Re: SGW is dying....
Posted: Sun Oct 28, 2007 8:32 am
HE's been drinking again...
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Wolf359 wrote:When will people realise it is not high caps or empires that have 'ruined' the game.
Firstly, you can never, ever introduce something that will stop empires - so why even bother discussing it?
Second - caps is not the problem - a certain number of updates were, specifically:
1 - Making UU unkillable
2 - Raid
3 - The Market - or more specifically the artificially produced bottomless pit of AT.
Now these things on their own are not the cause - but put 2 or all of them together and we can easily see how we have arrived at the situation we have today.
The ONLY way to rectify the situation, in my opinion is to remove artificially produced AT from the in-game market and the only AT in the game should be that produced by the players. And, possibly, make UU/miners killable again. This would make AT a truly valuable commodity (which it should be) and force players to think about how to use them, and consider the consequences of how they use them - at the moment limitless AT are taken for granted - and that is the root cause of the state of the game - whether you like it or not.
Raid itself is good - but coupled with the limitless AT and unkillable UU has destroyed the game, by making it no longer a game, but simply who is willing to raid the most.
However, too many people who have invested too much real money in the game - or make too much real money from the game - will always complain about this. BUT, it is the ONLY way to rectify the situation - other 'updates' - i.e. caps etc, have been introduced to try and rectify th efolly of these previous updates - and I think we all know that the rectifications have failed.
Will it ever happen - I doubt it - for the reason above, and also that too many people like things the way they are in the game - EASY!
Brdavs wrote:Make way for the devils advocate!
It`s in the nature of every game that it evolves or dies...
Even if no updates were ever implemented by admin eventually (through varrying levels of commitment) it would become "unballanced"... And such imbalance would have been even more radical once compounded with the abbility to raze accounts completly... Not to mention it getting "stale" after a while... Case in point was ascended, more or less everything touted here as "it should have been main" was up there, and that turned out great didn`t it? You had to come up with updates to force ppl to play lol... Not only did main do good for itself it kept ascended alive hehe...
So main requires "less skill" etc. etc. etc. Thats your subjective perception... and even if, so whats the huge disaster? The simpler it gets the broader audience it has a chance of reaching...
The game is dying? We`re all dying since the moment we`re born. The game would have died a lot sooner had there been no changes implemented... Sure not all updates have been optimal but leaving it in its original state would imho allready have spelled its end... Its not (only) about the veterans loosing interest, it`s (more) about the game attracting ever new players.
Now, howmany new players ascended attracted (ralativly speaking: active players without "alliance immunity") before you put a gun at heads to take it up I ask you? What makes you think it would have been any different with main?
I wager that under the line these updates you hate so much got more ppl involved with the game (directly and indirectly) thus keeping it alive, than they turned away the "old guard"...
geisha wrote:HE's been drinking again...
CaPrIcA jb wrote:despite id like for mojo rising to be wrong. but he isnt... the cap update.. only makes it even harder for the normal to small players get higher. all the super huge people... are buying up all the uu and AT making the prices even worse then before. and if you notice. all the players that make this game intresting are leaving. just notice the insane amount of people quiting and selling accounts.
the only update so far that actually made the
game better was the ascencion one. other then that... its getting worse and worse. every time i login to msn or ingame. i se more people quiting because the game is going to stuff.
what ways do you guys think we could make this game better? fix some of the crap thats been done. i enjoy this to much for me to quit. but there isnt anything to make other players want to stay....
Bez -=- Am I allowed to have fun yet? -=- says:
but, do i really want to spend like $5-15k for an account in a dying game?
Caprica is BUYING UU! says:
i wouldnt
Bez -=- Am I allowed to have fun yet? -=- says:
which, it is doing
Caprica is BUYING UU! says:
yep it is..
bebitza wrote:CaPrIcA jb wrote:despite id like for mojo rising to be wrong. but he isnt... the cap update.. only makes it even harder for the normal to small players get higher. all the super huge people... are buying up all the uu and AT making the prices even worse then before. and if you notice. all the players that make this game intresting are leaving. just notice the insane amount of people quiting and selling accounts.
the only update so far that actually made the
game better was the ascencion one. other then that... its getting worse and worse. every time i login to msn or ingame. i se more people quiting because the game is going to stuff.
what ways do you guys think we could make this game better? fix some of the crap thats been done. i enjoy this to much for me to quit. but there isnt anything to make other players want to stay....
