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Posted: Sun Aug 06, 2006 2:01 pm
by Lord Smaug
Isn't it funny how can u use an account with fleets and without anything else to steal like 7 bil covert planets and sell them 50k uu each. After some time you just send those uu to someone, delete the account, make a new account(so you don't get massed) get the uu and build up.

I sugest a Fleet Vs. Fleet system.

Posted: Sun Aug 06, 2006 4:37 pm
by skilinho
I believe that one should be able to send the mothership out on its own to hunt for and engage another players mothership and then whenthe mothership is attacked it should be possible to take fleets out because really this is unfair gameplay and such mods should make up for it


skilinho, prior of the ori

Posted: Sun Aug 06, 2006 4:46 pm
by DarkShad0w
OMG i totally agree - it apperars to me that this is an ever increasing trend. people on thier way out of the game - sell all resources build up massive fleets and then go about taking their enemies planets out of spite.

these players arent active anymore, there is nothing in their account to dammge - and the worst part is their fleets are untouchable! Incrediably frustrating!

I dont care how we get to destroy fleets - weather its Sabbing, Mothership hunts, Planetary defences or what - i jus want to stop these cheaters by destroying thier fleets!

PLEASE ADMIN DO SOMETHING ABOUT THIS!

fleets on motherships

Posted: Sun Aug 06, 2006 10:00 pm
by skilinho
The idea of games such as star gate wars is where u have a situation such as A beats B which beats C which in turn beats A. If one component of a game cannot be beaten in the same way as everything else can be it creates an unbalanced scenario where one person may be invincible which goes against the spirit of such a game where no one is supposed to be invincible

skilinho, prior of the ori

Posted: Mon Aug 07, 2006 11:27 am
by Chris M
Mothership to Mothership battles would be awsome
*thinks battle over antartica*

Posted: Wed Aug 09, 2006 5:57 am
by Kerrus Magrus
yes! and hell. building of defence satalites, which would target enemy fleets, but not be anchored to any one planet.

Posted: Wed Aug 09, 2006 7:57 am
by *~Starry~*
I don't think that is nessesary as we already have defensive structure....><

~starry

Posted: Wed Aug 09, 2006 11:25 am
by Kerrus Magrus
well, we need some way to damage fleets. i'll take whatever I can get.

Posted: Wed Aug 09, 2006 1:15 pm
by Your Planet Is Gone
I am one of those people who are taking advantage of the fact that fleets cannot currently be touched. I think it would be perfectly reasonable to give more options for destroying fleets. Sabotage is not one of them, however.

When spying someone with a mothership, you cannot actually see their mothership or any of its stats (except maybe fleets, I don't remember as I don't have any spies any longer - if you can see them you shouldn't be able to). Regardless, your mothership itself cannot be sabbed (weapons and shields), primarily because it isn't around to be sabbed. An "empty docking bay" is all your spies ever find. Since fleets are inside your mothership, they should not be able to be sabbed either. Unless of course the rest of your mothership can be sabbed, but that is just making covert units too powerful in their own right.

I don't care how they are destroyed, but sabatoge isn't the way to go, please.

Posted: Thu Aug 10, 2006 6:07 am
by Centurion
Your Planet Is Gone wrote:I am one of those people who are taking advantage of the fact that fleets cannot currently be touched. I think it would be perfectly reasonable to give more options for destroying fleets. Sabotage is not one of them, however.

When spying someone with a mothership, you cannot actually see their mothership or any of its stats (except maybe fleets, I don't remember as I don't have any spies any longer - if you can see them you shouldn't be able to). Regardless, your mothership itself cannot be sabbed (weapons and shields), primarily because it isn't around to be sabbed. An "empty docking bay" is all your spies ever find. Since fleets are inside your mothership, they should not be able to be sabbed either. Unless of course the rest of your mothership can be sabbed, but that is just making covert units too powerful in their own right.

I don't care how they are destroyed, but sabatoge isn't the way to go, please.


What's the matter? Don't want to have to build covert too? 'Cause then that'd also mean you would need defense to keep the AC away. Your whole strategy goes out the window. What's a poor little planet thief to do?

My prefference would be sabbing (most direct, doesn't require any new strike types to be added), or any way except having to directly attack the mothership (which can be sent away at will to protect it).

