Guys stop spamming.
Apophis The Great wrote:It's too easy, you just need to mass all planets from an alliance (those who have too big def/you just want to destroy and not steal to keep it), with enough AT supply, then ask people from alliance to each steal one then abandon it or even not steal it.
We had planet thiefs, now this will make them jump back in the place in heavy numbers!
NOT even to mention skyrocketting amount of multies with only fleets!!
Ok presently, planets can be massed. 1 person can mass an unlimited amount of planets. The only way to stop it is if the masser mistakenly takes a planet or runs out of turns. Presently alliances have planet teams designed solely for stripping planets from singular accounts and massing entire alliance planets. When a planet is taken the def will need to be replaced and the facilities rebuilt to return it to what it was preattack.
presently multi's steal planets in attempts to sell them or use them for profit. Destroying them negates that.
Now My "Planet Destroying" idea would simply mean that an attack could take a planet by normal mean. Just like it is now.After you have successfully taken a planet and after the 12 or 24 hr period, you could then pay an amount of naq to "Destroy" it.
Now since the "Destroy" feature will have 2 side effects/downfalls, I dont see it being used lightly or by multi's. First, there should be a cost to do it. Possible 1/2 the cost of the last planet size increase? So a Mind blowing planet (1 trill to upgrade to that size) would possible cost 500 bill to destroy. Second, your not going to destroy it in your realm, so it would be a MS action similar to "exploring" that would take your MS out of the realm for 24 hrs.
I have put limits on the idea, hows that?