm fair enough

Neimenljivi wrote:1 max descension attack on a player per week - again making the player undescendable no matter if they're active or not.

I don't see how that makes a player undescendable? It's a tool used by someone on someone, one hit max descension attack, sort of like a little boost in the descending process. Noobs could use it on these otherwise undescendable players.