10/11/06 updates

Dr Alek
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SATAN_666 wrote:for the scenario when a player takes u'r planet then goes on PPT, why don't you make it so that you can still take back the planet because seeing as it is "in transit" it is not yet part of your realm so it would not be protected by the PPT. however once it reaches their realm it should be off-limits just like any other planet they already own when they are on PPT.

just a thought


Or let say to limit the attacker so he/she can't go to PPT for at least 4 hours after stealing a planet.
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Forum wrote:ok - the one planet per 24hours ONLY applies to planets in stable orbit... ie - you can attack as many of 'your own' planets as you fee like....
this should address the 'take more than one planet at once' scenario...

and as for "legitimate planet thieves" I am not stopping them... they just now have the added challenge of keeping their booty for 24hours before they can move it on :) ... not impossible - not even that hard.. .just more costly. those buying planets should now expect higher prices :) ... and to be able to beat the def that had to be built on them :)

unlike naq or units, planets were not meant to be a form of currency... or if so, they should be massively expensive to 'trade hands' :)

i hate to say this, too, but there were far more voices saying 'allow us to defend/fight for our planets, and not have them just disappear into the blue' than "great rules - keep it this way... planet stealing is a key part of the game". My other option was to allow planet owners to 'tag' or 'homing beacon' a planet, at a cost...then find it anywhere, anytime (maybe one use per beacon).... i am still not against this, but i think it would be in addition to, not instead of, the travel time just introduced....


Weren't planets originally meant to be a temporary bonus, and an extra use for motherships (exploration)?
I'd say, return a "conquered" planet to the galaxy ready to be found by another mothership. This way the exploration option stays useful, or actually becomes more useful over time. Because instead of fresh planets, there's going to be nicely upgraded planets out there to find. No way planets can be used as currency then because there's no way of transferring them. There can be no war over posession, again because there can be no transfer. It will however be impossible to defend/fight for a planet if the enemy is determined to liberate it from your realm. But this should only happen if you have incurred their wrath cause they won't be taking it for themselves. And then you can just go out and explore for a new one. Since there should be more planets in the rotation, there's a better chance of finding one. IMO planets and the stealing thereof has become a much too important aspect of the game.
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i like the idea of losing planet to 'the abyss' instead of gaining it but not sure everyone is ready for that yet :)
maybe a poll, after a week or 3 of trying this enhancement, with options of:
1) conquer goes back to the abyss to be explored for...
2) conquer has % chance to go back to abyss, or be claimed.
3) homing beacon option to find planet back
4) no change
5) whatever else

i think, though, this is a step in right direction (recent enhancement) at a minimum....

Sleipnir wrote:
Forum wrote:ok - the one planet per 24hours ONLY applies to planets in stable orbit... ie - you can attack as many of 'your own' planets as you fee like....
this should address the 'take more than one planet at once' scenario...

and as for "legitimate planet thieves" I am not stopping them... they just now have the added challenge of keeping their booty for 24hours before they can move it on :) ... not impossible - not even that hard.. .just more costly. those buying planets should now expect higher prices :) ... and to be able to beat the def that had to be built on them :)

unlike naq or units, planets were not meant to be a form of currency... or if so, they should be massively expensive to 'trade hands' :)

i hate to say this, too, but there were far more voices saying 'allow us to defend/fight for our planets, and not have them just disappear into the blue' than "great rules - keep it this way... planet stealing is a key part of the game". My other option was to allow planet owners to 'tag' or 'homing beacon' a planet, at a cost...then find it anywhere, anytime (maybe one use per beacon).... i am still not against this, but i think it would be in addition to, not instead of, the travel time just introduced....


Weren't planets originally meant to be a temporary bonus, and an extra use for motherships (exploration)?
I'd say, return a "conquered" planet to the galaxy ready to be found by another mothership. This way the exploration option stays useful, or actually becomes more useful over time. Because instead of fresh planets, there's going to be nicely upgraded planets out there to find. No way planets can be used as currency then because there's no way of transferring them. There can be no war over posession, again because there can be no transfer. It will however be impossible to defend/fight for a planet if the enemy is determined to liberate it from your realm. But this should only happen if you have incurred their wrath cause they won't be taking it for themselves. And then you can just go out and explore for a new one. Since there should be more planets in the rotation, there's a better chance of finding one. IMO planets and the stealing thereof has become a much too important aspect of the game.
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To be honest I think the biggest problem with the planet issue is all the multi planet thiefs. I don't have (much of) a problem loosing a planet to a real player, because then I can consider some form of retaliation. A real player would also think twice before stealing a planet off someone who might be more powerful. The problem with the multi's is that fleets are the only stats they and if the multi isn't stupid even that stat can't be touched. All a multi planet thief has to do is take the planet, go on PPT, after a day (or 2 days) take another planet and PPT again, take another planet and send mothership exploring (untouchable), after another day repeat again. As you can see a multi that isn't an idiot can do a lot of damage without any form of retaliation possible. You can try being online at the expected time of attack, but if the planet thief is smart he just sells his fleets and buys them back when he wants to take a planet, hereby making his attacks totally random.

