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Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:26 pm
by JOS
With the Daimon concept, one could concievably ascend to LG+1, "descend" themselves, change to mortal race and redo it all. Would they not then keep the original 30% boost and add another 5% per ascension back up to LG+1?
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:29 pm
by Spoon
JOS wrote:With the Daimon concept, one could concievably ascend to LG+1, "descend" themselves, change to mortal race and redo it all. Would they not then keep the original 30% boost and add another 5% per ascension back up to LG+1?
No as if they went back to a mortal race then all their ascended stats would be lost.
I still dont like people keeping all their MS slots though they should lose them all when ascending, other than that its all fine.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:35 pm
by blahh
Great job boss, looking forward to logging in the ascended server in the morning
Ow and dont let the naggers get to you, its their job to nagg, even when they are pleased

Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:36 pm
by Castiel
blahh wrote:Great job boss, looking forward to logging in the ascended server in the morning
Ow and dont let the naggers get to you, its their job to nagg, even when they are pleased

I dont get why people have to complain about everything :s
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:39 pm
by Sinister
check all my post since joining and see how many involved complaining. Self-Descention should have a bigger penalty.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:42 pm
by reborn
reborn wrote:Forum wrote:
WHAT WILL LAUNCH
5) Rework of the cost of levels. (cheaper at lower levels, gets more expensive, exponentially, above 500.) No caps on most stats, no realistic caps on the rest...
Hmmmmm , what about the ppl that r way over 500, shouldnt the cap be above what they r at?
cing as they have been doing there lvls for quite some time now
maybe i will just post this again so it doesnt get over looked
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:43 pm
by Tanith
Great Update, can't wait to see it live

Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 4:44 pm
by GeneralChaos
Sinister wrote:4) If you wish to DESCEND YOURSELF - ie 'quit ascension' .. you can. You will become a 'Daimon' - basicly a fallen divinity...This is the only race open to fallen ascendeds who chose their own demise...The bonuses are: whatever your ascended account had at the time of banishing yourself, MINUS the ascended blessing (so no unique tech to this race.) You maintain full bonuses in att/def/income/cov and your weapon strengths...From this race, you can choose a fully mortal race, or keep this race. No other options.
Correct me if im wrong, but this sounds like a person can ascend for max main binuses then descend themselves, keep the percentage boost, and all they loose is the Blessing? This doesnt seem fair at all. There should definately be more of a penalty for this.
That is exactly what im thinking, all they have to do now is ascended to LG + ( whatever they want ) say 10, then do hit descend and all the lose is ascended blessing, who cares when you have a 2trill strike.....agree admin needs to think about more penalties here.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:18 pm
by chargin
yes, i have to agree that if you just "quit" ascension you shouldn't really get the bonus. I think you get around 50% of it (which would be better then the new vac mode) and lose your ascended blessing (for obvious reasons lol). I assume that when you change race, you lose your bonus and take on the bonus (and race tech) of the new race?
Also, what changes after 700mil planets exactly? can you tell us the rates please? most people can't test that lol. from the sounds of it, a bit stronger of a soft cap may be required, but not as strong as main because in main you are slowly moving towards a wall where it's imposable to grow.
Just so you know my alliance (Tauri Alliance) thinks (pretty much unanimously...bar me lol) a 475k UP ascension, costing 200 tril naq (which is around 314mil units!, approx twice the biggest player in the game), would only be around the size of one of the top DD accounts, which of course could then be easily destroyed by DD...
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:20 pm
by Munchy
Nice work admin. You have found a pretty good middleground

As for the demigod thing, I like it how it is. It is pretty cool.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:22 pm
by TheRook
ombreman wrote:raid is gone?

yes this was removed to give people a better chance at growing without having their planets raided away
Initiate Revolution still exists so that during war times you can untrain their income planets (so they dont earn much) and cripple them that way

TheRook
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:26 pm
by TheRook
Sinister wrote:4) If you wish to DESCEND YOURSELF - ie 'quit ascension' .. you can. You will become a 'Daimon' - basicly a fallen divinity...This is the only race open to fallen ascendeds who chose their own demise...The bonuses are: whatever your ascended account had at the time of banishing yourself, MINUS the ascended blessing (so no unique tech to this race.) You maintain full bonuses in att/def/income/cov and your weapon strengths...From this race, you can choose a fully mortal race, or keep this race. No other options.
Correct me if im wrong, but this sounds like a person can ascend for max main binuses then descend themselves, keep the percentage boost, and all they loose is the Blessing? This doesnt seem fair at all. There should definately be more of a penalty for this.
SuggestionRemove their ascended weapons...
no more ascended weapons just the regular 167,800 ones... that way with the 30% bonus they dont get great weapons
I believe the loss of AB isn't quite good enough... I like the Daimon idea but a little strong...
and I also like the no strike/income bonus for Vac mode
Cheers admin

TheRook
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:26 pm
by Sinath
Just curious as its been about 4 1/2 hours since your original post, but any form of ETA would be nice.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:37 pm
by drakul
TheRook wrote:Sinister wrote:4) If you wish to DESCEND YOURSELF - ie 'quit ascension' .. you can. You will become a 'Daimon' - basicly a fallen divinity...This is the only race open to fallen ascendeds who chose their own demise...The bonuses are: whatever your ascended account had at the time of banishing yourself, MINUS the ascended blessing (so no unique tech to this race.) You maintain full bonuses in att/def/income/cov and your weapon strengths...From this race, you can choose a fully mortal race, or keep this race. No other options.
Correct me if im wrong, but this sounds like a person can ascend for max main binuses then descend themselves, keep the percentage boost, and all they loose is the Blessing? This doesnt seem fair at all. There should definately be more of a penalty for this.
SuggestionRemove their ascended weapons...
no more ascended weapons just the regular 167,800 ones... that way with the 30% bonus they dont get great weapons
I believe the loss of AB isn't quite good enough... I like the Daimon idea but a little strong...
and I also like the no strike/income bonus for Vac mode
Cheers admin

TheRook
I have been contemplating on this idea a bit my self, and noticed that it says "only race avalaible to them" which leads me to believe that once they chose to fall they lose the ability to chose a difrent race (ie asgaurd, taurie, etc) but my thoughts concern would more fall in the realm of can or can't they re-ascend once they quit and become demi gods, because if they can't re-ascended and they cant chose a difrent race then they are stuck as is on the time they decied to take the plung, unless they want to start the game all over with a new acount. and if my thoughts are on the right track then I think it is well ballanced since if they plunge at LG+1 they are stuck there even if new updates make going to 15 or 20 significantly more powerfull.
Re: changes in ascension/main going to production
Posted: Fri Sep 28, 2007 5:41 pm
by Richâ„¢
Sinath wrote:Just curious as its been about 4 1/2 hours since your original post, but any form of ETA would be nice.
he said 6 hours in his original post, plus there's always unforseen problems, and he's ill, go out have a beer get laid, patience.