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Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:10 am
by Mathlord
Juliette wrote:No one insults Raven (by implying ignorance or inexperience on his part)..

This thread makes it pretty obvious he has no idea what he's talking about in terms of fighting. A lot has changed in six years. Even so, you'd think those same skills he knew back then would serve him today. Apparently not...
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:15 am
by xDaku
Since TA is the example here, what makes TA good right now is the log watching and constant repairs, not the individual skill of the players that actually fight back. Three people in TA can actually hold their own online against most of the good players from every alliance. Infact, there are smaller sized alliances that have better massers than TA does, but they will never be able to take TA down by the simple size of TA.
And you're right math, getting a war set and going on the offensive is fun. Sadly, fact is that not many people do that. Taking a war set going on alliance PPT and waiting for three of your pals to come on isn't skill. It's just beating with numbers. The amount of posts from mH where people have gone massing only to take a "40T def to 17T" etc. etc. is ridiculous. It used to be about protecting your stats by actually playing the game yourself. Now it's about protecting your stats by telling people to refresh a page every 5 seconds.
Blood war looked to fix that, there are major issues with it that need addressing, but it tells people to fight wars by playing for their own stats. An alliance's merit in war should be judged by the better warriors, not the better scouts.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:31 am
by Mathlord
xDaku wrote:Since TA is the example here, what makes TA good right now is the log watching and constant repairs, not the individual skill of the players that actually fight back. Three people in TA can actually hold their own online against most of the good players from every alliance. Infact, there are smaller sized alliances that have better massers than TA does, but they will never be able to take TA down by the simple size of TA.
And you're right math, getting a war set and going on the offensive is fun. Sadly, fact is that not many people do that. Taking a war set going on alliance PPT and waiting for three of your pals to come on isn't skill. It's just beating with numbers. The amount of posts from mH where people have gone massing only to take a "40T def to 17T" etc. etc. is ridiculous. It used to be about protecting your stats by actually playing the game yourself. Now it's about protecting your stats by telling people to refresh a page every 5 seconds.
Blood war looked to fix that, there are major issues with it that need addressing, but it tells people to fight wars by playing for their own stats. An alliance's merit in war should be judged by the better warriors, not the better scouts.
TAF has had our bloodwar meters over 100% with Mayhem since day one...it's never been close the other way

We'd love to do more than just repair when strikes are built, but covert phasing and g&r phasing kind of put a damper on that. So instead repair while you can't hit then mass back when you can. It's the way of the game. G&R Phasing and Double Strike were put in place to level the playing field and give masser's a better chance at striking back. It means that smaller accounts do actually have a decent shot at bringing down bigger defenses and investment in strike is less likely to be for not.
There are still some alliances that believe in war/war fighting. The Rico's vs TAF war from last summer was a great example of that. Huge casualties and big battles were fought for the duration of that war.
We have excellent log watching compared to most alliances out there. It's not fool proof, but we do pride ourselves in doing a very good job at that. That said, we are still massable. There are plenty of ways anyone can be brought down in any alliance. You just have to be a bit creative about it or you have to take a defender out of their comfort zone. Call it a difference of opinion, but I'd wager you are off by a factor of ten in the very skilled fighters in TAF as a whole. We have always had people that were very skilled at what they do, but until the past year or two were constrained by having smaller accounts than their opponents. As we've worked hard to catch up and level the playing field with our potential enemies, things changed considerably. That's not to say we have the best fighters around, but I would proudly wager that we have the best collection of fighters and especially the most finely honed teamwork of any of the major alliances. That comes from our core group of people fighting together for half a decade and it comes from always actively recruiting new strong people to join our ranks. I would take my friends over anyone else in this game any day of the week

Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:44 am
by Raven
Mathlord wrote:So what was the last war you fought? You can talk about 5 years ago all you want. I remember that time well and I will be eternally amused at your arrogance in thinking TL accomplished anything alone. Remember in the most recent server war, it was TAF that brought down the vast majority of big FUALL defenses. It was TAF who kept bringing down their defenses throughout that war while TLE's much bigger accounts were busy with exams...don't forget that when TL had their noble battle against CoP, TAF was by their side as well. Neither of us could accomplish the things we have on our own, we always worked together and we usually had other help as well, from The Order or EPA or a half dozen other alliances that lent their support. To say anything else is revisionist history.
