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Re: Market Inflation

Posted: Sun Sep 02, 2007 1:34 pm
by q3utom
Smaller players can buy turns off the ingame market and either raid with those or sell them to other players to invest in UP or buy UU. There is always a way to grow if you want to.

Re: Market Inflation

Posted: Sun Sep 02, 2007 9:06 pm
by dazman
Yea but still the bigger players grow a lot faster if the turns are limited to the weaker players.

Re: Market Inflation

Posted: Sun Sep 02, 2007 9:18 pm
by Zeratul
dazman wrote:If the AT's price keeps moving up, whats the point of new players raiding, The game needs to be more fair, so I think the raiding should be better or move down the market prices.


havent you realized that the prices are set by the players through how much is bought/sold?

the only effect of lowering prices temporarily, will be that it increases much quicker to get to the point of balance, which is somewhere much higher...

Re: Market Inflation

Posted: Mon Sep 03, 2007 5:55 am
by compmage
norbe wrote:I feel really sorry for the people who have <5 mil army these days, cause ATs just cost too much for them to be able to buy at all - heck its hard enough for me!

~Norbe.


If AT at too expensive to buy for raiding then they should look at selling their own AT for UU instead. I don't know which is currently more profitable but something like this would flood the market with AT and drastically reduce the prices, making it worthwhile to buy AT again.

The problem ofcourse being that AT is the only resource that you can't generate more of in the sense that you can increase how much Naq you generate per turn, you can increase how many UU you generate per turn, but there is nothing you can do to generate more AT per turn.

Therefore AT are always likely to be what drives the SGW economy.

Re: Market Inflation

Posted: Mon Sep 03, 2007 6:11 am
by BenjaminMS
Like said, newer players can still buy ATs from the normal market. HOWEVER. The exchange rate at that market is still going insane. 270 turns or so for over 4.5 BIL naq is the most close to insane. The most strange thing is, there is still a huge supplies of AT on the market. So why the hell are the prices rising so fast even on the ingame market, unless admin changes the basic prices each time?
Personally, I'd rather buy ATs straight from the market atm then buying MTs. The exchange rate is net (thanks to naq/UU as a reward given for MTs) nearly the same (MTs are slightly cheaper), but you'll get ATs without having to wait for the other to come online and coordinate online...
Point still remains... AT prices, both ingame and on the black market, are going nuts, while the UU-prices remain incredibly stable.

Re: Market Inflation

Posted: Mon Sep 03, 2007 8:02 am
by law7441
well it the buyers, who are so impatient that they can't wait if they did than they got the price, but they don't

Re: Market Inflation

Posted: Mon Sep 03, 2007 11:21 am
by Wolf359
dazman wrote:
Wolf359 wrote:That kind of defeats the point.

Why should admin reset the market?

Why should admin make raiding more profitable?

If the answers are because some people do not like it the ways it is - well, sorry, but that's not good enough! Too many times, when things such as prices aren't going the way that people want have we heard the age old cry of 'Admin must do this' - but why?

If you choose to raid at the current profit margin - it is your choice.

If you choose to buy AT/UU at the current prices - it is your choice.

Nobody's hand is being forced - if people don't like it then they should do something about it through the game, the game shouldn't be altered to satisfy peoples greed - they should either live with the current 'profit' from raid or accept to pay the price for UU/AT people are asking. As stated before - the only way to bring that price down is for people not to pay.

What people don't realise is that it's all a catch 22 situation - so even if the market was reset and the raid profit margin increased we'll only find ourselves in the same situation a few months down the line! I've seen it time and time again.



Well you see, for all those players who are over 75mill and can't raid they have nothing to worry about if the price of turns move up, they can't raid.

If the AT's price keeps moving up, whats the point of new players raiding, The game needs to be more fair, so I think the raiding should be better or move down the market prices.

Same goes for the UU prices it's hard for the newer players to get to 75mill if the big players keep selling there UU so high,

If the AT's price moves up to 80+ what is the point of raiding in this game?


I think you completely missed the point. :?

dazman wrote:Yea but still the bigger players grow a lot faster if the turns are limited to the weaker players.


And, again, quite a few players pointed out that this would happen a long, long time ago - but to little or no avail.

Re: Market Inflation

Posted: Mon Sep 03, 2007 11:44 am
by Mukasa
buying MT's is almost same as buying AT's from black market..difference is only few billions...if there is any difference...i mean...this has to stop..but how? i really don't get it..thank god i know players that don't think only about profit and that sell me all 3 mt's for like 30-40b. at least there i have some profit. Admin should consider reseting the market..that would solve problems at least partly for a while...i wouldn't mind and i think that others would mind if it would be like:

2 billion for 250 at's for 10,200 lifers

that would be awesome....but come on..like 4,5b for 250 at's..year right....


now it has started...those who have the resources to still grow will grow,those who don't,won't be able to...sorry but it's just how i see it...9b for ppt? yeah right...it's not that big deal for me as i don't feel that big difference if the price is like 5b or ppt or 9b...but some do feel it...can't there be anything done?

Re: Market Inflation

Posted: Mon Sep 03, 2007 12:16 pm
by Wolf359
@Musaka - well what do you suggest should be done? All the suggestions that have been made in this thread so far (resetting the market, changing raid profit margin) have been done at some point - yet the game always finds itself back in the same situation a short time later.

