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Posted: Fri Apr 20, 2007 3:20 am
by Hensenshi
Lord_Zeus wrote:
Ston wrote:an idea that i had while being at work [yeah im addicted to sgw :)]

superweapon change:

you can only hit persons (your rank+)20 ranks upwards
but all below your rank.

this way the top players couldnt been hit by fake asc. accounts- limiting their risk getting hit to 20 ranks below em- and it would make the ranking more important and temp. rank drops, to gather more turns or to "use" the rank mod, will become way more dangerous for the bigger players.


Thatd work, means you guys can't use it like you are now as well... I'd reduce the naq benefit as well... 10% mabye.


We already had this argument with adminJason. If hit by the superweapon, you need the DMU to be able to recover from the hit. And I fail to see how that would stop DIRTY DOZEN from doing what we're doing now. Mojo and Sinister are trading rank 1 on and off. What's stopping them from hitting anyone below them?

Re: Solution in ascension

Posted: Fri May 04, 2007 11:13 am
by Chris M
Shooting Star wrote:OK here is yet another of my ideas for solving the problems in ascension:

1.) GET RID OF THE SUPERWEAPON!!!! It is never going to see the light of day anyway and Sinister and I will continue to support our alliance members with a 250-300 billion DMU donation to their accounts every now and again.

2.) Resource planets become unraidable from accounts smaller than you. Yes I understand that you all will be able to raid me and I won't be able to raid you. I'll live.

3.) Allow the use of ascension resources to purchase bonuses/upgrades in main. I haven't worked out the details of this one entirely, but something on the order of X amount of resources for X% bonus in main for X amount of time. The more resources you expend in ascension, you get a bigger bonus in main but the time remains the same. Now, if someone in ascension is willing to keep the bonus "permanent" he/she can continue to expend resources every X days to continue the bonuses. This will slow down the growth of some of the bigger players (more than likely) and allow some of the smaller accounts to catch up, especially with the raiding suggestion above.

4.) Link vacation modes in ascension and main. If you are on vacation in either server, you are on vacation in both. And when you come off vacation in ascension, it takes a day to get your bonuses back in main. It will prevent the abuse that is going on of going on vacation in ascension until you are ready to attack someone in main and then come off vacation just long enough to hit and then go right back on.

5.) Remove rank modifiers and damage caps in ascension. Basically what you are giving people is extra defense and levels in personal ascension stats that they didn't earn. I mean, seriously, some people I have tried to descend have taken less than one tenth the damage that I have done to them. That is the equivalent of about a 300 Constitution in personal ascended stats. Sorry but that just can't happen, especially since I am taking full damage from my own attack when it is reflected back at me. I have actually done more damage to myself than I did to my opponent and I am sorry, that is just wrong.

Those are my suggestions. Feel free to comment. But know that, if you don't agree with me, you are wrong.

Bump for a good suggestion
I really like some of these ideas

1). God yes, please remove it
2). Yes, but a % like 75% (as lore suggested) sounds good to me. (based on size or influence)
3). I've suggested a simular idea, as long as its realistic, i approve.
4). God, Please YES! I dont like the amount of people who vac their ascended accounts just to hide from a beating. especially if they started it. take it like a man i say!
5). Rank modifiers are too easily abused. i can sell my attack and get a 130% modifier. whereas when i got a attack the modifier says 40.3% or something. very annoying. as long as point 2 is implemented, i agree i full with this (point 5).