You are forgetting what happened initially. Only 12-13 members of TL brought down all defences held by CoP alone. TA was much to scared to do anything by itself, simply proven by the fact you never accomplished anything vs CoP. The server war after that is irrelevant, the change was made the game turned boring. Because even though we were succesful in what we did, fighting 100's of people in a stalemate is boring. Kudos to you for playing this game for 24/7 for the next 6 years to come, If a game gets boring or to easy i move on. The time TA stood up was when it was shown CoP wasn't as invulnerable as everyone thought.
Anyway like i said before, keep all the melodrama out of this. It's not the point of this thread.
Mathlord wrote:As for how expensive naq was back then, yes it was very expensive. And people spent thousands of dollars to get an advantage. Further, people made huge windfalls buying and selling naq and used some of the profits to boost their accounts. The game has always been full of $$ spenders. Always has, always will be. Doesn't mean everyone does it. The vast majority of my alliance has not spent a dime on this game. What I was saying is while naq has become very cheap on the black market, so too have raiding and farming. Because people could buy things so cheaply, people had to raise their farming and raiding minimums to cope to keep making a profit. Combine with that a shrinking player base and a whole host of easy to acquire and use farms out there and it's really easy to raid and farm a lot very quickly. Shoot, even I can do it and you know if I can farm a quad in a month, just about anyone can.
I have yet to hear who the ones were that spent thousand of dollars in TL. I am still very curious.
Why would you spend a month farming a quad of naq while the average person makes that in 2 hours of work in real life? This has never been like this no matter how much you try to make it look like it. The 'best' fighters in this game are fueled by cash, and not even that much is needed to look 'awesome'. Ofcourse there are the 'mathlords' out there that spent almost 10 years on there account and judge things carefully for new players. *shrug*
Mathlord wrote:This game has always had skill in every aspect of it. Of course you can play it simplistically. For the simple enjoyment of improving one's own account. Or you can add different layers of complexity. You can start working with a group of players, develop skills that make eachother better in the process. You can fight wars and learn how to fight wars more efficiently or more effectively. You defend your own or choose to go out and conquer others. The possibilities in this game are pretty limitless which is why we are all here. Of course the game itself is as simple as it comes. It is the community that has made it complex. We've spent the better part of a decade figuring out the best ways to survive in this ever changing game, isn't that the point?
If you don't think there's skill left in the battles in this game, obviously you haven't fought a real war in a very long time. If you think war is fought by people massing eachother while the other is asleep and noone is repairing, then you fought in some terribly boring wars. If all you ever learned was how to click a few buttons to buy a big strike, put 15 in the attack box and hit that enter key, then you have no basis for talking about real battles. I choose to stay up and watch my account quite a bit during wartime. Not necessarily 24/7, but there have been days where I've made sure to be around when the next attempt on my defense occurs. Why? Because stargateWARS is about actually participating in both the offense and the defense of your realm and it is insanely tiring to sit and watch opponents who do nothing all day long until they see you go to sleep and then strike. I'm sure if you actually took part in these scale of conflicts you would agree instead of just sitting their semi-active reminiscing about your legendary past

That is your opinion. The only ever skill part this game has known is how to balance striking your opponents while keeping enough behind to rebuild. That is gone now, and so has anything skill related. Please name some of these things that are required in wars that require skill.
The difference between me and you is obvious Math. You are currently in a huge conflict, although the damage specificly done by yourself is most likely very limited. Still you press the fact that simply because your name is there, it means you have seen it. Simply your vieuw of the old wars tells me you are included in the numbers but experience very little. It was not just waiting for an opponent to go offline, having an 'oneliner' did not exist simply because resources were valuable. You did not build up your whole account and saw it completely destroyed in seconds and laughed about it afterwards. It really hurt, because that was weeks if not months of hard work rebuilding.