P.S. Sorry about the long post and little bit of a rant (I normally don't), but this is the most important issue to be dealth with imo
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KGC wrote:To be honest I think the biggest problem with the planet issue is all the multi planet thiefs. I don't have (much of) a problem loosing a planet to a real player, because then I can consider some form of retaliation. A real player would also think twice before stealing a planet off someone who might be more powerful. The problem with the multi's is that fleets are the only stats they and if the multi isn't stupid even that stat can't be touched. All a multi planet thief has to do is take the planet, go on PPT, after a day (or 2 days) take another planet and PPT again, take another planet and send mothership exploring (untouchable), after another day repeat again. As you can see a multi that isn't an idiot can do a lot of damage without any form of retaliation possible. You can try being online at the expected time of attack, but if the planet thief is smart he just sells his fleets and buys them back when he wants to take a planet, hereby making his attacks totally random.

P.S. Sorry about the long post and little bit of a rant (I normally don't), but this is the most important issue to be dealth with imo


The problem is your right..

Preferably I would like to see the same kind of issue with vacation mode i.e. no going on PPT untill 24 hours after your last attack..

Now don't confuse this with having being attacked.. I think that if you were not allowed to go on ppt untill 24 hours after you last attacked someone this would solve a lot of problems.. As well as make it fun for when you get massed to mass the guy back.. Kill 2 birds with one stone..

The recent enhancement is a right step and as I said at the begining of this thread I STILL LOVE YOU ADMIN
Back in my day, we massed you for disrespect!
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KGC wrote:
underdog wrote:
thejmanhunter wrote:One last thing, almost all people were complaining about multies stealing their planets, not the legitimate ones.

just because people never came on the forum complaining about "legitimate" planet theifs does not mean what you do isnt a major annoyance, i mean the other day you massed down the defence of one of my planets and passed it on to your buyer, just because you say your legitimate it makes little difference to losing a planet to you than to a multi


There is a huge difference, you can't retaliate against a multi as he normally has only fleets, but if it's a real player you can make him suffer the consequences. Rather important, no?

well you see thejmanhunter has nothing except fleets and when i reconed him he had no other weapons and had sold his fleets, so now you see my point i hope
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Yea, personally, I was kinda excited about the updates fixing this, and I mean really excited, EXCEPT that I had a planet stolen about 10 min ago, and I log on, and by the time I could buy some weapons, dudes on ppt... this will not end well
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Forum wrote:i like the idea of losing planet to 'the abyss' instead of gaining it but not sure everyone is ready for that yet :)
maybe a poll, after a week or 3 of trying this enhancement, with options of:
1) conquer goes back to the abyss to be explored for...
2) conquer has % chance to go back to abyss, or be claimed.
3) homing beacon option to find planet back
4) no change
5) whatever else

i think, though, this is a step in right direction (recent enhancement) at a minimum....


chunkysoup wrote:Yea, personally, I was kinda excited about the updates fixing this, and I mean really excited, EXCEPT that I had a planet stolen about 10 min ago, and I log on, and by the time I could buy some weapons, dudes on ppt... this will not end well



Certainly a step in the right direction, but in light of Chunky's post I propose a slight update. Planets in transit are not in your realm yet. Therefore, they should not be protected by PPT, not until they have fully settled in their orbit. As for the other ideas, glad you liked them. We'll just have to see how things go from here and take it from there.
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Forum wrote:ok - the one planet per 24hours ONLY applies to planets in stable orbit... ie - you can attack as many of 'your own' planets as you fee like....
this should address the 'take more than one planet at once' scenario...



This doesn't work. This morning I discovered that two of my planets are missing, taken in two minutes distance (time needed for cheater to log out, change ip address, log in as another multi of his) but I was able to get back only one of them. For the other one I got the standard message: "Your mothership can move only one planet per day...". i wrote to game admin on mailto:urgent@stargatewars.com but twelve hours later there is no answer. If I loose my planet (5,5k up) this way then this bug will be encouragement for more players to create more multies. If it stays this way I will track my planet wherever it goes (thanks to game masters for no blank names feature), no matter how much time needed and I will discover the cheater who has not one but TWO multies. YOU KNOW WHO YOU ARE, AND SOON EVERYBODY WILL KNOW.
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http://www.stargatewars.com/stats.php?id=87627 gadi
http://www.stargatewars.com/stats.php?id=87673 ballo



Your mothership has only enough energy to move one planet per day. You must wait 8 hours, 36 minutes before having enough energy to unset another planet.

