Page 3 of 31
Posted: Wed Aug 16, 2006 5:00 pm
by Kal Thor
I like the way you think forum

I couldn't have planned descension any better. Although i do agree with dreddy above, new players should be given their own "Oma" to confuse them for their first few months on the ascension server. Oh and maybe send a message out to everyone in ascension when someone gets knocked out? Sort of like that ascended times newspaper anubis was so fond of.
Posted: Wed Aug 16, 2006 5:06 pm
by 311 [TA]
I wanted to say that I LOVE your proposal forum........
I was trying to figure out how you could punish people in main, but not completly make them lose everything and you figured it out.
People could be de-scended over and over when the month ended so it would be a big big big hassle for people that make the wrong enemies........
Could you give an example case of stats to show how it would work and how much effort it would take to descend them?
I dont think a player should lose one set of bonsues, because then You could knock out a prior and keep them from ever getting to living god if you wanted.
1 month with NO BOOSTS IN ANY STAT really really really sucks and would hurt someone ALOT.......... so I like that
Also a person could always choose to change race back to Tauri and start all over again, lol ......
Anyway GREAT JOB FORUM, i am 100% behind your suggestion, I think you hit the bullseye with your suggestion.
Posted: Wed Aug 16, 2006 5:15 pm
by Kal Thor
311 [TA] wrote:I was trying to figure out how you could punish people in main, but not completly make them lose everything and you figured it out.
completely agree
Posted: Wed Aug 16, 2006 5:16 pm
by RepliJake
But please do something about the people that just sit in vaction mode on ascension while playing main...
Posted: Wed Aug 16, 2006 5:20 pm
by Evangelion
I like Forum's suggestion as well. It's a great idea.
Posted: Wed Aug 16, 2006 5:20 pm
by Ryushinaka
What about those who have ascended accounts but no main accounts? Sounds to me like they'll be stuck in some sort of limbo with no resolution, given the way Admin likes to take months and months to "fix" those kinds of issues.
If, as descension is currently described, they are descended back to main server .....will it create a new account for them?

Posted: Wed Aug 16, 2006 5:26 pm
by RepliJake
Ryushinaka wrote:What about those who have ascended accounts but no main accounts? Sounds to me like they'll be stuck in some sort of limbo with no resolution, given the way Admin likes to take months and months to "fix" those kinds of issues.
If, as descension is currently described, they are descended back to main server .....will it create a new account for them?

And how would the have an ascension account but no main account?
Posted: Wed Aug 16, 2006 5:34 pm
by Shooting Star
Please forgive my sarcasm! My point is, descension should hurt! A LOT! Here is what I believe should happen. Descension should be. in effect. a reverse ascension. Your account becomes a shell account with no technologies, weapons, mercs, covert ops, motherships, etc. You only keep your UU/Lifers/Miners (come on; I am not totally heartless). You get a PPT for two days (just as if you had ascended). And you lose one level of ascended status, ie. LG+2 becomes LG+1. I think this is a fair cop for being able to keep all of your current levels in ascension and not be able to be descended for another month. In fairness to the new people on ascension, I think there should be a two month/three ascension/which ever comes first grace period where you cannot descend/be descended. Give them time to make something of themselves.
Also, if you go on vacation mode in main or ascension, you go on vacation mode in both servers. And make it impossible to go on vacation mode for at least five days after you have attacked, sabbed, assassinated, or otherwise taken a hostile action against someone that could possibly result in harm to their account (ie. you can recon all you want but if you try to hurt them, no vacation mode for you for five days). Tough noogies if you are going away for a week the next day. You should have thought of that before you attacked. Emergency? Better call 911 to protect your account because you won't be able to vacation. Any less of a time period and they can PPT their way out of it.
Thirdly, when you get descended, your ascension costs will still remain the same as if you hadn't been descended. In the previous example, our LG+2 who became an LG+1 will have to pay LG+3 ascension costs to get back to LG+2.
Lastly, I have to ask: Is there going to be a Cosmic Market and, if so, what is it going to entail?
Posted: Wed Aug 16, 2006 5:34 pm
by Aetom
CrimsonFrost wrote:Raven wrote:If that counts for me too i will restate my question
What about newly ascended who really have no chance of catching up with the top players even if they went heavy on al 6 ascension and did 6 more heavy ones cause the server is running for a long time already!
They should stay out of the way of the big dogs then. (lol) Its the same thing as someone starting today in main and trying to antagonize someone that has been playing for over a year. Same result, complete destruction.
I feel that the one week of ascended PPT makes sense, some time to recoup, regroup, etc. However I would prefer that after being descended the benefeit loss should be permanent. The real chance of actually having something to lose in ascension is what keeps this place more interesting then main in my opinion, you have something to lose

