Page 3 of 4

Posted: Sat Sep 10, 2005 6:02 pm
by Lakrimo
I aboslutely agree :-D .... just one simple questioin (that im sure u have the answer to....) iv already spent my ascention points, so are we going to get our original number of points back? or minus what we've spent....

Posted: Sat Sep 10, 2005 7:13 pm
by I Replicate
Read what Forum said again :P
He already answered that question

Posted: Sat Sep 10, 2005 8:28 pm
by Brigon
if simply smiling and nodding helps move things along then im all for it :-D
alas though, no smiling and nodding con.

Posted: Sat Sep 10, 2005 8:48 pm
by smooshable
I dun know, I quite like the 1%/level thing. I do agree though that new ascendees need to be given more points than we had or they'll lag a long way behind.

Posted: Sat Sep 10, 2005 9:04 pm
by Nox
i agree with the changes :-D

Changes

Posted: Sat Sep 10, 2005 9:27 pm
by justbegladnow
I like all of these, with the following reservation:

you said:
ascension points: (this one might be contriversial) - for every 2000 turns given out (40days worth), double the ascension points to life points conversion rate.
here is a comparison:
you have lvl 10 max life and, say, 7000 life/day given (at new rates).
40 days = 280,000 life force given.

if you figure a very high 10,000 AP (2k-3k is far more typical), ascending at day 40, they get (10,000*10=100,000, *2(day 40multiplier) = 200,000 Ascended Life force (or 100,000 EXTRA). They get an extra 100,000 out of your 280,000 (or about 1/3) of what a player who stayed at lvl 10 would get. If you went above lvl 10, they fall further behind. If they take > 40days, they fall 2/3 more behind each day.


I say: First, if subsequent ascensions (ie of our shell accounts) follow the same formula, I'd be very careful about implementing it or else re-accending will become the name of the game...

Second, with regards to newcomers, I see the following problem: Consider the person who ascends in 1 year. Because he's been in the top 100 after a full new year of play, he likely has 100000+AP (If you disagree, simply work out the ratio of AP you would have had in, say, May 1st to what you ascended with and realize that a good approximation is the cube of that ratio (!!).

Now consider that the Life/AP has also doubled about 9 times (from the inital value of 4/AP to a value of 2048/AP). Now consider, do you really want people ascending with 200,000,000 life to initially spend?

In conclusion: Because the number of AP people will be ascending with will dramatically increase, raising it exponentially can potentially square an exponential equation, and should only be done after very extreme calculation and with extreme caution.

Re: Changes

Posted: Sat Sep 10, 2005 10:42 pm
by Forum
i should clarify the double at day 40...
it is not exponential -- at day 80 it would be 3x the points, day 120 would be 4x the points, etc...


justbegladnow wrote:In conclusion: Because the number of AP people will be ascending with will dramatically increase, raising it exponentially can potentially square an exponential equation, and should only be done after very extreme calculation and with extreme caution.

Posted: Sun Sep 11, 2005 7:26 am
by justbegladnow
Forum said
i should clarify the double at day 40...
it is not exponential -- at day 80 it would be 3x the points, day 120 would be 4x the points, etc...


Oh, then it should be fine. Cheers!

jbgn

Posted: Sun Sep 11, 2005 3:54 pm
by I Replicate
*coughbumpcough

So when would these awesome changes be implemented... I dont really think anyones going to argue against them, as they are very good, helpful updates that will help the game so much, and make it worthiwhile to invest in our ascended selves ;)

Posted: Sun Sep 11, 2005 8:30 pm
by alexandro98
Im trying to understand this and I think I finally have, But I need some one to double check my math.
Lets say with Capacity of 10 and a Flow of 10
Current stats is:
Max Life: 6,000
Recovery/Turn: 138 (137.5 actual number)
New stats would be:
Max Life: 6,630
Recovery/Turn: 168 (167.13125 actual number)

If my math is right, this is a boost and will make the game slighty faster, but is not a big difference.
and Im all for it!
If my math is wrong, plz correct me!

Posted: Sun Sep 11, 2005 8:54 pm
by I Replicate
alexandro98 wrote:Im trying to understand this and I think I finally have, But I need some one to double check my math.
Lets say with Capacity of 10 and a Flow of 10
Current stats is:
Max Life: 6,000
Recovery/Turn: 138 (137.5 actual number)
New stats would be:
Max Life: 6,630
Recovery/Turn: 168 (167.13125 actual number)

If my math is right, this is a boost and will make the game slighty faster, but is not a big difference.
and Im all for it!
If my math is wrong, plz correct me!

Where did you get 6,630 from as your new max life... the max life would be not even close to that.
At lv10 max life, you would have 6340 life exactly. Which would make your base recovery 132. lv10 flow would multiply that by 1.21, making it 160.

At least, all of that is according to my chart, which i just went through and double checked my calculations.Anyway, it wont make a big difference immediatly...but, well... you should do the calculations for the higher levels ;)
It gets pretty insane ;)

EDIT: i see how you got 6630... all i will say is that that is the wrong way to calculate it lol. You have to do it for each level, and you cant just multiply the difference between 300 and 363 and multiply that by 10... its wrong ;)
Think about it...

Posted: Sun Sep 11, 2005 9:03 pm
by alexandro98
Blah! lol oh well,
So is there a mathmatical formula I could input into Excel for this to work?

Posted: Sun Sep 11, 2005 11:51 pm
by Forum
when? monday, or tuesday at latest....
it is decided then - no counter argurments, and all seemed 'for' -- done decision.

Posted: Tue Sep 13, 2005 7:51 am
by I Replicate
Tuesday at latest, eh....
*waits in anticipation ;)

Posted: Tue Sep 13, 2005 9:43 am
by chunkysoup
hey sorry this is kinda late, but ive been brooding about these updates for a while, so here's my 2 cents (once again, realize it's late, probably too late, but just some food for thought for you guys):

i like the fact that this server (ascended) is slow, i definitely think too slow is better than too fast, and no, i don't think it's too slow. the updates recommended? they'll speed it up, and ive been thinking for a while, and yea i guess they won't speed it up TOO much, so im cool with the % squared thing for updates.

my only real disagreement (and this we have several weeks to change) is the whole ascension point conversion rate doubling every 40 days... true, we make more points by being here than they do by ascending later, but the main thing is that they would get them at the same time...

for example - someone ascends in 80 days... for 2k ascension points (essentially the minimum) they would get 2000 * 10 * 3 life force, which is 60000 life force in one shot... and if they know anything about ascension server, they dump it all into max life and hey (not sure how to calc their max life) but they'd have a big one...

Point is - they get less total life force points than we do, but I care about the fact that they get it all at once - I'd much rather get 10k life force right now than have 20k slowly accumulate (up to max) over the course of several days... Anyone get me?