Dec 01, 2006 gadi Broker works again!!! lost 15 0 0 441,000,000 460,808,580 details
Dec 01, 2006 gadi Attack defended 15 0 0 573,000,000 484,140,660 details
Dec 01, 2006 gadi Attack defended 15 0 0 586,560,000 513,420,098 details
Dec 01, 2006 gadi Attack defended 15 0 0 594,000,000 530,804,820 details
Dec 01, 2006 gadi Attack defended 15 0 0 600,090,000 491,178,880 details
Dec 01, 2006 gadi Attack defended 15 0 0 769,230,000 554,136,900 details
Dec 01, 2006 gadi Attack defended 15 0 0 822,000,000 478,307,640 details
Dec 01, 2006 gadi Attack defended 15 0 0 823,440,000 542,470,860 details
Dec 01, 2006 gadi Attack defended 15 0 0 914,760,000 489,973,680 details
Dec 01, 2006 gadi Attack defended 15 0 0 946,680,000 443,309,520 details
Dec 01, 2006 gadi Attack defended 15 0 0 808,170,000 583,302,000 details
Dec 01, 2006 gadi Attack defended 15 0 0 1,071,000,000 507,472,740 details
Dec 01, 2006 gadi Attack defended 15 0 0 903,960,000 478,307,640 details
Dec 01, 2006 gadi Attack defended 15 0 0 1,007,460,000 443,309,520 details
Dec 01, 2006 gadi Attack defended 15 0 0 996,300,000 583,302,000 details
Dec 01, 2006 gadi Attack defended 15 0 0 982,800,000 472,474,620 details
Dec 01, 2006 gadi Attack defended 15 0 0 1,317,000,000 571,635,960 details
Dec 01, 2006 gadi Attack defended 15 0 0 1,225,800,000 478,307,640 details
Dec 01, 2006 ballo Empty is NOT taking officers lost 15 0 0 1,040,820,000 1,164,913,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,041,810,000 1,005,504,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,294,950,000 1,049,776,573 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,439,640,000 956,455,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,317,720,000 1,226,225,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,666,620,000 1,054,553,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,509,600,000 1,164,913,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,683,000,000 953,533,963 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,897,350,000 1,054,553,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,716,750,000 1,213,962,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,952,100,000 854,152,217 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,872,000,000 1,128,127,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,429,850,000 1,054,553,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,231,700,000 925,031,589 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,096,640,000 931,931,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,477,760,000 975,319,745 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,410,320,000 1,213,962,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,778,840,000 863,175,003 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,195,560,000 1,164,913,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,190,250,000 1,128,127,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,638,720,000 1,213,962,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,597,200,000 1,091,340,250 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,437,750,000 1,042,291,250 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,772,190,000 1,226,225,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,126,520,000 1,128,127,000 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,611,000,000 15,771,483 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,730,400,000 161,991,011 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,179,980,000 400,406,606 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,784,610,000 581,201,220 details
Dec 01, 2006 ballo Attack defended 15 0 0 1,953,000,000 688,491,003 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,066,580,000 801,131,139 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,371,620,000 1,213,962,750 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,511,360,000 939,750,302 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,047,500,000 1,152,651,500 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,709,210,000 658,910,889 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,450,550,000 908,786,560 details
Dec 01, 2006 ballo Attack defended 15 0 0 2,490,000,000 1,177,176,000 details



Attacks were 20mins apart.
ballo massed 2 planets, then both he and gadi stole one each

i took back a planet 16 hours again, I couldn't take back both planets.

So tell me if i read this right i should have been able to get both planets back.
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I know this is a double post but it's a new day.


