New Planet Conquer Update

Munchy
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jreider014 wrote:i agree after all they r the top players, wuts the point of building up when newbs can take u down just as easy as the top players?


Well..taking someones planets isn't exactly a good way to 'take them down' as a player. More just annoy them. If a player invests that much into their planets that it kills them when they are taken...well, it is the same as having a million spies with a 1.2 mil army...
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Sleipnir
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Munchy wrote:
jreider014 wrote:i agree after all they r the top players, wuts the point of building up when newbs can take u down just as easy as the top players?


Well..taking someones planets isn't exactly a good way to 'take them down' as a player. More just annoy them. If a player invests that much into their planets that it kills them when they are taken...well, it is the same as having a million spies with a 1.2 mil army...



But killing a million spies requires quite an investment. Stealing a planet didn't/doesn't.
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Munchy
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Sleipnir wrote:
Munchy wrote:
jreider014 wrote:i agree after all they r the top players, wuts the point of building up when newbs can take u down just as easy as the top players?


Well..taking someones planets isn't exactly a good way to 'take them down' as a player. More just annoy them. If a player invests that much into their planets that it kills them when they are taken...well, it is the same as having a million spies with a 1.2 mil army...



But killing a million spies requires quite an investment. Stealing a planet didn't/doesn't.


In my experience it just takes a few billion naq and a few k turns to kill millions of spies...Not really what I would call a heavy investment. Now killing a sizable defense before the spies can be an investment, but going by my earlier example, that wouldn't require much either.
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RobinInDaHood
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Sleipnir wrote:But killing a million spies requires quite an investment. Stealing a planet didn't/doesn't.


Go purchase 15,000+ fleet hangers, equip fleets in all of them, and then tell me that stealing planets doesn't require a big investment.
Last edited by RobinInDaHood on Wed Nov 22, 2006 5:55 pm, edited 1 time in total.
Balladbird
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This is a great enhancement, it puts everyone back in their place. Now the galactic colloseum won't be spammed with meaningless posts about a planet thief bragging about the one omega planet that they took.
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RobinInDaHood
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Balladbird wrote:This is a great enhancement, it puts everyone back in their place. Now the galactic colloseum won't be spammed with meaningless posts about a planet thief bragging about the one omega planet that they took.


Speaking of spam... :roll:
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Discussing enhancements in the discussion of enhancements section is spam?? LMAO
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Come_Forth
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I like this update but I feel for the planet thieves because now it is pointless to try and steal a planet.

It might be better just to redo the whole planet system but who knows lol.
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RobinInDaHood wrote:
Sleipnir wrote:But killing a million spies requires quite an investment. Stealing a planet didn't/doesn't.


Go purchase 15,000+ fleet hangers, equip fleets in all of them, and then tell me that stealing planets doesn't require a big investment.



Try relative.
What does it cost to get 1 million level 30 spies.
Now what does it cost to get the assasins to mass that?

What does it cost to get a 1B planet defense.
Now what does it cost to get the fleets to mass that?

I don't know, I haven't been keeping up with all the massing techniques cause I rarely mass anyone. But from what I've heard, the second comparison is a lot more skewed in favor of the planetstealer.
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Sleipnir wrote:Try relative.
What does it cost to get 1 million level 30 spies.
Now what does it cost to get the assasins to mass that?

What does it cost to get a 1B planet defense.
Now what does it cost to get the fleets to mass that?
Well, if you want level 30 covert, that will cost ~6.4 trill naq total, and 1 million spies would cost ~500bill naq on the black market, plus a few bill naq to train, so you're talking roughly 7 trillion naq there.

I wouldn't think you would have to spend 7 trill on AC to anti those 1 million spies either.

7 trillion naq would let you buy and equip 37,000 unascended fleets for a grand total of just under 7.5 Billion fleet power - not very much!

If you spent 7 trillion naq on planet defense, you'd have some fairly safe planets, I'd imagine. You could purchase 40bill defense for one planet for 800 bill naq, and this would put it outside the range of a 7 TRILLION NAQ fleet power... you could protect 10 planets for under 8 trillion naq - this seems quite fairly matched.

Of course, the ascended fleets might be a little different...
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Bazsy
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Not a little.... they are way stronger... lets say 3x, i dont know the number for sure...
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RobinInDaHood
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One ascended fleet provides 557,600 power per fleet. If you had 37,000 ascended fleets, your fleet power would be 20,631,200,000. Any planet with less than that power would be taken in a single hit. However, planet defenses on the order of 60 billion (yes, there are plenty of planets in that range) would require massing down the planet defenses.

I don't know exactly what the repair costs per hit would be because I don't have 37,000 fleets but I know that when massing down planets within my range (20% of fleet strength), I typically receive 300-800 million damage per strike which has to be repaired before a second strike is made. Each strike takes down 6-22 planet defenses for a planetary loss of 3,000,000-26,000,000 power per hit.

Using the above example of 60 billion defenses on the planet and a 20 billion strike, you would have to destroy approximately 13,333 planet defense systems (~40 billion strength) to get the planet into the 20 billion range. Taking the best-case scenario and assuming you took out 20 defense facilities with 300 million in repairs, you would have to hit the planet 667 (10,005 turns) times for a total repair cost of slightly over 200 billion naq.

If you had to then sell off your fleets to prevent them from being massed, your total naq loss on the sale would be ~3 million per fleet, or 111 billion naq.

Point? Stealing well-defended planets is extremely difficult, expensive, and this update has made it impossible to quickly get the planet transferred away safely after all that work was done. So, high level players with massive planets are in almost no danger of having their planets taken, ever. Also, high level players are in almost no danger of losing their poorly defended planets either because they have a full 12 hours now to retake the planet safely and the little guy who stole it has absolutely no protection during that time.

Overall, a bad update and introduces further game imbalance.
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Bazsy
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The point is if ppls didnt exploit planet stealing with making muilties, and so, there would be no need of this update. Always search for the root of the problem, not the top of it....
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Profitteroles
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The point of this update is if you're not strong enough to defend or fight for a planet you have just stolen then what gives you the right to keep it?
RobinInDaHood
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profitteroles wrote:The point of this update is if you're not strong enough to defend and fight for a planet you have just stolen then what gives you the right to keep it?


Well, I don't keep them, I set them free. ;)
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