Quantum Wars stop and/or limit transfer of Turns & Naq?
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Executi0ner
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- Joined: Wed Jun 14, 2006 3:40 pm
That is actually a great suggestion by 12Agnar0k about the full/market SS just like in main. That would take out most all of the nonplayers that just trade their turns/naq every wave. Then if they want to trade their turns they have to pay for SS. Then at least Admin would actually make a little money if people want to trade their turns. This is my 3rd wave playing Q-war and I have noticed the excessive Q-war turns increasing each wave. I have talked with many friends and players, many that have left Q-war for this reason. They are still wondering why I bother to play Q-war. I still like the idea of limiting the turns transfered to any one player per week. I still think there needs to be some restriction on a handfull of players geting 20,000+ turns per week. I think a tranfer limit of at least 1000 turns per week transfered to any one player would be in order. This would still allow players that want to cross-trade to do so and they would still be able gain an advantage without just totally ruining the game. I have no problems with cross trading in general. I cross trade as well. I just think limits should be in place for q-war. It's after all a game that is supposed to reset and give equal chances to all players the next wave. But with the "super main" accounts it's really hard to compete for turns. Quite frankly this will be my last wave for Q-war unless changes are made. I will just continue to play main. This is Admin.'s game and he can do whatever he wants but I just thought he should know why a lot of us are leaving Q-war or have left.
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Executi0ner
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- Posts: 54
- Joined: Wed Jun 14, 2006 3:40 pm
Has Admin had time to review this topic? ETL and others have posted in Q-war general section about this problem.
If you need more turns it's quite easy to buy them with naq off the marketplace but at least you would have to work for your turns that way. I have no problem with sending a player some turns or naq but it needs to be within reason. The idea of unlimited turns and naq coming to any one player without working for it in Q-war but by paying main resources for it just shows how desperate some players are to win this 3 month reset. By puting in transfer limilts to players that would fix this problem for good.
I would really like to play Q-war sometime when it's not just 100 to 200 people playing and 1000 players trading resources. I'm sure it wasn't like this in wave 1 but it needs to be fixed so those of us that actually play can play. I'm sure the traders will disagree but who cares. The players are who we should care about. I know personally many of my friends have left Q-war because of this. I'm sure we would have at least 500 or more actual players if this problem didn't exist instead of a couple hundred. Its pretty pathetic now and if there are not some changes then I will leave Q-war for good.
If you need more turns it's quite easy to buy them with naq off the marketplace but at least you would have to work for your turns that way. I have no problem with sending a player some turns or naq but it needs to be within reason. The idea of unlimited turns and naq coming to any one player without working for it in Q-war but by paying main resources for it just shows how desperate some players are to win this 3 month reset. By puting in transfer limilts to players that would fix this problem for good.
I would really like to play Q-war sometime when it's not just 100 to 200 people playing and 1000 players trading resources. I'm sure it wasn't like this in wave 1 but it needs to be fixed so those of us that actually play can play. I'm sure the traders will disagree but who cares. The players are who we should care about. I know personally many of my friends have left Q-war because of this. I'm sure we would have at least 500 or more actual players if this problem didn't exist instead of a couple hundred. Its pretty pathetic now and if there are not some changes then I will leave Q-war for good.