Bez -=- Am I allowed to have fun yet? -=- says:
but, do i really want to spend like $5-15k for an account in a dying game?
Caprica is BUYING UU! says:
i wouldnt
Bez -=- Am I allowed to have fun yet? -=- says:
which, it is doing
Caprica is BUYING UU! says:
yep it is..
i come in this game 6 moths ago
i my point of view i must congrat jason for everything he do
ascend update was a great one and the new one i think is better one to bring back to live big players
and about quiting i think time is killing the game not the updates
jason can do alot more updates to not let people to leave this game
but no way reset or cut 0 from accounts will bring game to more players
Apophis ™ wrote:Killing uu? No way! The unkill uu update is one of best who came in!
It was ok in beginning when our armies were incredibly small but now we can't or three quarters of game would leave if they learnt their army size could go boom to nothing in a single massing (people with over 10mil armies wouldn't like at all to loose so much so easily, like I do)
The new cap is a problem..
Agreed for unlimited ATs supply needs to go.
reborn wrote:if u really want to know y the reason is its dying is because whats now happening on main is happening on ascension, everyone doesnt matter how long u have been playing r becoming almost the same size, and yes thats happening on main
Phoenix of Terra wrote:In theory, wouldn't killable UU be balanced out by a limit on ATs?
Well i'm going to hate myself in the morning.
Anyways. If you guys want to give it another go their are a few fixes.
Frist, Add the sum of all Naq spent on an account and refund it. Basicly reseting all account. For both Ascension and Main. In Ascension It would be lifeforce as well as dmu, the two but apart. In main the planets would be refunded everything spend on them, weapons would be refunded everything spent on them aswell. MS aswell. SO basicly you have accounts with lots of NAQ. UU shouldn't need to be touched.
Now comes the fun part. ( everyone has EVERYTHING naq, dmu, lifeforce based in their accounts reset)
Now we take 1/10th of that and just remove it.
Then give everyone 10 days ppt.
Attack turns on the market get removed, So that there is no more generation of random turns.
The Raid limit and the buying UU limit get put back down, expect they are BOTH the same limit.
Planets get an option to make themselves duals, with an investment of 4 tril., Triples at 16 tril, and quads at 32 tril, and GoD planets at 64 tril.
Now what this leaves you with is the highest army being 27.5mil.
Note, anyone who doesn't log into play within 10 days of the ppts, their naq is spend automaticly on UP.
Theres a radical, completely unfair reset, but it should bring back life to the game.
Well i'm going to hate myself in the morning.
Anyways. If you guys want to give it another go their are a few fixes.
Frist, Add the sum of all Naq spent on an account and refund it. Basicly reseting all account. For both Ascension and Main. In Ascension It would be lifeforce as well as dmu, the two but apart. In main the planets would be refunded everything spend on them, weapons would be refunded everything spent on them aswell. MS aswell. SO basicly you have accounts with lots of NAQ. UU shouldn't need to be touched.
Now comes the fun part. ( everyone has EVERYTHING naq, dmu, lifeforce based in their accounts reset)
Now we take 1/10th of that and just remove it.
Then give everyone 10 days ppt.
Attack turns on the market get removed, So that there is no more generation of random turns.
The Raid limit and the buying UU limit get put back down, expect they are BOTH the same limit.
Planets get an option to make themselves duals, with an investment of 4 tril., Triples at 16 tril, and quads at 32 tril, and GoD planets at 64 tril.
Now what this leaves you with is the highest army being 27.5mil.
Note, anyone who doesn't log into play within 10 days of the ppts, their naq is spend automaticly on UP.
Theres a radical, completely unfair reset, but it should bring back life to the game.
1 - unkillable UU
2 - raid
3 - limitless AT