new units
- fortune400
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Re: new units
hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
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duke iron
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hidden
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Re: new units
fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
those were uu mercs function exactly
should be put back in
but they are still useless
Wolf359 wrote:I agree with hidden
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duke iron
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Re: new units
hidden wrote:fortune400 wrote:hey, how about wepons that are cheap and can be used by both defense and offense units at the same time? but their incredibly weak.
those were uu mercs function exactly
should be put back in
but they are still useless
agreed

- ~The Fallen~
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Re: new units
what about super spies, and super spy killers?
same as super guards though, you cant untrain them.. they are forever in the coverts hold..
same as super guards though, you cant untrain them.. they are forever in the coverts hold..
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hidden
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Re: new units
secret unknown dude wrote:what about super spies, and super spy killers?
same as super guards though, you cant untrain them.. they are forever in the coverts hold..
ooo and they could do more damage on sabs(current sab is weak)
and the anti could kill twice as many when they attack
and the not been able to untrain them is a good idea
Wolf359 wrote:I agree with hidden
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duke iron
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- fortune400
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hidden
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- fortune400
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duke iron
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- fortune400
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Re: new units
back on topic: what if the super spies could (mabye) once every other week they could temporarily parilyze someone's attack for 12 hours.
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duke iron
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- dominater92
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Re: new units
parilization- only if it were a certain percent, e.g. 20%
super spices and AC- i was just about to post tht lol. still a fab idea
super spices and AC- i was just about to post tht lol. still a fab idea


- fortune400
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