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Re: alternate use for lifers - AC killers...
Posted: Sun Sep 23, 2007 9:49 pm
by Dubby_CompGamerGeek2
renegadze wrote:Instead of a 5.1 ratio something like 2.1 would be better.........no one in their right mind will kill 5mil units killing 1 mil
even in war you would not go after the AC with that much damage being done to yourself.....
right idea....but would make a pointless update
yes, but there are people whose armies of 40 million are over half lifers... if you suddenly can't be as active as you used to, this can really save your account.
Re: alternate use for lifers - AC killers...
Posted: Sun Sep 23, 2007 9:52 pm
by El TC
3:1 ratio is fine, loving this new update btw.

Re: alternate use for lifers - AC killers...
Posted: Sun Sep 23, 2007 10:04 pm
by Lord Silent Bob
Bravo Jason.

Re: alternate use for lifers - AC killers...
Posted: Sun Sep 23, 2007 10:32 pm
by grimgor
so what will the ratio be if the person has 0 defance?
what if the person has 0 AC units does the attacker still lose lifters?
also is it like spying where you send "X" amount
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 1:50 am
by REK
my lifers are on steriods .5: to 10

Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 8:40 am
by Lord_Zeus
Good update Jason.

, Stick with 5:1, there is a way to get rid of lifers now... and something to do when you get rid of them.
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 9:36 am
by Defense-Forcefield
5-1 is perfect, low the price would make it too easy. AC have to buy lvl to get power, killing them have to cast hard.
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 1:42 pm
by renegadze
really don't get what the lifer problem is...I have millions of them and I'm fairly happy. they make up 1/3 of my total army.........
Why would I ever feel the need to train every unit I have?
having lifers stops me getting over zealous, once my army gets nuked atleast I still have a good base for which to generate income to rebuild.
Otherwise I might end up going mass crazy and kill everything
surely this update is to combat AC, which I think we'll agree we need. a 5:1 ratio means the update may as well not happen.......it would be a waste of time coding as no one would ever use it!
oh well just my two pence worth
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 1:53 pm
by madcat
renegadze wrote:really don't get what the lifer problem is...I have millions of them and I'm fairly happy. they make up 1/3 of my total army.........
Why would I ever feel the need to train every unit I have?
having lifers stops me getting over zealous, once my army gets nuked atleast I still have a good base for which to generate income to rebuild.
Otherwise I might end up going mass crazy and kill everything
surely this update is to combat AC, which I think we'll agree we need. a 5:1 ratio means the update may as well not happen.......it would be a waste of time coding as no one would ever use it!
oh well just my two pence worth
with my current lvl of ascentions + army size, by the time i get to LG+1 after the udates are released, i'm looking at 40mill lifers as a minimum!!
40mill lifers on a 75mill account is pretty crap really!! so.........its an awesome update where by u can suicide 5mill lifers, rebuy 5mill uu then 'rinse + repeat'
awesome update dude!!
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 2:26 pm
by Timmy
well its quite simple ac is the only stat not touchable at the moment this update plans to make them killable the way it should be but i think the ratio is a bit out
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 6:11 pm
by grimgor
it will be a good update cause now people will stop have mass anti coverts for rank
Re: alternate use for lifers - AC killers...
Posted: Mon Sep 24, 2007 10:57 pm
by BenjaminMS
The idea is good. The workout, sucks. 5:1 is a good ratio, sure.
It is next to insane that someone can kill as much ACing units of for example level 26 as well as of an newbie with level 19.
Why not setting a standard (level 22 AC for example) at which point it is 5:1 (or whatever other rate) and that with each level increase - or decrease - for example 10% less or more ACing units get killed. How does that sound? It is more fair.
Re: alternate use for lifers - AC killers...
Posted: Tue Sep 25, 2007 2:25 pm
by Timmy
no no one want lifers or miners to be able to be killed thats what makes the game. but a way to kill lifers encourages some people to ascend because they don't like having like 50mil+ lifers so they can kill them off.
and take for instance an account at war trains like a 30tril AC so there alliance looks good. tell me why that shouldn't be killed.
also the attack supers don't need to be able to be killed by the enemy as they die in battle anyway and you can un arm them ie sab there weapons away though i would like to see sab become more powerful.
Re: alternate use for lifers - AC killers...
Posted: Tue Sep 25, 2007 6:12 pm
by Timmy
it is nearly impossible to kill all an enemies covert but quire easy to kill all an enemies defense.
basically there is no stat that should be able to be kept without being killed.
this update will allow the ac stat to be killed by an enemy so no stat will be safe
Re: alternate use for lifers - AC killers...
Posted: Tue Sep 25, 2007 6:55 pm
by Timmy
maybe but miners will always be safe otherwise the game dies