Let just agree to disagree. You find my experience in current wars lacking. I find your experience in old wars lacking. Actually i wonder how much personal experience you truly have. But that is just my opinion (Before i get jumped by 700 TA members telling me how awesome you are)
Btw, boasting about Mayhem not entering blood realm is abit like a giant boasting a dwarf won't fight him(number wise) It's clear just sheer numbers will keep your own ass perfectly safe with such huge overwhelming numbers vs MH, UU/naq/time wise.
Also you had the first strike, isn't that abit like waiting till your opponents are offline and then massing them? That first strike must have been extremely boring right?
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:46 am
by xDaku
Oh, I never said you guys were afraid of blood war. And the OP didn't say the game was unbalanced, though I believe it is. It's "anti war". GnR phasing is just another one of multiple defensive techniques that were added to this game that made it extremely boring. Blood war, as flawed as it is, has the potential to be fun. And it requires offense from the get go.
While a balance of offense and defense is good....it's not there yet. GnR phasing helps an attacker be more defensive. That's not the same as it being an offensive tool.
There is so much stuff that hinders alliances from just bashing at each other, man to man, account to account, that Raven's right. It is all pretty damn ridiculous.
Blood war as it stands is another example of numbers over skill. % killed deciding a winner over numbers killed would be a good change, and while it wouldn't solve the whole problem it would definitely be a positive step. Personally, anything out of blood war atm has nothing to do with actual involved gameplay and anything in blood war atm is too bugged.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 10:03 am
by Field Marshall
I'll add my 2 cents in here.
The real killer was weighting defence stronger than attack. Since then, it's always been more costly to attack.
I've been here 7 years, seen many sides of the game. It's no less interesting in my opinion. I've gone from farming, natural growth to extreme trading.
The new features such as alliance control and defensive houses allow for something more strategic. Yes, it is cheaper, people can farm 300t a day or 300m UU. This more than pays for 100t defence. It's like it was back then, but with 3 extra zeros!
I have a strong account...but I can still go war/war with most. One person who beat me hands down is Mathlord. I've fought TL, OE, DDE, TAF and mH all in the last year. He's one person who is extremely technical. Feri is also one of the quickest people I've seen. I have no doubt of the ability of other members of TAF. There is no surprise to TAF dominating mH.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 10:04 am
by Mathlord
See I guess I come at things from a different perspective because I've seen how the current ingame war system can actually work somewhat effectively in the long term. I've seen how you can keep pushing against an enemy alliance and see them whither away, both on the giving and receiving end of that. There is a certain level of relentless pressure that is needed to ensure a dominating victory ingame outside of blood war that most people would get too bored to attempt it, but it's all a matter of perspective really and a difference in mindset. As long as there are hour-long black market PPTs, the playing field in an onliner will never be equal to be fair. I've seen players do 10 or more temp PPTs in one battle just to change their line-up of stats. I admit I've done similar before as well to keep up with that. While the game might not be perfectly balanced, that doesn't mean we can't have exciting well-fought battles with the system as is. We are all playing with these same rules. The same advantages and disadvantages. People adapt to changes or they fall behind.
Not sure if people will remember but back at the beginning of the FUALL vs TTF war, High Empty perfected ac'ing through a defense with a tiny strike. He was phenomenal at it. He had a big ac level for the time and would just sit with a couple bil strike and kill all your spies. Then someone would come through and sab your weapons and then someone would mass down what remained of your account. It was brilliant. We changed our playing style to adapt to this. Built up one of our own with a big ac level (AC 32!!! OMG) and then struck back. Then the game changed *cough* because people complained *cough* so we had to adapt again. Later we were able to still use this tactic but with bigger strikes and more focused on online battles than before. During that server war, motherships and planets were king and investing a lot in both of those was crucial to getting an upper hand. That separated the people who could spend 50 bucks a month on merlins and those that couldn't, but dang having a trill+ boost to your strike from planets alone was beautiful for those that could do it during that war. The rest of us had to piece together what we could that we didn't worry about losing. That said, we had to adapt.