I wouldnt say lose it all from one descension though, maybe bumped one ascension down, lose 5% of your bonus, etc. (Although I would grant a little longer time between descensions, say 2 weeks.)
I don't doubt that there are players who think they're bad a**es when it comes to the game, but what about the players who are ranked in the lower numbers in the ascended server? Say, anyone from 400-700, an ascended player ranked 1-200 could wipe them out just for the sure fun of it (not saying that the majority would, but there's always that little group that thinks that they can do whatever they want and make life a living hell for other players). Those people in the 400-700 rank are building and working hard and sacrificing a bloody lot of their time to get in the ranks, when a "big dog" could come along and ruin it all for his/her own personal pleasure, and the ability to have the 'kills' count raised on their account.
There should be certain boundaries set up, separating the men from the boys. Like, a certain number of ranks below each of their ranks (strike, defence, covert, anti-covert, commadn star and influence), to protect 400-700 players from being attacked by 1-2-300 players.
Posted: Wed Aug 16, 2006 5:39 pm
by scben
im just a little curious as to how the personal attack/def are gonna work cause there isn't anything to repair or lose
Posted: Wed Aug 16, 2006 5:42 pm
by dredd2525
Aetom wrote:There should be certain boundaries set up, separating the men from the boys. Like, a certain number of ranks below each of their ranks (strike, defence, covert, anti-covert, commadn star and influence), to protect 400-700 players from being attacked by 1-2-300 players.
Aetom, rank isn't a very good separator, be definition descending someone will ruin their rank. perhapts total army size would be a better measure?
Though I stand my first idea.
Posted: Wed Aug 16, 2006 5:43 pm
by chunkysoup
Forum wrote:does nobody recognize that ascended accounts are bonuses 100% on the # of ascensions?
what if that # was zero.
no income bonus; no att bonus; no def bonus; no cov bonus; no ascended blessing (unique); etc....
a month of being 25% weaker than the weakest race....
plus - who is to say you cannot do it each month?
ask the right questions, get hte right answers

I just feel that considering the amount of turns needed to descend someone merit a more permanent change.
In this effect I agree with what others have stated - a full ascension worth of bonuses needs to be removed from the main account, permanently (ie - 25% to 20%, 20% to 15%, and in some cases 33% to 32%).
As to the temporary, month-long nulling of the ascended bonuses, it's a good idea, I feel like main needs to feel a serious impact right away, but I think what we're all saying is that once that month is up, main account is returned to 5% lower.
Also, so new players won't be targeted much - maybe a 1 month safety time for new ascendeds, they have that long to build up some safety net, hopefully, after that, it'll be enough of an attack turn cost for older players to minimize random "i had a bad day" descensions.
-Chunky
PS - while we're talking about attack turns - any word on that cosmic market? In case it isn't obvious - attack turns should be kept 100% of it lol (sorry for bringing it into this convo lol just had to do it).
Posted: Wed Aug 16, 2006 5:45 pm
by chunkysoup
Shooting Star wrote:Please forgive my sarcasm! My point is, descension should hurt! A LOT! Here is what I believe should happen. Descension should be. in effect. a reverse ascension. Your account becomes a shell account with no technologies, weapons, mercs, covert ops, motherships, etc. You only keep your UU/Lifers/Miners (come on; I am not totally heartless). You get a PPT for two days (just as if you had ascended). And you lose one level of ascended status, ie. LG+2 becomes LG+1. I think this is a fair cop for being able to keep all of your current levels in ascension and not be able to be descended for another month. In fairness to the new people on ascension, I think there should be a two month/three ascension/which ever comes first grace period where you cannot descend/be descended. Give them time to make something of themselves.
Also, if you go on vacation mode in main or ascension, you go on vacation mode in both servers. And make it impossible to go on vacation mode for at least five days after you have attacked, sabbed, assassinated, or otherwise taken a hostile action against someone that could possibly result in harm to their account (ie. you can recon all you want but if you try to hurt them, no vacation mode for you for five days). Tough noogies if you are going away for a week the next day. You should have thought of that before you attacked. Emergency? Better call 911 to protect your account because you won't be able to vacation. Any less of a time period and they can PPT their way out of it.
Thirdly, when you get descended, your ascension costs will still remain the same as if you hadn't been descended. In the previous example, our LG+2 who became an LG+1 will have to pay LG+3 ascension costs to get back to LG+2.
Lastly, I have to ask: Is there going to be a Cosmic Market and, if so, what is it going to entail?
Wow, umm sorry I wrote that last thing after finishing reading page 2 of this thread, didnt get to read page 3, and it turns out that I just completely re-wrote what you said lol! Down to the cosmic market part heh. Great minds think alike?
But yea I totally agree.
Posted: Wed Aug 16, 2006 5:50 pm
by Aetom
Forum wrote:but any defensive army steps in to stop it....damage on the attack goes to ascended being first, then army.
Well, doesn't it make more sense if
ALL of the defender's army is destroyed before the 'God' is attacked personally?
To speak realistically and with reference: Apophis wouldn't wait for his enemy's jaffa to strike him first, he would run and let his military be destroyed first.
So, let it be down to the last spy, the last command star shield, and for arguing reasons, the VERY last planet in the Sphere of Influence.
The point of the army is to defend the user to the best of their/it's ability, so let it do it's job

Posted: Wed Aug 16, 2006 5:54 pm
by Aetom
dredd2525 wrote:Aetom wrote:There should be certain boundaries set up, separating the men from the boys. Like, a certain number of ranks below each of their ranks (strike, defence, covert, anti-covert, commadn star and influence), to protect 400-700 players from being attacked by 1-2-300 players.
Aetom, rank isn't a very good separator, be definition descending someone will ruin their rank. perhapts total army size would be a better measure?
Though I stand my first idea.
Point taken, but if someone has, for example, 10,000 income planets, and only 2000 combined military planets (planets that do battle), there would be a big problem for people who have high income but a weak military.