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Posted: Sun Dec 10, 2006 10:13 pm
by Lore
Well Wolfe this is my take on it.
I like the idea but it needs to have a max limit of 3 time to tranfer. First time to see if you like it. Second time if you don't like it you can return. The third is your final decision as to were you want to be and your FINAL decision.
Remove the ingame market and put one in where you post what you have to sell and what price you are asking. If someone wants it they buy it if not it returns to you in 48 hrs.
Instead of limiting AT go the other way. UU and naq are real physical things so they should be freely traded. AT is not. It is "readiness or preparedness". Make all AT nonbuyable/non transferable but make it so you can produce 10K and hold 10K at a higher rate say 5 or 10 or 15 per turn. This way you can raid and grow at a decent rate but not nearly as fast as in main. If you limit AT and then make it where you cant buy any you couldnt mass a big player.
Just my suggestions.
Oh and about killing uu/miners. I wasnt around then so I dont know. I do know if I logged in and I had no Att, DEF, Covert, and no economy to rebuild I wouldn't play it. Whats the point if you can be killed or reduced to 0 in all forms? There would be some serious bullying/abuse going on.
Posted: Mon Dec 11, 2006 2:37 am
by Sleipnir
Lore wrote:Oh and about killing uu/miners. I wasnt around then so I dont know. I do know if I logged in and I had no Att, DEF, Covert, and no economy to rebuild I wouldn't play it. Whats the point if you can be killed or reduced to 0 in all forms? There would be some serious bullying/abuse going on.
You think too conservatively. Killing miners can't be slapped onto the game as it is now. This would indeed cause bullying like you've never seen before. However, with a few updates to prevent or discourage such behaviour, it would open up a lot of new possibilities.
Posted: Tue Dec 12, 2006 7:24 am
by Lore
Like I said I wasnt around when you could do it. But if put in play now it would end the game. I still like the overall idea.
Posted: Tue Dec 12, 2006 9:01 am
by Lord Smaug
Lol this reminds me... I always thought Ascension would look like this. YOu'd dissapear in main.
But it wasn't.
Posted: Tue Dec 12, 2006 10:37 am
by Come_Forth
Lore wrote:Well Wolfe this is my take on it.
I like the idea but it needs to have a max limit of 3 time to tranfer. First time to see if you like it. Second time if you don't like it you can return. The third is your final decision as to were you want to be and your FINAL decision.
Remove the ingame market and put one in where you post what you have to sell and what price you are asking. If someone wants it they buy it if not it returns to you in 48 hrs.
Instead of limiting AT go the other way. UU and naq are real physical things so they should be freely traded. AT is not. It is "readiness or preparedness". Make all AT nonbuyable/non transferable but make it so you can produce 10K and hold 10K at a higher rate say 5 or 10 or 15 per turn. This way you can raid and grow at a decent rate but not nearly as fast as in main. If you limit AT and then make it where you cant buy any you couldnt mass a big player.
Just my suggestions.
Oh and about killing uu/miners. I wasnt around then so I dont know. I do know if I logged in and I had no Att, DEF, Covert, and no economy to rebuild I wouldn't play it. Whats the point if you can be killed or reduced to 0 in all forms? There would be some serious bullying/abuse going on.
Lore what is was like was that UU fought in battles so they could be all be killed, but it would take tons of ats (since only a small % died in battle) and since ats were rare it would be hard to accomplish.
Posted: Tue Dec 12, 2006 7:17 pm
by Lore
Come_Forth wrote:Lore wrote:Well Wolfe this is my take on it.
I like the idea but it needs to have a max limit of 3 time to tranfer. First time to see if you like it. Second time if you don't like it you can return. The third is your final decision as to were you want to be and your FINAL decision.
Remove the ingame market and put one in where you post what you have to sell and what price you are asking. If someone wants it they buy it if not it returns to you in 48 hrs.
Instead of limiting AT go the other way. UU and naq are real physical things so they should be freely traded. AT is not. It is "readiness or preparedness". Make all AT nonbuyable/non transferable but make it so you can produce 10K and hold 10K at a higher rate say 5 or 10 or 15 per turn. This way you can raid and grow at a decent rate but not nearly as fast as in main. If you limit AT and then make it where you cant buy any you couldnt mass a big player.
Just my suggestions.
Oh and about killing uu/miners. I wasnt around then so I dont know. I do know if I logged in and I had no Att, DEF, Covert, and no economy to rebuild I wouldn't play it. Whats the point if you can be killed or reduced to 0 in all forms? There would be some serious bullying/abuse going on.
Lore what is was like was that UU fought in battles so they could be all be killed, but it would take tons of ats (since only a small % died in battle) and since ats were rare it would be hard to accomplish.
Since AT are pretty much never ending now that means that If I (or anyone really) wanted too I could take a living god +1 account and crush it to the point where it has no att, no def, no covert, and no income to rebuild with. They couldn't make enough naq on there own to even buy a ppt with. OK true it would cost my account dearly but if any alliance wanted to they could completely destroy any account in the game with little or no problem. The abuse that would follow would be game ending.
Posted: Tue Dec 12, 2006 7:20 pm
by Come_Forth
The only way it could be impleted is if ats are limited. So much has changed in sgw, I cannot really remember too many of the details of how sgw used to be.