Posted: Thu Aug 10, 2006 7:21 am
by You there! Old Woman!
I'm sure I posted something similar to this previously and it was swiftly ignored....but never mind that....the only defence we had against planet pirates was the ability to keep them phased and prevent them from attacking us now they can opt out of that there is nothing to stop them...I agree a change needs to be implemented.

Posted: Thu Aug 10, 2006 7:34 am
by Your Planet Is Gone
Centurion wrote:What's the matter? Don't want to have to build covert too? 'Cause then that'd also mean you would need defense to keep the AC away. Your whole strategy goes out the window. What's a poor little planet thief to do?

My prefference would be sabbing (most direct, doesn't require any new strike types to be added), or any way except having to directly attack the mothership (which can be sent away at will to protect it).


Please take the liberty to read my post before allowing your incompetence to show. And on top of that my covert skill isn't an issue. From a logistics stand-point it does not make sense to allow MS fleets to be sabbed, if the rest of the MS cannot even be seen by spies.

In addition, doesn't anyone else feel that spies do too much as it is? I would personally like to see this game a bit more rounded in actions you can choose from. Giving spies one more thing to do makes them even more valuable and deadly than they already are.

I don't care how they are destroyed, just not sabotage please. Spies don't need any more options and it doesn't make sense in the game anyway.

Posted: Thu Aug 10, 2006 10:12 am
by Centurion
Your Planet Is Gone wrote:
Centurion wrote:What's the matter? Don't want to have to build covert too? 'Cause then that'd also mean you would need defense to keep the AC away. Your whole strategy goes out the window. What's a poor little planet thief to do?

My prefference would be sabbing (most direct, doesn't require any new strike types to be added), or any way except having to directly attack the mothership (which can be sent away at will to protect it).


Please take the liberty to read my post before allowing your incompetence to show. And on top of that my covert skill isn't an issue. From a logistics stand-point it does not make sense to allow MS fleets to be sabbed, if the rest of the MS cannot even be seen by spies.

In addition, doesn't anyone else feel that spies do too much as it is? I would personally like to see this game a bit more rounded in actions you can choose from. Giving spies one more thing to do makes them even more valuable and deadly than they already are.

I don't care how they are destroyed, just not sabotage please. Spies don't need any more options and it doesn't make sense in the game anyway.


Oh I read your post alright, including the whole bit about MS spy-ability, so you can keep your 'incompetence' to yourself and refrain from insulting people just for having a different opinion than you do.


Tell me, if the fleets were stored in the Mothership 24/7, do you think we'd be able to locate them in a recon mission? No.

You can't tell whether someone's mothership is stripped down hulk or will send your MS home in a matchbox, whether its there, or even what's on the mothership. You just know if they have one or not.

And yet since we can see fleets in recon, listed along with all other weapons, it can be assumed that they aren't in the mothership. Therefore your supposed mothership spy-proofing wouldn't apply to your fleets.


I don't see why you're moaning anyways.

1) sabotage always targets the weakest weapons first so your precious fleets would be safe until your entire arsenal had been emptied of everything else.

2) The attack power of fleets would also make each one harder to sabotage, resulting in fewer losses. Fleets are 10x the strength of the strongest standard weapon, which means they're 10x harder for spies to sabb.


I don't really see spies as doing too much. Spy on people to get their stats, sabotage them to get their weapons. It's really no more than what attack troops (attack, raid, mass) or motherships (mass enemy MS, support the ground battle, take planets) can do, I don't here you moaning about them doing too much, and they do more.

Posted: Thu Aug 10, 2006 10:15 am
by Psi Kiya Trist
defence has 3 ways of hurting someone.
attack has 3 ways of hurting someone.
covert has 2 ways of hurting someone.
and mothership has 2 ways of hurting someone.

yes. covert totally has too many ways of hurting someone...

i'd say make it a mothership mission.

or maybe make them sabbable and hittable with a mothership.

cause you do get reports on their fleets from recon's. meaning their berths are on your home planet.

~_+Psi Kiya Trist+_~

Posted: Thu Aug 10, 2006 10:27 am
by ManiacMan
Why not just have fleets take part in defence as well as attack missions.

That way whenever you attack someone, their fleets would be dmgd just like normal def. weapons. If you mass them enough, it should take out all the fleets. They could counter this by simply sending their m/s away all the time, but then again, you can do that to protect your other m/s stats, and that's not a problem.