When the game was changed again the next year to make massing much harder and devalue motherships and attack planets, we had to change tactics again. Wars had been beaten down into sniper and small defense tactics because everything was able to be destroyed. Now with defenses holding greater weight again, it made far more sense to build bigger and let opponents come at you then you strike back at them. The game became more defensive. At the same time, sabotage was super-powered compared to them olden days and covert levels once again became the primary thing of importance for a top tiered account. The game changes all the time to try and find that perfect balance, but there is always a strategy and surrounding tactics to use what the game has provided for us to our advantage. Of course at it's core it will always come back to massing defenses but that is never the only way to do things.
Edit/PS @ FM You're sweet, you beat the crap out of me too! Cost me like 500 tril naq in a week fighting you. Only times my defense was zeroed between the end of the Omegan war and the first day of the Mayhem war when Duderanch got me.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 10:09 am
by Juliette
And the point about the Server War against CoP was quite well made.
Anyone saying TAF did anything more than cleanup and suppression is a liar. The initial offensive was entirely and completely TLE breaking their defences. Of course, afterwards a LOT of others stepped in to keep people down and all that.. but TAF was nowhere to be found in that first strike. TLE caused the war, TLE started the war, and TLE brought down the initial defences.
Revisionist history my ass. If anyone is good at rewriting history, it is you, Math.

Not that I mind, personally I like to see how the story of history changes each time it is told.. as does my own.. but to get high and mighty and pretend that you hold the monopoly on truth is both pathetic and absolutely ridiculous.

I will repeat my earlier comment. No one. No one insults Raven.
![[021.gif] :smt021](./images/smilies/021.gif)
(This is more me protecting you from his badassery than it is me protecting him from your nonsense.)
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 11:03 am
by Mathlord
Juliette wrote:And the point about the Server War against CoP was quite well made.
Anyone saying TAF did anything more than cleanup and suppression is a liar. The initial offensive was entirely and completely TLE breaking their defences. Of course, afterwards a LOT of others stepped in to keep people down and all that.. but TAF was nowhere to be found in that first strike. TLE caused the war, TLE started the war, and TLE brought down the initial defences.
Revisionist history my ass. If anyone is good at rewriting history, it is you, Math.

Not that I mind, personally I like to see how the story of history changes each time it is told.. as does my own.. but to get high and mighty and pretend that you hold the monopoly on truth is both pathetic and absolutely ridiculous.

I will repeat my earlier comment. No one. No one insults Raven.
![[021.gif] :smt021](./images/smilies/021.gif)
(This is more me protecting you from his badassery than it is me protecting him from your nonsense.)
After the comments in this thread, I think I'll take my chances with Raven's "badassery". TAF joined the CoP vs CIA war a week into it. Our motherships, our strikes, our accounts helped fuel that war for months to come. Do you know why we waited? Because the last time we were talked into a battle it was fighting alongside Crystal Force and all their hundreds of players who surrendered and disbanded after a week of fighting the Grand Alliance. Who didn't disband and kept on fighting? TA, because that is what we do. That is what we have always done.
TLE has done some very impressive things. To smack the Lion once then run and hide and say you did all the hard work and leave the rest to everyone else for the next six years is hilarious and tarnishes the good name of those in TLE that did so much more. People like Robe who saved your empire's collective behinds when without her, TLE would have completely died just a few months into the last server war. No revisionist history is needed on my part. TAF and TLE worked well together in two server wars. It was through our combined strength that we survived.