The only things that could be done to permanently fix the problem will never be done because too many people would complain, and because Admin won't do them (probably because too many people would complain). Ironically, the game would probably not be in this situation if things hadn't been changed because of people complaining in the past!

Re: Market Inflation

Posted: Mon Sep 03, 2007 12:42 pm
by Mukasa
@Wolf359- I know yeah..last year..how messed up was the market..much much more than now..but..there has to be a way...

How about: Admin doesn't basicly reset the market...he only lowers the price from like 4,5b now to like 2b for 250 at's and 10,200 lifers....that would be ok....if i'm not too confused because of all that vodka....if this happens...prices will fall....people will be able to get at's cheaper of market,just buying mt's and prices for at's will go down....i'm positive...i think this happened last year..remember when there were no at's on amrket in like few hours after a load of at's came on market? prices went up like **Filtered**,but when new load came,prices went down like **Filtered**...same might be here..if prices fall on ingame market...they will fall on black market...also...i always though..that more at's are on market,cheaper it is...


Naquadah Lifers/MineSlave Units Turns
610,807,686,500,000 1,406,382,510 34,293,683


34m At's....i mean...isn't it that way: more resources on market,cheaper it is...34m atm..and when it get's down to like 15m...prices go up again..and then,when at 34m again,prices go down..it was just an example..but there are many many ways how to solve this...but it's just not possible when there are so many complains..yeah i know i complain too..but raiding is profitable for me still...i still get way more uu from rading than selling at's,although i sometimes sell em..like i did today...why not..still profit...

Re: Market Inflation

Posted: Mon Sep 03, 2007 1:07 pm
by Mystake
TacticalCommander wrote:The game is after all stargateWARS,
not stargateFARMS or stargateRAIDS,




ITS JUST A NAME, JUST a name.

Re: Market Inflation

Posted: Mon Sep 03, 2007 1:10 pm
by Mystake
Mukasa wrote:@Wolf359- I know yeah..last year..how messed up was the market..much much more than now..but..there has to be a way...

How about: Admin doesn't basicly reset the market...he only lowers the price from like 4,5b now to like 2b for 250 at's and 10,200 lifers....that would be ok....if i'm not too confused because of all that vodka....if this happens...prices will fall....people will be able to get at's cheaper of market,just buying mt's and prices for at's will go down....i'm positive...i think this happened last year..remember when there were no at's on amrket in like few hours after a load of at's came on market? prices went up like stuff,but when new load came,prices went down like stuff...same might be here..if prices fall on ingame market...they will fall on black market...also...i always though..that more at's are on market,cheaper it is...


Naquadah Lifers/MineSlave Units Turns
610,807,686,500,000 1,406,382,510 34,293,683


34m At's....i mean...isn't it that way: more resources on market,cheaper it is...34m atm..and when it get's down to like 15m...prices go up again..and then,when at 34m again,prices go down..it was just an example..but there are many many ways how to solve this...but it's just not possible when there are so many complains..yeah i know i complain too..but raiding is profitable for me still...i still get way more uu from rading than selling at's,although i sometimes sell em..like i did today...why not..still profit...



the idea here is to remove a large portion of the Naq off the ingame market.

That I personally think is our best option. Simply cut out a handsome portion of ingame naq from the market.

Re: Market Inflation

Posted: Mon Sep 03, 2007 1:17 pm
by Zeratul
BenjaminMS wrote:Like said, newer players can still buy ATs from the normal market. HOWEVER. The exchange rate at that market is still going insane. 270 turns or so for over 4.5 BIL naq is the most close to insane. The most strange thing is, there is still a huge supplies of AT on the market. So why the hell are the prices rising so fast even on the ingame market, unless admin changes the basic prices each time?

the reason for this is that there is a much, much larger influx of lifers/uus, and naq to the market than there is ATs...

also, modifying the market in that way wont make it more worth buying... in fact, it will cause the prices to escalate faster, as more ats will be bought...

Re: Market Inflation

Posted: Mon Sep 03, 2007 1:20 pm
by Ero`Sore
Well I started my Macro Economics class last week, and when the professor asked me why I took it, I said so I could learn to control and dominate the SGW market :smt029

In the past 2 months, I have bought half a million attack turns, and sold 40 milion UU for naq :-D

Re: Market Inflation

Posted: Mon Sep 03, 2007 1:31 pm
by [KMA]Avenger
Wolf359 wrote:@Musaka - Ironically, the game would probably not be in this situation if things hadn't been changed because of people complaining in the past!


all those that like to complain should read what wolf said above. i would suggest reading it at least 10k times, maybe then you would all complain a bit less;)

i told many people that raiding was not a good idea when it was introduced, sure many people have grown and the clever ones have grown very quickly. i've been playing this game for 2 years (and still only have a 15 mil army lol) and since raiding was introduced i have raided 3 maybe 4 times. i refuse to raid coz 1 its boring and 2 i would become a hypocrite and 3 i refuse to pay over the odds for anything.

when i spoke out against raiding i was shot down in flames, well now you can all stop your moaning and live with the consequences, you guys asked for it you can all live with it, and dont say i never told ya so :wink:

this topic needs to be locked coz it wont get any better!