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Posted: Thu Aug 31, 2006 2:25 am
by king_com
I think that more thourght needs to be put into this.
You can't prevent growth because it will eventually kill the game.
I would say that ditch the plague it is no good for the game.
I think that instead of limiting the game more thourght needs to be put into the strategy for the game rather than limiting. This will be one of the first games that have got limiting and over all it is no good for the game. Game Admins please put more thourght into the game.
By implementing this your killing your own game.
Posted: Thu Aug 31, 2006 2:26 am
by hidden
hmmm how about when you get to 100 the only way you can get uu at all is your base up
then at 200 mil the plauge kills half the units you get each day
then again as you keep going up and of course raise places as the game goes on that should give newr players a chance but still letting those at the top to keep going further up but not letting them get to far
i agree that new players should be given a slightly better chance but the top players should be able to keep themselves different from other top players or it gets boring
Posted: Thu Aug 31, 2006 2:42 am
by Wolf359
hidden wrote:hmmm how about when you get to 100 the only way you can get uu at all is your base up
then at 200 mil the plauge kills half the units you get each day
then again as you keep going up and of course raise places as the game goes on that should give newr players a chance but still letting those at the top to keep going further up but not letting them get to far
i agree that new players should be given a slightly better chance but the top players should be able to keep themselves different from other top players or it gets boring
Exponential growth is still possible using that idea - hence it may still be impossible for people to catch up.
You always go on about it 'getting boring'. Well it would be damned boring if you were at the top knowing that you cannot be beaten!
king_com wrote:I think that more thourght needs to be put into this.
You can't prevent growth because it will eventually kill the game.
I would say that ditch the plague it is no good for the game.
I think that instead of limiting the game more thourght needs to be put into the strategy for the game rather than limiting. This will be one of the first games that have got limiting and over all it is no good for the game. Game Admins please put more thourght into the game.
By implementing this your killing your own game.
I would agree about the strategy part - but until somebody comes up with an idea where strategy has a greater effect than army size, what else do we have?
Remember - the plague is not a limit - it does not limit your army size to 100 million (maybe technoligies could be introduced to limit (but not stop) the efefcts of the plague?) - you can still increaes your army size over that number - but when you do, the plague begins to kill units off - but this does not happen instantly.
Think of it as adding some realism. At the moment - all units are immortal unless they are killed in combat.
Posted: Thu Aug 31, 2006 2:48 am
by hidden
i would get moere bored been at the top at the exact same level as everyone else
wolf not everyone is like you who wants everyone to be as strong as you
my idea the people at the top can still go up thus keeping different from other players at the top but players down low can catch up to them easyer
see they can get to 50 mil fast and 75 mil pretty fast then when at 100mil they lose planet and officer units so they get slowed down a lot but the people even further are been halted even further because even their base up is been halfed and more
obviously as the game goes on the stages would have to move up to give even newer players a chance
Posted: Thu Aug 31, 2006 2:52 am
by reborn
sorry there wolf but it does stop at 100 mil it does kill your units every turn, jeff aka STI was losing 20k units a turn , so i took back my units to bring him back under the 100 mil that he had of mine,
Posted: Thu Aug 31, 2006 2:54 am
by Wolf359
reborn wrote:sorry there wolf but it does stop at 100 mil it does kill your units every turn, jeff aka STI was losing 20k units a turn , so i took back my units to bring him back under the 100 mil that he had of mine,
hasn't it been pointed outthat that was a bug and has been rectified? - see quote below....
replijake wrote:Ok the update happened, there was a bug that you, Forum know about, instead of the plague killing some units it killed every single miner that wasn't a lifer on the two people who were over the 100 total cap, one, I was surprised you didn't check those as there was only 2, and when you did find out, you returned the units, put a ppt on but didn't give the, roughly 14 hours income they lost due to your mistake, I'm sorry but I don't see why they would be punnished for being over the limit, in that way.
Jake
hidden wrote:i would get moere bored been at the top at the exact same level as everyone else
wolf not everyone is like you who wants everyone to be as strong as you
my idea the people at the top can still go up thus keeping different from other players at the top but players down low can catch up to them easyer
see they can get to 50 mil fast and 75 mil pretty fast then when at 100mil they lose planet and officer units so they get slowed down a lot but the people even further are been halted even further because even their base up is been halfed and more
obviously as the game goes on the stages would have to move up to give even newer players a chance
I am not particulalrly strong - and certainlyno nowhere near to 100 million units. but you also have to realsie that not everyone is just like you - some people would actually like to do something other than keep growing - which is damn tiresome.
Is it not more enjoyable to have people of potentially the same ability fight it out, with the only difference being how they organise themselves and use their wits to beat their opponent?
Like I said in my previous post - I would love it so that a strategy idea is brought in which would mean that having more troops doesn't automatically make you the winner - but there isn't one - and until there is - this would appear to be the best solution.
Honestly - the game is getting boring BECAUSE people just grow and grow and are unstoppable - and your suggestion would not change that as they would be making so much naq that they could keep increasing their UP and their account would keep rising exponentially - if you decrease an exponential rise by half it is still exponential! - and, at that level, half is still likely to be a lot more than those who are below them.
Posted: Thu Aug 31, 2006 3:16 am
by brillcream
what about 2 servers then. a server of clones and an unlimited growth one?