People never seem to truly understand that the initial massing is not how you win a war. TL was not the first to get in a solid massing run on Omega. That had happened for as long as Omega existed. How you show strength is persistence. That is how this game always has been. When the Faction vs GA war started, Crystal Force massed Omega and the rest of GA down very successfully. What they didn't realize is that GA had the reserves to build up and mass them right back. They thought they won with a decisive first blow, but it wasn't the case. That was never going to be the case. So GA fought back and won that war. We all learned from that mistake in the CoP vs CIA war and stuck with it. What you call boring was the distinguishing element between a defeat and the gamechanging realization that CoP/GA/FUALL was vulnerable.
I guess we can go back and forth about this for ages and ages. If you want to criticize the state of fighting in this game currently, you should participate in the state of fighting in this game; otherwise, while you are entitled to your opinions, you have no personal experience to back up your comments. You can theoretically talk about this difference and that difference from ages gone by, but in the end nothing has really changed. While the tactics are different, the battles still exist and the ability to inflict great pain on an enemy has never gone away. Believing that this ability is gone forever only means that you do not have either the vision or the skill to achieve what so many others can achieve readily. Noone is unbeatable.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 11:51 am
by xDaku
No one is saying you can't take out an enemy. What we're saying is the steps to doing so is pathetically anti-climatic.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 12:07 pm
by Neimenljivi
Math - don't bother. The vast majority of TL nowadays don't acknowledge anyone's actions that led to CoP or FUALL, or whatever, not winning the war so easily, but their own. They believe they are the start and end of everything. They've forgotten who kept coming at the alliances they started war with, after the majority of them went inactive. They've forgotten the first strike held so little merit compared to the rest of the war, both in terms of resources used and in terms of relevance. Those rare few that were active now and then throughout the war always kept asking for resources to aid in massing the enemy. Sure, some big defences were taken down. Then again a lot of resources used for taking those defences down weren't from the mighty TL (especially those defences not at the very start of the war) as they led to assume. Even the numerous TL players that were in CF during CF vs GA war asked others for resources, so it was not just CoP vs CIA war. Heck I know I've given a fair bit of resources to help aid "their cause" even while I was fighting a lot more actively than they have done. But I guess all of those that were not in TL weren't important at all in achieving a common goal. They made everything by themselves..
As far as the topic goes.. The rate of inflation is absurd. It's absurd how cheap the resources are. It used to be far more fun back then when resources were few and when no one had infinite amounts of resources at their disposal. That is a fact. Now it's just who buys more resources and who can be online more. The new options on market aren't a bad thing, they offer more strategy, albeit for those that have ended the ascensions already and are already at an advantage. But strategy + options = fun. That's why I've always enjoyed Quantum so much - it offers a lot more strategy than main and it changes equally for everyone, when it resets. That's why there hasn't been much inflation in Quantum as well, except the artificially produced one.
As far as "why are you so stupid to farm when you can work IRL and get the same result faster".. Erm, I thought it was a game, one that's meant for people to enjoy? Perhaps some people enjoy farming and building their accounts by themselves? Have you ever stopped to consider that? I mean, what's the fun in working overtime IRL to buy a covert level? Oh yeah baby, I got me some more of 1's and 0's on the screen by cleaning some more toilets
~N
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 6:02 pm
by Raven
Mathlord wrote:Juliette wrote:And the point about the Server War against CoP was quite well made.
Anyone saying TAF did anything more than cleanup and suppression is a liar. The initial offensive was entirely and completely TLE breaking their defences. Of course, afterwards a LOT of others stepped in to keep people down and all that.. but TAF was nowhere to be found in that first strike. TLE caused the war, TLE started the war, and TLE brought down the initial defences.
Revisionist history my ass. If anyone is good at rewriting history, it is you, Math.

Not that I mind, personally I like to see how the story of history changes each time it is told.. as does my own.. but to get high and mighty and pretend that you hold the monopoly on truth is both pathetic and absolutely ridiculous.

I will repeat my earlier comment. No one. No one insults Raven.
![[021.gif] :smt021](./images/smilies/021.gif)
(This is more me protecting you from his badassery than it is me protecting him from your nonsense.)