15:42 gadi Broker works again!!! lost 15 0 0 2 194,970 details
15:39 ballo Selling turns 20 uu to 1 lost 15 0 0 1,118,040,000 1,148,048,000 details
15:38 ballo Attack defended 15 0 0 1,273,320,000 1,200,232,000 details
15:38 ballo Attack defended 15 0 0 1,660,230,000 1,069,772,000 details
15:38 ballo Attack defended 15 0 0 1,713,600,000 1,108,910,000 details
15:37 ballo Attack defended 15 0 0 1,799,160,000 1,304,600,000 details
15:37 ballo Attack defended 15 0 0 1,929,450,000 1,174,140,000 details
15:37 ballo Attack defended 15 0 0 1,749,060,000 1,035,211,960 details
15:37 ballo Attack defended 15 0 0 2,148,900,000 1,304,600,000 details
15:36 ballo Attack defended 15 0 0 2,266,560,000 1,007,583,852 details
15:36 ballo Attack defended 15 0 0 2,093,550,000 1,043,680,000 details
15:36 ballo Attack defended 15 0 0 2,249,820,000 1,252,416,000 details
15:36 ballo Attack defended 15 0 0 2,555,280,000 1,278,508,000 details
15:36 ballo Attack defended 15 0 0 2,386,980,000 965,117,462 details
15:35 ballo Attack defended 15 0 0 2,587,230,000 1,004,542,000 details
15:35 ballo Attack defended 15 0 0 2,691,360,000 1,174,140,000 details
15:35 ballo Attack defended 15 0 0 2,597,070,000 1,056,726,000 details
15:34 ballo Attack defended 15 0 0 2,624,400,000 1,121,956,000 details
15:34 ballo Attack defended 15 0 0 2,856,000,000 1,200,232,000 details
15:34 ballo Attack defended 15 0 0 2,647,080,000 1,239,370,000 details
15:33 ballo Attack defended 15 0 0 2,939,700,000 1,043,680,000 details
15:33 ballo Attack defended 15 0 0 3,539,520,000 1,043,680,000 details
15:33 ballo Attack defended 15 0 0 3,043,200,000 1,174,140,000 details
15:33 ballo Attack defended 15 0 0 3,588,000,000 978,450,000 details


I would really like to be able to take back BOTH planets However i can't.

Further i would be very thankful if someone could trace the IP and proxy that this person is using. And any other accounts that may be on it.
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Dr Alek
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Same guys that took mine!!! And there are two others: http://www.stargatewars.com/stats.php?id=62911 --- jiggy (recruiting)
http://www.stargatewars.com/stats.php?id=36441 --- jedii master
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i still say that your mothership should help escort a planet back to your system and help defend it if needed then it would be harder to mass because if you mothership is good enough then it can destroy enemy shields wepons and fleets
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high empty wrote:I know this is a double post but it's a new day.


15:42 gadi Broker works again!!! lost 15 0 0 2 194,970 details
15:39 ballo Selling turns 20 uu to 1 lost 15 0 0 1,118,040,000 1,148,048,000 details
15:38 ballo Attack defended 15 0 0 1,273,320,000 1,200,232,000 details
15:38 ballo Attack defended 15 0 0 1,660,230,000 1,069,772,000 details
15:38 ballo Attack defended 15 0 0 1,713,600,000 1,108,910,000 details
15:37 ballo Attack defended 15 0 0 1,799,160,000 1,304,600,000 details
15:37 ballo Attack defended 15 0 0 1,929,450,000 1,174,140,000 details
15:37 ballo Attack defended 15 0 0 1,749,060,000 1,035,211,960 details
15:37 ballo Attack defended 15 0 0 2,148,900,000 1,304,600,000 details
15:36 ballo Attack defended 15 0 0 2,266,560,000 1,007,583,852 details
15:36 ballo Attack defended 15 0 0 2,093,550,000 1,043,680,000 details
15:36 ballo Attack defended 15 0 0 2,249,820,000 1,252,416,000 details
15:36 ballo Attack defended 15 0 0 2,555,280,000 1,278,508,000 details
15:36 ballo Attack defended 15 0 0 2,386,980,000 965,117,462 details
15:35 ballo Attack defended 15 0 0 2,587,230,000 1,004,542,000 details
15:35 ballo Attack defended 15 0 0 2,691,360,000 1,174,140,000 details
15:35 ballo Attack defended 15 0 0 2,597,070,000 1,056,726,000 details
15:34 ballo Attack defended 15 0 0 2,624,400,000 1,121,956,000 details
15:34 ballo Attack defended 15 0 0 2,856,000,000 1,200,232,000 details
15:34 ballo Attack defended 15 0 0 2,647,080,000 1,239,370,000 details
15:33 ballo Attack defended 15 0 0 2,939,700,000 1,043,680,000 details
15:33 ballo Attack defended 15 0 0 3,539,520,000 1,043,680,000 details
15:33 ballo Attack defended 15 0 0 3,043,200,000 1,174,140,000 details
15:33 ballo Attack defended 15 0 0 3,588,000,000 978,450,000 details


Someone is a very slow hitter.. just 4 per minute?


I'd agree with The Four Horsemen, even though he resurrected this thread.. ;) He has a point, I think.
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Edweirdo
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I've had 2 planets stolen at the same time too...


How bout this?
When attacking a fresh planet....24hour cooldown before you can attack a new one. Like it is now.

The planet defender can take back as many planets as were stolen, after 12 hours...no limits/cooldown period to defend planets that were originally yours.

This would allow legit players stealing planets with the current limitations, and somewhat prevents planet mobs from being so successful.
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