Posted: Thu Aug 31, 2006 3:19 am
by reborn
the bug was it was meant to kill 20k but it killed 99,7 mil troops that was the bug, when they got returned, it didnt kill all again it killed 20k agin but just 20k per turn, and whats wrong with keep on growing in my view people that have huge army's have worked had to get there well some, so they already have were they cant buy any more, now now cant raid any more after 75 mil, and raising u,p aint cheap. Imo the first to r fine but holding them at 100 mil is a bit harsh, because it means if they do u,p there units die anyway so no point in doing that, if they do defence or strike they have to have less money makers which means they have less naq to fight wars, less to do on spy lvls and things like that, one thing that could b put in that i c wouldnt b a problem where they can still grow is having the death rate in but not were its killing all the units to bring u down to 100 mil, but were as it kills some but it still grows, ie a % of your u,p per day
Posted: Thu Aug 31, 2006 3:47 am
by Grand Admiral Martin
reborn wrote:the bug was it was meant to kill 20k but it killed 99,7 mil troops that was the bug, when they got returned, it didnt kill all again it killed 20k agin but just 20k per turn, and whats wrong with keep on growing in my view people that have huge army's have worked had to get there well some, so they already have were they cant buy any more, now now cant raid any more after 75 mil, and raising u,p aint cheap. Imo the first to r fine but holding them at 100 mil is a bit harsh, because it means if they do u,p there units die anyway so no point in doing that, if they do defence or strike they have to have less money makers which means they have less naq to fight wars, less to do on spy lvls and things like that, one thing that could b put in that i c wouldnt b a problem where they can still grow is having the death rate in but not were its killing all the units to bring u down to 100 mil, but were as it kills some but it still grows, ie a % of your u,p per day
like chaos?
Posted: Thu Aug 31, 2006 3:55 am
by Wolf359
reborn wrote:the bug was it was meant to kill 20k but it killed 99,7 mil troops that was the bug, when they got returned, it didnt kill all again it killed 20k agin but just 20k per turn, and whats wrong with keep on growing in my view people that have huge army's have worked had to get there well some, so they already have were they cant buy any more, now now cant raid any more after 75 mil, and raising u,p aint cheap. Imo the first to r fine but holding them at 100 mil is a bit harsh, because it means if they do u,p there units die anyway so no point in doing that, if they do defence or strike they have to have less money makers which means they have less naq to fight wars, less to do on spy lvls and things like that, one thing that could b put in that i c wouldnt b a problem where they can still grow is having the death rate in but not were its killing all the units to bring u down to 100 mil, but were as it kills some but it still grows, ie a % of your u,p per day
*sigh*
it doesn't kill all the units to bring you down to 100 million - if the player maintains his account correctly he/she should be able to remain constantly over 100 million (although if the death rate is 20k units per turn - they need a great UP! - perhaps 20k units is too much? I don't know).
I didn't say there was anything wrong with just growing and growing - I said it is boring if that is all there is to do, knowing that you cannot be touched by anyone - where is the fun in that? That is one of the reasons why some of the older players are now leaving.
I am honestly astounded that people cannot see the potential beneficial change in gameplay that this brings:
- increased account management
- increased startegy to maintain the top ranks
- increased alliance or officer/commander co-operation
Posted: Thu Aug 31, 2006 4:00 am
by hidden
i cant honestly see why would would consider all the top players not been able to pass a level fun
that strategy to stay in the top rank isnt as fun as trying to get the most units you possibly can to stay in front
Posted: Thu Aug 31, 2006 4:08 am
by Wolf359
hidden wrote:i cant honestly see why would would consider all the top players not been able to pass a level fun
that strategy to stay in the top rank isnt as fun as trying to get the most units you possibly can to stay in front
well then you are easily pleased
Posted: Thu Aug 31, 2006 4:16 am
by reborn
anyone can b touched been proven over and over again, and u know that, even with sti def of what it is now can still b, was even when it was double of what it is now,
and just so everyone knows what happens this is one of the messages that i asked sti to give me
Due to the extreme overpopulation within your realm, your population has developed some type of plague. You know that 50,000,000 population can easily exist within your borders._br_You also know that double that seems to be safe and sanitary, if not comfortable for the residents. Your medics estimate that if you do not take action, eventually the population will level off at around .100,000,000. This time, 20,811 of your population - from all walks of life - have died, and been burned for sanitary reasons, also slowing the spread of the disease.
so no matter how high u want to put your u,p at present the ways things r its not going to go above 100 mil, well maybe just a bit over like a few hundred k but thats it
Posted: Thu Aug 31, 2006 4:22 am
by hidden
Wolf359 wrote:hidden wrote:i cant honestly see why would would consider all the top players not been able to pass a level fun
that strategy to stay in the top rank isnt as fun as trying to get the most units you possibly can to stay in front
well then you are easily pleased
i disagree
what you call fun is probably the most boring things in the game
Posted: Thu Aug 31, 2006 4:26 am
by TIF
Personaly i do not like limits, however I do agree that a game like this needs to have some controls so that new players have a chance of catching up.
A better implementation in my opion would be a death rate for all miners(mining is hard) and dimishing income(limited space in the mines) for units as the miner count gets higher.
Anyway with those two tools you could control the max army lifer/miner army sizes without having a limit, this also means that the players have to keep playing/buying units to maintain there size, rather than having nothing else to do with all there naq expect sell/give it to other players.
A death rate of 0.5%(per day) and a dimishing returns of say 1% per mil units over 10 mil would result in a theorectical max lifer/miner amount of 175 mil and would earn around what an army size of 67 mil gets now, they would also have to spend all over there income on units to maintain there size.
Anyway you could adjust those two % to give any army size you like without actualy imposing a limit or stopping growth/limiting gameplay