After the comments in this thread, I think I'll take my chances with Raven's "badassery". TAF joined the CoP vs CIA war a week into it. Our motherships, our strikes, our accounts helped fuel that war for months to come. Do you know why we waited? Because the last time we were talked into a battle it was fighting alongside Crystal Force and all their hundreds of players who surrendered and disbanded after a week of fighting the Grand Alliance. Who didn't disband and kept on fighting? TA, because that is what we do. That is what we have always done.
TLE has done some very impressive things. To smack the Lion once then run and hide and say you did all the hard work and leave the rest to everyone else for the next six years is hilarious and tarnishes the good name of those in TLE that did so much more. People like Robe who saved your empire's collective behinds when without her, TLE would have completely died just a few months into the last server war. No revisionist history is needed on my part. TAF and TLE worked well together in two server wars. It was through our combined strength that we survived.
People never seem to truly understand that the initial massing is not how you win a war. TL was not the first to get in a solid massing run on Omega. That had happened for as long as Omega existed. How you show strength is persistence. That is how this game always has been. When the Faction vs GA war started, Crystal Force massed Omega and the rest of GA down very successfully. What they didn't realize is that GA had the reserves to build up and mass them right back. They thought they won with a decisive first blow, but it wasn't the case. That was never going to be the case. So GA fought back and won that war. We all learned from that mistake in the CoP vs CIA war and stuck with it. What you call boring was the distinguishing element between a defeat and the gamechanging realization that CoP/GA/FUALL was vulnerable.
I guess we can go back and forth about this for ages and ages. If you want to criticize the state of fighting in this game currently, you should participate in the state of fighting in this game; otherwise, while you are entitled to your opinions, you have no personal experience to back up your comments. You can theoretically talk about this difference and that difference from ages gone by, but in the end nothing has really changed. While the tactics are different, the battles still exist and the ability to inflict great pain on an enemy has never gone away. Believing that this ability is gone forever only means that you do not have either the vision or the skill to achieve what so many others can achieve readily. Noone is unbeatable.
The problem again with this nice story is it is again full of flaws. First of all TLE never even existed back then. TLE was formed after the initial war, where TL managed to stand against Omega/DDE. You joined in after ALL defences were cleared, and cleared again multiple times. This was the way of Omega, they got massed and rebuild expecting their opponent to give up. But we did not give up and several alliance defences who were built got taken down again and again. There was no naq involved in this from TA, no UU involved from TA. All these losses were carried by TL. The only reason you jumped in was because it looked like they were tripping. That first war the whole original TL was involved till peace was made. Nobody ever ran or went away. This is a different war then the one you supposedly fought, and happened much much later, while TLE was around and Blahh and Zesh started rampaging.
The server war that followed was just a shadow of the former one. CoP wasnt even in supreme power anymore. Most of the old TL left because the game got boring. Theres not even 1 person around from those days anymore. Exept for Svarun and maybe Brdavs/Lajh. Everyone else who is currently in TL joined times after.
Listening to how CFE actually thought they won etc, makes me wonder if you truly were around or maybe you just were to new to understand what happened. But they never even made a dent in CoP defences, let alone mass them all. How do you come up with this stuff? CFE formed, Robe got massed and they disbanded. That's it, end of story.
In the end i don't even remember you from those days. Neither any other player in this thread boasting about how they supplied. It makes for a good laugh though, that is for sure.
Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 9:25 pm
by Mathlord
Sigh, obviously you were just TL during the CoP vs CIA war. But TL is TLE, just as I will interchangeably say TA and TAF (even though at the time of the Faction war we were just TA and we didn't really use the TAF moniker til 2007...annnnnnyway. My point is that you were in the CoP vs CIA war alone for less than a week then all sorts of alliances joined your cause, including TAF. I have not denied ever in this discussion that TL did great things in that war but to think that keeping CoP down was anything but a team effort is ludicrous. That TL was still around at the beginning of the last server war. They were the core of the TL part of TLE. It was eXtremer who built a 12 tril strike first month of that war to attempt to take down FUALL's defenses. It failed...but he was still playing. As was Svarun, Satyricon, Killy, many more. TLE was at its "zenith" in the months leading up to the FUALL vs TTF war, but exams and personal commitments and who knows what else meant that the vast majority of that zenith TLE was very quiet after the first couple weeks of that war...
