Page 3 of 3

Posted: Tue Feb 13, 2007 2:54 am
by Hells__Angel
Timmy wrote:i think a better way than taking out the cap would be to create further caps like to my understanding over 100mil 2k men die per turn

at 150mil it could be 4k

at 200mil it could be 6k and go up like that from there to slow down growth of the big guys as some people have passed the limit


Yeah, would still let them grow, but not get too far ahead

Posted: Tue Feb 13, 2007 3:40 am
by Munchy
At the moment the top player is like 115 mil, right? And the 5 or 6 following him are around 100 mil? Not really sure, but I think it is around there...

At any rate, additional soft caps will be needed in the future, but it should not be forums number one objective right now in my opinion. He has other things to work out first :P

Posted: Tue Feb 13, 2007 5:17 am
by Defense-Forcefield
i voted "no". there is really no reason, u can continue to raid until 75mil.
and after that, i bet u'll got an UP of 250k minimum, will be fast.

Posted: Tue Feb 13, 2007 9:02 am
by III
I voted yes becuase it would be nice to have bigger army size but wait until about 250 get there cause if there was a bigger cap then all the top 6 alliance would just dominate the game and probly if they had naps no other alliance would stand a chance.

Posted: Tue Feb 13, 2007 6:51 pm
by utherrex
Xeen wrote:I understand it as 1 home planet has space for 50 mil armysize. This planet cannot be stolen or destroyed etc.

Vote NO for simply increasing armysize limit, but maybe allow it by some expensive feature.

Something like (with last change of planet system)
Each planet at your space can be home for additional armysize space (depends on planets size - 1 mil per one level of planet size - but can be used only as miners )
If planet is stolen then is stolen with miners but if reach attacker space completelly - miners are transfered to Home planet if there is space up to 50mil.

This can made stealing planets from big players really important. Also allows you rise power over 50mil armysize but with risk to lose it.
Only idea.


I know my english is crappy but hope it is understable


This is what was worth of reading...this idea is good and should be some how applied....

think of real life just to compare the sittuations...there have been people that made fortunes in good law with good business and ideas...and now they are preety rich...athey deserve it and should enjoy....but at the same time others went down the hole...also being good people, but just got unlucky...and now are having bad times...the goverments should treat all of them the same?...charge the same taxes to those who have a lamborgini (well earned) than to those who barely pay their rents with crappy works?... well the one who has more..should pay more taxes for it...than the one that have less...no matter if they've earned their millons moving sand or at the black jack....in this game shouldn't be different...

Posted: Thu Feb 15, 2007 9:24 am
by GenObiWan
How about making this game based on strategy rather than just seeing who has the biggest army? Remember those car races where EVERYONE drives the exact same car that is configured the same way? The result of that race was to find out who was the best driver. I'd like a HARD cap placed so evertually everyone can reach that cap. That cap could be 10 million, 50 million or more. But I'd like to find out what would happen when 1000 players reach this hard cap. Then they would actually have to think about how to best use their troops instead of just letting whoever has the biggest army be the bully.

Posted: Thu Feb 15, 2007 10:39 am
by [DDE] Bastion
GenObiWan wrote:How about making this game based on strategy rather than just seeing who has the biggest army? Remember those car races where EVERYONE drives the exact same car that is configured the same way? The result of that race was to find out who was the best driver. I'd like a HARD cap placed so evertually everyone can reach that cap. That cap could be 10 million, 50 million or more. But I'd like to find out what would happen when 1000 players reach this hard cap. Then they would actually have to think about how to best use their troops instead of just letting whoever has the biggest army be the bully.


StarGateWars - the game where you can't grow, the game about limits!

This is the best idea I've heard :roll:

Posted: Thu Feb 15, 2007 11:49 am
by Hells__Angel
GenObiWan wrote:How about making this game based on strategy rather than just seeing who has the biggest army? Remember those car races where EVERYONE drives the exact same car that is configured the same way? The result of that race was to find out who was the best driver. I'd like a HARD cap placed so evertually everyone can reach that cap. That cap could be 10 million, 50 million or more. But I'd like to find out what would happen when 1000 players reach this hard cap. Then they would actually have to think about how to best use their troops instead of just letting whoever has the biggest army be the bully.


Ok, so what about the people already at 100 mil army?

They get the easy road while everybody else struggles to grow? Right..

Posted: Thu Feb 15, 2007 6:37 pm
by Colonel Chris
I think it should be taken down to 50mil to give the smaller guys a chance in the game :-D

Posted: Thu Feb 15, 2007 7:29 pm
by [DDE] Bastion
another great idea! Just randomly kill OVER half of legoless's army size! (which he's worked on for... how long?)

Wow, that sounds fair!

Posted: Fri Feb 16, 2007 1:33 am
by Hells__Angel
[DDE] Bastion wrote:another great idea! Just randomly kill OVER half of legoless's army size! (which he's worked on for... how long?)

Wow, that sounds fair!


Indeed, now wheres that admin gone? :P

Posted: Sat Feb 17, 2007 9:52 pm
by Squeaky
oo dead god think about the noobs

Posted: Tue Mar 06, 2007 8:46 am
by ~Phoenix~
Defo no. its good how it is you can easily move above 100mil just look at legolass, just the fact that no1 wants too thats their problem.