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Posted: Mon Feb 27, 2006 4:12 am
by schuesseled
halamala wrote:
Kirklandkie wrote:you might argue this would make the game more realistic, i believe it lowers realism. do you believe that a retreating army suffers no casualties?

perhaps make like 25% of their weapons "left behind" in the rush to escape and have like 30% of the men slaughtered by the overwhelming force of the enemy ship and men

real life the retreating army does indeed recieve casualties.

or option two:

maybe make it so there is a % chance of retreat but also a % chance of being taken by surprise by the awsome strength of the enemy.

how can you judge the size of the enemy's army before they engage you.

it even says sometimes "a huge amount" because they were so powerful you couldnt tell how strong they were

just some thoughts

-kirk

i didn't say you wouldn't loose any soldiers, or if i did i didn't actually mean to. I completely agree with you there would have to be a percentage of being caught in surprise and that some will get killed whilst running away.


then whats the point in your suggesstion, i mean if you see they are more powerful you run (this happens anyway in the game you runway if ur being defeated) your lose the same amount when running away as they'll just shoot you in the back, and the attacker loses nothing to be honest it doesnt seem that you thought a lot about your suggestion

Posted: Mon Feb 27, 2006 10:46 am
by urogard
schuesseled wrote:then whats the point in your suggesstion, i mean if you see they are more powerful you run (this happens anyway in the game you runway if ur being defeated) your lose the same amount when running away as they'll just shoot you in the back, and the attacker loses nothing to be honest it doesnt seem that you thought a lot about your suggestion


i thought more than enough about it (a very long time)
and no your soldiers don't run away when they fight, they deal dmg, and nearly as much damage as is shown in the stats. if they are gettign overwhelmed they then should do about a 10th of their capacity
don't you think?

why not just make it a percentage chance of succsefully running away before the enemy deals any damage, some % when the enemy does some damage and some % when the enemy surprises you and you would take the full damage as if you would fight with the difference that you would do a fraction (maybe a 10th or a 20th) of the damage you'd do if you had stayed.
This would then, again, be affected by your realm alert level.