You may not remember me, but I do remember you. That's okay, I didn't really associate with people outside TAF in those days. It was enough to deal with remembering who everyone in TAF was let alone all you...interesting...people...
Then again you really don't remember anything that wasn't done by you and your friends in TL over the course of one week in a stalemate of a war? Guess that was the pinnacle of your playing career

Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 11:57 pm
by Z E R O
Who the hell cares.. The past is the past, war is what it is now we can't turn back. I do agree that TAF is too big, despite being in the 2nd biggest empire ingame myself. It would take a FUALL type force to bring them down, I believe... Too many active skilled players in one spot, combined with a co-ordinated, active and persistent team that works together efficiently and effectively. Also their nice little cache of high covert level players mixed with support of the many noncombatants in their empire... well, nobody else has that so good luck anyone!
Maybe it's boring, but it's not impossible, I think the game is past the point of mega coalitions, so will anyone ever level bring TA down fully without it? I have my doubts.
Re: Since when did War become such anti war.
Posted: Tue Mar 12, 2013 1:15 am
by Raven
Mathlord wrote:Sigh, obviously you were just TL during the CoP vs CIA war. But TL is TLE, just as I will interchangeably say TA and TAF (even though at the time of the Faction war we were just TA and we didn't really use the TAF moniker til 2007...annnnnnyway. My point is that you were in the CoP vs CIA war alone for less than a week then all sorts of alliances joined your cause, including TAF. I have not denied ever in this discussion that TL did great things in that war but to think that keeping CoP down was anything but a team effort is ludicrous. That TL was still around at the beginning of the last server war. They were the core of the TL part of TLE. It was eXtremer who built a 12 tril strike first month of that war to attempt to take down FUALL's defenses. It failed...but he was still playing. As was Svarun, Satyricon, Killy, many more. TLE was at its "zenith" in the months leading up to the FUALL vs TTF war, but exams and personal commitments and who knows what else meant that the vast majority of that zenith TLE was very quiet after the first couple weeks of that war...
You may not remember me, but I do remember you. That's okay, I didn't really associate with people outside TAF in those days. It was enough to deal with remembering who everyone in TAF was let alone all you...interesting...people...
Then again you really don't remember anything that wasn't done by you and your friends in TL over the course of one week in a stalemate of a war? Guess that was the pinnacle of your playing career

I played this game for over 3 years so i am not sure where your week came from. You are talking about 14 trill offence, you have no clue how long it took for those to be available. CoP did not even exist when TL did your dirty work. You claim Omega layed down after a 1 week stalemate, then where was TA, if it obviously took only a week to put Omega on its knees, then TA surely could have done that? I do actually remember alot of good fighters from TA and alot of other alliances in those days, don't be sad that you are not one of them. It kinda took effort to make your name unlike it is now.
Wars in the past were fought in the first couple weeks anyway, it was not as forgiving as the game is now. Without alliance assistance multiple trill defences were out of the question to be rebuild just to have a laugh. It is unimaginable for me that you don't understand if you take the losses away in a war game the fun will go. The losses are truly gone, the only way for you to re feel that is to lose your lvl 40 cov )if you have one) That is how much pain it was.
You and alot of new TLE members like to preach how you skillfully bored everyone out of the game. The Fuall war destroyed this game, and here you are boasting about how you skillfully survived it. I suggest you either stay on topic or just don't post here anymore, your history is flawed, your timelines are flawed. And finally to end your pink bubble, sitting out the most boring war in history of SGW does not take skill.
Wars in those times were far from perfect, right now you are on the edge of completely safeguarding big alliances. The only reason the TA is as arrogant as they are right now (And this is not a debatable thing) is because numbers protect them. The game protects numbers. Nobody wants to play a game where there are ZERO losses, only the settled players want it to remain the same.